/* * Copyright (C) 2004, 2005 Nikolas Zimmermann * Copyright (C) 2004, 2005, 2006 Rob Buis * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGSwitchElement.h" #include "NodeRenderingContext.h" #include "RenderSVGTransformableContainer.h" #include "SVGNames.h" namespace WebCore { // Animated property definitions DEFINE_ANIMATED_BOOLEAN(SVGSwitchElement, SVGNames::externalResourcesRequiredAttr, ExternalResourcesRequired, externalResourcesRequired) BEGIN_REGISTER_ANIMATED_PROPERTIES(SVGSwitchElement) REGISTER_LOCAL_ANIMATED_PROPERTY(externalResourcesRequired) REGISTER_PARENT_ANIMATED_PROPERTIES(SVGGraphicsElement) END_REGISTER_ANIMATED_PROPERTIES inline SVGSwitchElement::SVGSwitchElement(const QualifiedName& tagName, Document* document) : SVGGraphicsElement(tagName, document) { ASSERT(hasTagName(SVGNames::switchTag)); registerAnimatedPropertiesForSVGSwitchElement(); } PassRefPtr SVGSwitchElement::create(const QualifiedName& tagName, Document* document) { return adoptRef(new SVGSwitchElement(tagName, document)); } bool SVGSwitchElement::childShouldCreateRenderer(const NodeRenderingContext& childContext) const { // FIXME: This function does not do what the comment below implies it does. // It will create a renderer for any valid SVG element children, not just the first one. for (Node* node = firstChild(); node; node = node->nextSibling()) { if (!node->isSVGElement()) continue; SVGElement* element = toSVGElement(node); if (!element || !element->isValid()) continue; return node == childContext.node(); // Only allow this child if it's the first valid child } return false; } RenderObject* SVGSwitchElement::createRenderer(RenderArena* arena, RenderStyle*) { return new (arena) RenderSVGTransformableContainer(this); } } #endif // ENABLE(SVG)