/* * Copyright (C) 2011, 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "WebSocketImpl.h" #include #include "Document.h" #include "KURL.h" #if ENABLE(WEB_SOCKETS) #include "WebSocketChannel.h" #include "WebSocketChannelClient.h" #else namespace WebCore { class WebSocketChannel { }; } // namespace WebCore #endif #include "WebArrayBuffer.h" #include "WebDocument.h" #include "WebSocketClient.h" #include "platform/WebString.h" #include "platform/WebURL.h" using namespace WebCore; namespace WebKit { WebSocketImpl::WebSocketImpl(const WebDocument& document, WebSocketClient* client) : m_client(client) , m_binaryType(BinaryTypeBlob) { #if ENABLE(WEB_SOCKETS) m_private = WebSocketChannel::create(PassRefPtr(document).get(), this); #else ASSERT_NOT_REACHED(); #endif } WebSocketImpl::~WebSocketImpl() { #if ENABLE(WEB_SOCKETS) m_private->disconnect(); #else ASSERT_NOT_REACHED(); #endif } WebSocket::BinaryType WebSocketImpl::binaryType() const { return m_binaryType; } bool WebSocketImpl::setBinaryType(BinaryType binaryType) { if (binaryType > BinaryTypeArrayBuffer) return false; m_binaryType = binaryType; return true; } void WebSocketImpl::connect(const WebURL& url, const WebString& protocol) { #if ENABLE(WEB_SOCKETS) m_private->connect(url, protocol); #else ASSERT_NOT_REACHED(); #endif } WebString WebSocketImpl::subprotocol() { #if ENABLE(WEB_SOCKETS) return m_private->subprotocol(); #else ASSERT_NOT_REACHED(); #endif } WebString WebSocketImpl::extensions() { #if ENABLE(WEB_SOCKETS) return m_private->extensions(); #else ASSERT_NOT_REACHED(); #endif } bool WebSocketImpl::sendText(const WebString& message) { #if ENABLE(WEB_SOCKETS) return m_private->send(message) == ThreadableWebSocketChannel::SendSuccess; #else ASSERT_NOT_REACHED(); #endif } bool WebSocketImpl::sendArrayBuffer(const WebArrayBuffer& webArrayBuffer) { #if ENABLE(WEB_SOCKETS) return m_private->send(*PassRefPtr(webArrayBuffer)) == ThreadableWebSocketChannel::SendSuccess; #else ASSERT_NOT_REACHED(); #endif } unsigned long WebSocketImpl::bufferedAmount() const { #if ENABLE(WEB_SOCKETS) return m_private->bufferedAmount(); #else ASSERT_NOT_REACHED(); #endif } void WebSocketImpl::close(int code, const WebString& reason) { #if ENABLE(WEB_SOCKETS) m_private->close(code, reason); #else ASSERT_NOT_REACHED(); #endif } void WebSocketImpl::fail(const WebString& reason) { #if ENABLE(WEB_SOCKETS) m_private->fail(reason); #else ASSERT_NOT_REACHED(); #endif } void WebSocketImpl::disconnect() { #if ENABLE(WEB_SOCKETS) m_private->disconnect(); m_client = 0; #else ASSERT_NOT_REACHED(); #endif } void WebSocketImpl::didConnect() { #if ENABLE(WEB_SOCKETS) m_client->didConnect(); #else ASSERT_NOT_REACHED(); #endif } void WebSocketImpl::didReceiveMessage(const String& message) { #if ENABLE(WEB_SOCKETS) m_client->didReceiveMessage(WebString(message)); #else ASSERT_NOT_REACHED(); #endif } void WebSocketImpl::didReceiveBinaryData(PassOwnPtr > binaryData) { #if ENABLE(WEB_SOCKETS) switch (m_binaryType) { case BinaryTypeBlob: // FIXME: Handle Blob after supporting WebBlob. break; case BinaryTypeArrayBuffer: m_client->didReceiveArrayBuffer(WebArrayBuffer(ArrayBuffer::create(binaryData->data(), binaryData->size()))); break; } #else ASSERT_NOT_REACHED(); #endif } void WebSocketImpl::didReceiveMessageError() { #if ENABLE(WEB_SOCKETS) m_client->didReceiveMessageError(); #else ASSERT_NOT_REACHED(); #endif } void WebSocketImpl::didUpdateBufferedAmount(unsigned long bufferedAmount) { #if ENABLE(WEB_SOCKETS) m_client->didUpdateBufferedAmount(bufferedAmount); #else ASSERT_NOT_REACHED(); #endif } void WebSocketImpl::didStartClosingHandshake() { #if ENABLE(WEB_SOCKETS) m_client->didStartClosingHandshake(); #else ASSERT_NOT_REACHED(); #endif } void WebSocketImpl::didClose(unsigned long bufferedAmount, ClosingHandshakeCompletionStatus status, unsigned short code, const String& reason) { #if ENABLE(WEB_SOCKETS) m_client->didClose(bufferedAmount, static_cast(status), code, WebString(reason)); #else ASSERT_NOT_REACHED(); #endif } } // namespace WebKit