summaryrefslogtreecommitdiff
path: root/Source/WebCore/platform/graphics/texmap/GraphicsLayerTextureMapper.h
blob: 7051a7d97748b13c3ea942f503a3f91a1bf276fb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
/*
    Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies)

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public License
    along with this library; see the file COPYING.LIB.  If not, write to
    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
    Boston, MA 02110-1301, USA.
*/

#ifndef GraphicsLayerTextureMapper_h
#define GraphicsLayerTextureMapper_h

#include "GraphicsContext.h"
#include "GraphicsLayer.h"
#include "GraphicsLayerClient.h"
#include "Image.h"
#include "TextureMapperLayer.h"
#include "Timer.h"

namespace WebCore {

class TextureMapper;

class GraphicsLayerTextureMapper : public GraphicsLayer {
    friend class TextureMapperLayer;

public:
    explicit GraphicsLayerTextureMapper(GraphicsLayerClient*);
    virtual ~GraphicsLayerTextureMapper();

    // reimps from GraphicsLayer.h
    virtual void setNeedsDisplay();
    virtual void setContentsNeedsDisplay();
    virtual void setNeedsDisplayInRect(const FloatRect&);
    virtual void setParent(GraphicsLayer* layer);
    virtual bool setChildren(const Vector<GraphicsLayer*>&);
    virtual void addChild(GraphicsLayer*);
    virtual void addChildAtIndex(GraphicsLayer*, int index);
    virtual void addChildAbove(GraphicsLayer* layer, GraphicsLayer* sibling);
    virtual void addChildBelow(GraphicsLayer* layer, GraphicsLayer* sibling);
    virtual bool replaceChild(GraphicsLayer* oldChild, GraphicsLayer* newChild);
    virtual void removeFromParent();
    virtual void setMaskLayer(GraphicsLayer* layer);
    virtual void setPosition(const FloatPoint& p);
    virtual void setAnchorPoint(const FloatPoint3D& p);
    virtual void setSize(const FloatSize& size);
    virtual void setTransform(const TransformationMatrix& t);
    virtual void setChildrenTransform(const TransformationMatrix& t);
    virtual void setPreserves3D(bool b);
    virtual void setMasksToBounds(bool b);
    virtual void setDrawsContent(bool b);
    virtual void setContentsVisible(bool);
    virtual void setContentsOpaque(bool b);
    virtual void setBackfaceVisibility(bool b);
    virtual void setOpacity(float opacity);
    virtual void setContentsRect(const IntRect& r);
    virtual void setReplicatedByLayer(GraphicsLayer*);
    virtual void setContentsToImage(Image*);
    virtual void setContentsToMedia(PlatformLayer*);
    virtual void setContentsToCanvas(PlatformLayer* canvas) { setContentsToMedia(canvas); }
    virtual void flushCompositingState(const FloatRect&);
    virtual void flushCompositingStateForThisLayerOnly();
    virtual void setName(const String& name);
    virtual PlatformLayer* platformLayer() const { return m_contentsLayer; }

    void notifyChange(TextureMapperLayer::ChangeMask);
    inline int changeMask() const { return m_changeMask; }

    virtual bool addAnimation(const KeyframeValueList&, const IntSize&, const Animation*, const String&, double);
    virtual void pauseAnimation(const String&, double);
    virtual void removeAnimation(const String&);
    void setAnimations(const GraphicsLayerAnimations&);

    TextureMapperLayer* layer() const { return m_layer.get(); }

    virtual void setDebugBorder(const Color&, float width);

#if ENABLE(CSS_FILTERS)
    virtual bool setFilters(const FilterOperations&);
#endif

    // FIXME: It will be removed after removing dependency of LayerTreeRenderer on GraphicsLayerTextureMapper.
    void setHasOwnBackingStore(bool b) { m_hasOwnBackingStore = b; }

    void setFixedToViewport(bool fixed) { m_fixedToViewport = fixed; }
    bool fixedToViewport() const { return m_fixedToViewport; }

    void drawRepaintCounter(GraphicsContext*);
private:
    virtual void willBeDestroyed();
    void didFlushCompositingState();
    void didFlushCompositingStateRecursive();
    void updateBackingStore();
    void prepareBackingStore();
    bool shouldHaveBackingStore() const;
    void animationStartedTimerFired(Timer<GraphicsLayerTextureMapper>*);

    OwnPtr<TextureMapperLayer> m_layer;
    RefPtr<TextureMapperTiledBackingStore> m_compositedImage;
    NativeImagePtr m_compositedNativeImagePtr;
    RefPtr<TextureMapperBackingStore> m_backingStore;

    int m_changeMask;
    bool m_needsDisplay;
    bool m_hasOwnBackingStore;
    bool m_fixedToViewport;

    Color m_debugBorderColor;
    float m_debugBorderWidth;

    TextureMapperPlatformLayer* m_contentsLayer;
    FloatRect m_needsDisplayRect;
    GraphicsLayerAnimations m_animations;
    Timer<GraphicsLayerTextureMapper> m_animationStartedTimer;
};

inline static GraphicsLayerTextureMapper* toGraphicsLayerTextureMapper(GraphicsLayer* layer)
{
    return static_cast<GraphicsLayerTextureMapper*>(layer);
}

}
#endif // GraphicsLayerTextureMapper_h