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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include <public/WebCompositorTextureQuad.h>
using namespace WebCore;
namespace WebKit {
PassOwnPtr<WebCompositorTextureQuad> WebCompositorTextureQuad::create(const WebKit::WebCompositorSharedQuadState* sharedQuadState, const IntRect& quadRect, unsigned resourceId, bool premultipliedAlpha, const FloatRect& uvRect, bool flipped)
{
return adoptPtr(new WebCompositorTextureQuad(sharedQuadState, quadRect, resourceId, premultipliedAlpha, uvRect, flipped));
}
WebCompositorTextureQuad::WebCompositorTextureQuad(const WebKit::WebCompositorSharedQuadState* sharedQuadState, const IntRect& quadRect, unsigned resourceId, bool premultipliedAlpha, const FloatRect& uvRect, bool flipped)
: WebCompositorQuad(sharedQuadState, WebCompositorQuad::TextureContent, quadRect)
, m_resourceId(resourceId)
, m_premultipliedAlpha(premultipliedAlpha)
, m_uvRect(uvRect)
, m_flipped(flipped)
{
}
void WebCompositorTextureQuad::setNeedsBlending()
{
m_needsBlending = true;
}
const WebCompositorTextureQuad* WebCompositorTextureQuad::materialCast(const WebKit::WebCompositorQuad* quad)
{
ASSERT(quad->material() == WebCompositorQuad::TextureContent);
return static_cast<const WebCompositorTextureQuad*>(quad);
}
}
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