1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
|
/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CCDirectRenderer_h
#define CCDirectRenderer_h
#include "CCRenderer.h"
#include "CCResourceProvider.h"
#include "CCScopedTexture.h"
namespace WebCore {
class CCResourceProvider;
// This is the base class for code shared between the GL and software
// renderer implementations. "Direct" refers to the fact that it does not
// delegate rendering to another compositor.
class CCDirectRenderer : public CCRenderer {
WTF_MAKE_NONCOPYABLE(CCDirectRenderer);
public:
virtual ~CCDirectRenderer() { }
CCResourceProvider* resourceProvider() const { return m_resourceProvider; }
virtual void decideRenderPassAllocationsForFrame(const CCRenderPassList& renderPassesInDrawOrder) OVERRIDE;
virtual bool haveCachedResourcesForRenderPassId(CCRenderPass::Id) const OVERRIDE;
virtual void drawFrame(const CCRenderPassList& renderPassesInDrawOrder, const CCRenderPassIdHashMap& renderPassesById) OVERRIDE;
protected:
CCDirectRenderer(CCRendererClient* client, CCResourceProvider* resourceProvider)
: CCRenderer(client)
, m_resourceProvider(resourceProvider)
{
}
struct DrawingFrame {
const CCRenderPassIdHashMap* renderPassesById;
const CCRenderPass* rootRenderPass;
const CCRenderPass* currentRenderPass;
const CCScopedTexture* currentTexture;
FloatRect rootDamageRect;
WebKit::WebTransformationMatrix projectionMatrix;
WebKit::WebTransformationMatrix windowMatrix;
bool flippedY;
FloatRect scissorRectInRenderPassSpace;
DrawingFrame()
: rootRenderPass(0)
, currentRenderPass(0)
, currentTexture(0)
, flippedY(false)
{ }
};
class CachedTexture : public CCScopedTexture {
WTF_MAKE_NONCOPYABLE(CachedTexture);
public:
static PassOwnPtr<CachedTexture> create(CCResourceProvider* resourceProvider) { return adoptPtr(new CachedTexture(resourceProvider)); }
virtual ~CachedTexture() { }
bool isComplete() const { return m_isComplete; }
void setIsComplete(bool isComplete) { m_isComplete = isComplete; }
protected:
explicit CachedTexture(CCResourceProvider* resourceProvider)
: CCScopedTexture(resourceProvider)
, m_isComplete(false)
{
}
private:
bool m_isComplete;
};
static FloatRect quadVertexRect();
static void quadRectTransform(WebKit::WebTransformationMatrix* quadRectTransform, const WebKit::WebTransformationMatrix& quadTransform, const FloatRect& quadRect);
static void initializeMatrices(DrawingFrame&, const IntRect& drawRect, bool flipY);
static IntRect moveScissorToWindowSpace(const DrawingFrame&, FloatRect scissorRect);
bool haveCachedResources(CCRenderPass::Id) const;
static IntSize renderPassTextureSize(const CCRenderPass*);
static GC3Denum renderPassTextureFormat(const CCRenderPass*);
void drawRenderPass(DrawingFrame&, const CCRenderPass*);
bool useRenderPass(DrawingFrame&, const CCRenderPass*);
virtual void bindFramebufferToOutputSurface(DrawingFrame&) = 0;
virtual bool bindFramebufferToTexture(DrawingFrame&, const CCScopedTexture*, const IntRect& framebufferRect) = 0;
virtual void setDrawViewportSize(const IntSize&) = 0;
virtual void enableScissorTestRect(const IntRect& scissorRect) = 0;
virtual void disableScissorTest() = 0;
virtual void clearFramebuffer(DrawingFrame&) = 0;
virtual void drawQuad(DrawingFrame&, const CCDrawQuad*) = 0;
virtual void beginDrawingFrame(DrawingFrame&) = 0;
virtual void finishDrawingFrame(DrawingFrame&) = 0;
HashMap<CCRenderPass::Id, OwnPtr<CachedTexture> > m_renderPassTextures;
CCResourceProvider* m_resourceProvider;
};
}
#endif // CCDirectRenderer_h
|