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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CCTextureLayerImpl_h
#define CCTextureLayerImpl_h
#include "cc/CCLayerImpl.h"
namespace WebCore {
class CCTextureLayerImpl : public CCLayerImpl {
public:
static PassOwnPtr<CCTextureLayerImpl> create(int id)
{
return adoptPtr(new CCTextureLayerImpl(id));
}
virtual ~CCTextureLayerImpl();
virtual void appendQuads(CCQuadCuller&, const CCSharedQuadState*, bool& hadMissingTiles) OVERRIDE;
virtual void didLoseContext() OVERRIDE;
virtual void dumpLayerProperties(TextStream&, int indent) const OVERRIDE;
unsigned textureId() const { return m_textureId; }
void setTextureId(unsigned id) { m_textureId = id; }
void setPremultipliedAlpha(bool premultipliedAlpha) { m_premultipliedAlpha = premultipliedAlpha; }
void setFlipped(bool flipped) { m_flipped = flipped; }
void setUVRect(const FloatRect& rect) { m_uvRect = rect; }
private:
explicit CCTextureLayerImpl(int);
virtual const char* layerTypeAsString() const OVERRIDE { return "TextureLayer"; }
unsigned m_textureId;
bool m_premultipliedAlpha;
bool m_flipped;
FloatRect m_uvRect;
};
}
#endif // CCTextureLayerImpl_h
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