/* * Copyright (C) 2014 Igalia S.L. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef ThreadedCompositor_h #define ThreadedCompositor_h #if USE(COORDINATED_GRAPHICS_THREADED) #include "CoordinatedGraphicsScene.h" #include "SimpleViewportController.h" #include #include #include #include #include #include #include #include namespace WebCore { struct CoordinatedGraphicsState; } namespace WebKit { class CoordinatedGraphicsScene; class CoordinatedGraphicsSceneClient; class CompositingRunLoop; class ThreadedCompositor : public SimpleViewportController::Client, public CoordinatedGraphicsSceneClient, public ThreadSafeRefCounted { WTF_MAKE_NONCOPYABLE(ThreadedCompositor); WTF_MAKE_FAST_ALLOCATED; public: class Client { public: virtual void setVisibleContentsRect(const WebCore::FloatRect&, const WebCore::FloatPoint&, float) = 0; virtual void purgeBackingStores() = 0; virtual void renderNextFrame() = 0; virtual void commitScrollOffset(uint32_t layerID, const WebCore::IntSize& offset) = 0; }; static Ref create(Client*); virtual ~ThreadedCompositor(); void setNeedsDisplay(); void setNativeSurfaceHandleForCompositing(uint64_t); void setDeviceScaleFactor(float); void updateSceneState(const WebCore::CoordinatedGraphicsState&); void didChangeViewportSize(const WebCore::IntSize&); void didChangeViewportAttribute(const WebCore::ViewportAttributes&); void didChangeContentsSize(const WebCore::IntSize&); void scrollTo(const WebCore::IntPoint&); void scrollBy(const WebCore::IntSize&); private: ThreadedCompositor(Client*); // CoordinatedGraphicsSceneClient virtual void purgeBackingStores() override; virtual void renderNextFrame() override; virtual void updateViewport() override; virtual void commitScrollOffset(uint32_t layerID, const WebCore::IntSize& offset) override; void renderLayerTree(); void scheduleDisplayImmediately(); virtual void didChangeVisibleRect() override; bool ensureGLContext(); WebCore::GLContext* glContext(); SimpleViewportController* viewportController() { return m_viewportController.get(); } void callOnCompositingThread(std::function); void createCompositingThread(); void runCompositingThread(); void terminateCompositingThread(); static void compositingThreadEntry(void*); Client* m_client; RefPtr m_scene; std::unique_ptr m_viewportController; std::unique_ptr m_context; WebCore::IntSize m_viewportSize; float m_deviceScaleFactor; uint64_t m_nativeSurfaceHandle; std::unique_ptr m_compositingRunLoop; ThreadIdentifier m_threadIdentifier; Condition m_initializeRunLoopCondition; Lock m_initializeRunLoopConditionMutex; Condition m_terminateRunLoopCondition; Lock m_terminateRunLoopConditionMutex; }; } // namespace WebKit #endif #endif // ThreadedCompositor_h