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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CCScopedTexture_h
#define CCScopedTexture_h
#include "cc/CCTexture.h"
#if !ASSERT_DISABLED
#include <wtf/MainThread.h>
#endif
namespace WebCore {
class CCScopedTexture : protected CCTexture {
WTF_MAKE_NONCOPYABLE(CCScopedTexture);
public:
static PassOwnPtr<CCScopedTexture> create(CCResourceProvider* resourceProvider) { return adoptPtr(new CCScopedTexture(resourceProvider)); }
virtual ~CCScopedTexture();
using CCTexture::id;
using CCTexture::size;
using CCTexture::format;
using CCTexture::bytes;
bool allocate(int pool, const IntSize&, GC3Denum format, CCResourceProvider::TextureUsageHint);
void free();
void leak();
protected:
explicit CCScopedTexture(CCResourceProvider*);
private:
CCResourceProvider* m_resourceProvider;
#if !ASSERT_DISABLED
ThreadIdentifier m_allocateThreadIdentifier;
#endif
};
}
#endif
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