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/*
* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
* Copyright (C) 2014 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef BitmapTextureImageBuffer_h
#define BitmapTextureImageBuffer_h
#include "BitmapTexture.h"
#include "ImageBuffer.h"
#include "IntRect.h"
#include "IntSize.h"
namespace WebCore {
class GraphicsContext;
class BitmapTextureImageBuffer final : public BitmapTexture {
public:
static PassRefPtr<BitmapTexture> create() { return adoptRef(new BitmapTextureImageBuffer); }
IntSize size() const final { return m_image->internalSize(); }
void didReset() final;
bool isValid() const final { return m_image.get(); }
void updateContents(Image*, const IntRect&, const IntPoint&, UpdateContentsFlag) final;
void updateContents(TextureMapper&, GraphicsLayer*, const IntRect& target, const IntPoint& offset, UpdateContentsFlag, float scale) final;
void updateContents(const void*, const IntRect& target, const IntPoint& sourceOffset, int bytesPerLine, UpdateContentsFlag) final;
PassRefPtr<BitmapTexture> applyFilters(TextureMapper&, const FilterOperations&) final;
inline GraphicsContext* graphicsContext() { return m_image ? &m_image->context() : nullptr; }
ImageBuffer* image() const { return m_image.get(); }
private:
BitmapTextureImageBuffer() { }
std::unique_ptr<ImageBuffer> m_image;
};
}
#endif // BitmapTextureImageBuffer_h
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