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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TestShell_h
#define TestShell_h
#include "AccessibilityController.h"
#include "EventSender.h"
#include "GamepadController.h"
#include "LayoutTestController.h"
#include "NotificationPresenter.h"
#include "PlainTextController.h"
#include "TestEventPrinter.h"
#include "TextInputController.h"
#include "WebPreferences.h"
#include "WebViewHost.h"
#include <string>
#include <wtf/OwnPtr.h>
#include <wtf/Vector.h>
// TestShell is a container of global variables and has bridge functions between
// various objects. Only one instance is created in one DRT process.
namespace WebKit {
class WebDevToolsAgentClient;
class WebFrame;
class WebNotificationPresenter;
class WebThread;
class WebView;
class WebURL;
}
class DRTDevToolsAgent;
class DRTDevToolsCallArgs;
class DRTDevToolsClient;
class WebPermissions;
struct TestParams {
bool dumpTree;
bool dumpPixels;
bool debugRenderTree;
bool debugLayerTree;
bool printSeparators;
WebKit::WebURL testUrl;
// Resultant image file name. Required only if the test_shell mode.
std::string pixelFileName;
std::string pixelHash;
TestParams()
: dumpTree(true)
, dumpPixels(false)
, debugRenderTree(false)
, debugLayerTree(false)
, printSeparators(false) { }
};
class TestShell {
public:
TestShell(bool testShellMode);
~TestShell();
// The main WebView.
WebKit::WebView* webView() const { return m_webView; }
// Returns the host for the main WebView.
WebViewHost* webViewHost() const { return m_webViewHost.get(); }
LayoutTestController* layoutTestController() const { return m_layoutTestController.get(); }
EventSender* eventSender() const { return m_eventSender.get(); }
AccessibilityController* accessibilityController() const { return m_accessibilityController.get(); }
GamepadController* gamepadController() const { return m_gamepadController.get(); }
NotificationPresenter* notificationPresenter() const { return m_notificationPresenter.get(); }
TestEventPrinter* printer() const { return m_printer.get(); }
WebPreferences* preferences() { return &m_prefs; }
void applyPreferences() { m_prefs.applyTo(m_webView); }
WebPermissions* webPermissions() { return m_webPermissions.get(); }
void bindJSObjectsToWindow(WebKit::WebFrame*);
void runFileTest(const TestParams&);
void callJSGC();
void resetTestController();
void waitTestFinished();
// Operations to the main window.
void loadURL(const WebKit::WebURL&);
void reload();
void goToOffset(int offset);
int navigationEntryCount() const;
void setFocus(WebKit::WebWidget*, bool enable);
bool shouldDumpFrameLoadCallbacks() const { return (m_testIsPreparing || m_testIsPending) && layoutTestController()->shouldDumpFrameLoadCallbacks(); }
bool shouldDumpUserGestureInFrameLoadCallbacks() const { return (m_testIsPreparing || m_testIsPending) && layoutTestController()->shouldDumpUserGestureInFrameLoadCallbacks(); }
bool shouldDumpResourceLoadCallbacks() const { return (m_testIsPreparing || m_testIsPending) && layoutTestController()->shouldDumpResourceLoadCallbacks(); }
bool shouldDumpResourceResponseMIMETypes() const { return (m_testIsPreparing || m_testIsPending) && layoutTestController()->shouldDumpResourceResponseMIMETypes(); }
void setIsLoading(bool flag) { m_isLoading = flag; }
// Called by the LayoutTestController to signal test completion.
void testFinished();
// Called by LayoutTestController when a test hits the timeout, but does not
// cause a hang. We can avoid killing TestShell in this case and still dump
// the test results.
void testTimedOut();
bool allowExternalPages() const { return m_allowExternalPages; }
void setAllowExternalPages(bool allowExternalPages) { m_allowExternalPages = allowExternalPages; }
void setAcceleratedCompositingForVideoEnabled(bool enabled) { m_acceleratedCompositingForVideoEnabled = enabled; }
void setThreadedCompositingEnabled(bool enabled) { m_threadedCompositingEnabled = enabled; }
void setCompositeToTexture(bool enabled) { m_compositeToTexture = enabled; }
void setForceCompositingMode(bool enabled) { m_forceCompositingMode = enabled; }
void setAccelerated2dCanvasEnabled(bool enabled) { m_accelerated2dCanvasEnabled = enabled; }
void setDeferred2dCanvasEnabled(bool enabled) { m_deferred2dCanvasEnabled = enabled; }
void setAcceleratedPaintingEnabled(bool enabled) { m_acceleratedPaintingEnabled = enabled; }
void setPerTilePaintingEnabled(bool enabled) { m_perTilePaintingEnabled = enabled; }
#if defined(OS_WIN)
// Access to the finished event. Used by the static WatchDog thread.
HANDLE finishedEvent() { return m_finishedEvent; }
#endif
// Get the timeout for running a test in milliseconds.
int layoutTestTimeout() { return m_timeout; }
int layoutTestTimeoutForWatchDog() { return layoutTestTimeout() + 1000; }
void setLayoutTestTimeout(int timeout) { m_timeout = timeout; }
// V8 JavaScript stress test options.
int stressOpt() { return m_stressOpt; }
void setStressOpt(bool stressOpt) { m_stressOpt = stressOpt; }
int stressDeopt() { return m_stressDeopt; }
void setStressDeopt(int stressDeopt) { m_stressDeopt = stressDeopt; }
// The JavaScript flags specified as a strings.
std::string javaScriptFlags() { return m_javaScriptFlags; }
void setJavaScriptFlags(std::string javaScriptFlags) { m_javaScriptFlags = javaScriptFlags; }
// Set whether to dump when the loaded page has finished processing. This is used with multiple load
// testing where we only want to have the output from the last load.
void setDumpWhenFinished(bool dumpWhenFinished) { m_dumpWhenFinished = dumpWhenFinished; }
WebViewHost* createNewWindow(const WebKit::WebURL&);
void closeWindow(WebViewHost*);
void closeRemainingWindows();
int windowCount();
static void resizeWindowForTest(WebViewHost*, const WebKit::WebURL&);
void showDevTools();
void closeDevTools();
DRTDevToolsAgent* drtDevToolsAgent() { return m_drtDevToolsAgent.get(); }
DRTDevToolsClient* drtDevToolsClient() { return m_drtDevToolsClient.get(); }
WebViewHost* devToolsWebView() { return m_devTools; }
static const int virtualWindowBorder = 3;
typedef Vector<WebViewHost*> WindowList;
WindowList windowList() const { return m_windowList; }
// Returns a string representation of an URL's spec that does not depend on
// the location of the layout test in the file system.
std::string normalizeLayoutTestURL(const std::string&);
private:
WebViewHost* createNewWindow(const WebKit::WebURL&, DRTDevToolsAgent*);
void createMainWindow();
void createDRTDevToolsClient(DRTDevToolsAgent*);
void resetWebSettings(WebKit::WebView&);
void dump();
std::string dumpAllBackForwardLists();
void dumpImage(SkCanvas*) const;
bool m_testIsPending;
bool m_testIsPreparing;
bool m_isLoading;
WebKit::WebView* m_webView;
WebKit::WebWidget* m_focusedWidget;
bool m_testShellMode;
WebViewHost* m_devTools;
// Be careful of the destruction order of the following objects.
OwnPtr<TestEventPrinter> m_printer;
OwnPtr<WebPermissions> m_webPermissions;
OwnPtr<DRTDevToolsAgent> m_drtDevToolsAgent;
OwnPtr<DRTDevToolsClient> m_drtDevToolsClient;
OwnPtr<AccessibilityController> m_accessibilityController;
OwnPtr<GamepadController> m_gamepadController;
OwnPtr<EventSender> m_eventSender;
OwnPtr<LayoutTestController> m_layoutTestController;
OwnPtr<PlainTextController> m_plainTextController;
OwnPtr<TextInputController> m_textInputController;
OwnPtr<NotificationPresenter> m_notificationPresenter;
OwnPtr<WebViewHost> m_webViewHost;
OwnPtr<WebKit::WebThread> m_webCompositorThread;
TestParams m_params;
int m_timeout; // timeout value in millisecond
bool m_allowExternalPages;
bool m_acceleratedCompositingForVideoEnabled;
bool m_threadedCompositingEnabled;
bool m_compositeToTexture;
bool m_forceCompositingMode;
bool m_accelerated2dCanvasEnabled;
bool m_deferred2dCanvasEnabled;
bool m_acceleratedPaintingEnabled;
bool m_perTilePaintingEnabled;
WebPreferences m_prefs;
bool m_stressOpt;
bool m_stressDeopt;
std::string m_javaScriptFlags;
bool m_dumpWhenFinished;
// List of all windows in this process.
// The main window should be put into windowList[0].
WindowList m_windowList;
#if defined(OS_WIN)
// Used by the watchdog to know when it's finished.
HANDLE m_finishedEvent;
#endif
};
void platformInit(int*, char***);
void openStartupDialog();
bool checkLayoutTestSystemDependencies();
#endif // TestShell_h
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