/* * Copyright (C) 2004, 2005, 2008 Nikolas Zimmermann * Copyright (C) 2004, 2005, 2006 Rob Buis * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGGraphicsElement.h" #include "AffineTransform.h" #include "Attribute.h" #include "RenderSVGPath.h" #include "RenderSVGResource.h" #include "SVGElementInstance.h" #include "SVGNames.h" #include "SVGPathData.h" namespace WebCore { // Animated property definitions DEFINE_ANIMATED_TRANSFORM_LIST(SVGGraphicsElement, SVGNames::transformAttr, Transform, transform) BEGIN_REGISTER_ANIMATED_PROPERTIES(SVGGraphicsElement) REGISTER_LOCAL_ANIMATED_PROPERTY(transform) REGISTER_PARENT_ANIMATED_PROPERTIES(SVGStyledElement) REGISTER_PARENT_ANIMATED_PROPERTIES(SVGTests) END_REGISTER_ANIMATED_PROPERTIES SVGGraphicsElement::SVGGraphicsElement(const QualifiedName& tagName, Document* document, ConstructionType constructionType) : SVGStyledElement(tagName, document, constructionType) { registerAnimatedPropertiesForSVGGraphicsElement(); } SVGGraphicsElement::~SVGGraphicsElement() { } AffineTransform SVGGraphicsElement::getCTM(StyleUpdateStrategy styleUpdateStrategy) { return SVGLocatable::computeCTM(this, SVGLocatable::NearestViewportScope, styleUpdateStrategy); } AffineTransform SVGGraphicsElement::getScreenCTM(StyleUpdateStrategy styleUpdateStrategy) { return SVGLocatable::computeCTM(this, SVGLocatable::ScreenScope, styleUpdateStrategy); } AffineTransform SVGGraphicsElement::animatedLocalTransform() const { AffineTransform matrix; RenderStyle* style = renderer() ? renderer()->style() : 0; // If CSS property was set, use that, otherwise fallback to attribute (if set). if (style && style->hasTransform()) { // Note: objectBoundingBox is an emptyRect for elements like pattern or clipPath. // See the "Object bounding box units" section of http://dev.w3.org/csswg/css3-transforms/ TransformationMatrix transform; style->applyTransform(transform, renderer()->objectBoundingBox()); // Flatten any 3D transform. matrix = transform.toAffineTransform(); } else transform().concatenate(matrix); if (m_supplementalTransform) return *m_supplementalTransform * matrix; return matrix; } AffineTransform* SVGGraphicsElement::supplementalTransform() { if (!m_supplementalTransform) m_supplementalTransform = adoptPtr(new AffineTransform); return m_supplementalTransform.get(); } bool SVGGraphicsElement::isSupportedAttribute(const QualifiedName& attrName) { DEFINE_STATIC_LOCAL(HashSet, supportedAttributes, ()); if (supportedAttributes.isEmpty()) { SVGTests::addSupportedAttributes(supportedAttributes); supportedAttributes.add(SVGNames::transformAttr); } return supportedAttributes.contains(attrName); } void SVGGraphicsElement::parseAttribute(const QualifiedName& name, const AtomicString& value) { if (!isSupportedAttribute(name)) { SVGStyledElement::parseAttribute(name, value); return; } if (name == SVGNames::transformAttr) { SVGTransformList newList; newList.parse(value); detachAnimatedTransformListWrappers(newList.size()); setTransformBaseValue(newList); return; } if (SVGTests::parseAttribute(name, value)) return; ASSERT_NOT_REACHED(); } void SVGGraphicsElement::svgAttributeChanged(const QualifiedName& attrName) { if (!isSupportedAttribute(attrName)) { SVGStyledElement::svgAttributeChanged(attrName); return; } SVGElementInstance::InvalidationGuard invalidationGuard(this); if (SVGTests::handleAttributeChange(this, attrName)) return; RenderObject* object = renderer(); if (!object) return; if (attrName == SVGNames::transformAttr) { object->setNeedsTransformUpdate(); RenderSVGResource::markForLayoutAndParentResourceInvalidation(object); return; } ASSERT_NOT_REACHED(); } SVGElement* SVGGraphicsElement::nearestViewportElement() const { return SVGTransformable::nearestViewportElement(this); } SVGElement* SVGGraphicsElement::farthestViewportElement() const { return SVGTransformable::farthestViewportElement(this); } FloatRect SVGGraphicsElement::getBBox(StyleUpdateStrategy styleUpdateStrategy) { return SVGTransformable::getBBox(this, styleUpdateStrategy); } RenderObject* SVGGraphicsElement::createRenderer(RenderArena* arena, RenderStyle*) { // By default, any subclass is expected to do path-based drawing return new (arena) RenderSVGPath(this); } void SVGGraphicsElement::toClipPath(Path& path) { updatePathFromGraphicsElement(this, path); // FIXME: How do we know the element has done a layout? path.transform(animatedLocalTransform()); } } #endif // ENABLE(SVG)