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|
%% This file is a copy of supervisor.erl from the R13B-3 Erlang/OTP
%% distribution, with the following modifications:
%%
%% 1) the module name is supervisor2
%%
%% 2) there is a new strategy called
%% simple_one_for_one_terminate. This is exactly the same as for
%% simple_one_for_one, except that children *are* explicitly
%% terminated as per the shutdown component of the child_spec.
%%
%% 3) child specifications can contain, as the restart type, a tuple
%% {permanent, Delay} | {transient, Delay} where Delay >= 0. The
%% delay, in seconds, indicates what should happen if a child, upon
%% being restarted, exceeds the MaxT and MaxR parameters. Thus, if
%% a child exits, it is restarted as normal. If it exits
%% sufficiently quickly and often to exceed the boundaries set by
%% the MaxT and MaxR parameters, and a Delay is specified, then
%% rather than stopping the supervisor, the supervisor instead
%% continues and tries to start up the child again, Delay seconds
%% later.
%%
%% Note that you can never restart more frequently than the MaxT
%% and MaxR parameters allow: i.e. you must wait until *both* the
%% Delay has passed *and* the MaxT and MaxR parameters allow the
%% child to be restarted.
%%
%% Also note that the Delay is a *minimum*. There is no guarantee
%% that the child will be restarted within that time, especially if
%% other processes are dying and being restarted at the same time -
%% essentially we have to wait for the delay to have passed and for
%% the MaxT and MaxR parameters to permit the child to be
%% restarted. This may require waiting for longer than Delay.
%%
%% 4) Added an 'intrinsic' restart type. Like the transient type, this
%% type means the child should only be restarted if the child exits
%% abnormally. Unlike the transient type, if the child exits
%% normally, the supervisor itself also exits normally.
%%
%% All modifications are (C) 2010 Rabbit Technologies Ltd.
%%
%% %CopyrightBegin%
%%
%% Copyright Ericsson AB 1996-2009. All Rights Reserved.
%%
%% The contents of this file are subject to the Erlang Public License,
%% Version 1.1, (the "License"); you may not use this file except in
%% compliance with the License. You should have received a copy of the
%% Erlang Public License along with this software. If not, it can be
%% retrieved online at http://www.erlang.org/.
%%
%% Software distributed under the License is distributed on an "AS IS"
%% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
%% the License for the specific language governing rights and limitations
%% under the License.
%%
%% %CopyrightEnd%
%%
-module(supervisor2).
-behaviour(gen_server).
%% External exports
-export([start_link/2,start_link/3,
start_child/2, restart_child/2,
delete_child/2, terminate_child/2,
which_children/1,
check_childspecs/1]).
-export([behaviour_info/1]).
%% Internal exports
-export([init/1, handle_call/3, handle_info/2, terminate/2, code_change/3]).
-export([handle_cast/2]).
-export([delayed_restart/2]).
-define(DICT, dict).
-record(state, {name,
strategy,
children = [],
dynamics = ?DICT:new(),
intensity,
period,
restarts = [],
module,
args}).
-record(child, {pid = undefined, % pid is undefined when child is not running
name,
mfa,
restart_type,
shutdown,
child_type,
modules = []}).
-define(is_simple(State), State#state.strategy =:= simple_one_for_one orelse
State#state.strategy =:= simple_one_for_one_terminate).
-define(is_terminate_simple(State),
State#state.strategy =:= simple_one_for_one_terminate).
behaviour_info(callbacks) ->
[{init,1}];
behaviour_info(_Other) ->
undefined.
%%% ---------------------------------------------------
%%% This is a general process supervisor built upon gen_server.erl.
%%% Servers/processes should/could also be built using gen_server.erl.
%%% SupName = {local, atom()} | {global, atom()}.
%%% ---------------------------------------------------
start_link(Mod, Args) ->
gen_server:start_link(?MODULE, {self, Mod, Args}, []).
start_link(SupName, Mod, Args) ->
gen_server:start_link(SupName, ?MODULE, {SupName, Mod, Args}, []).
%%% ---------------------------------------------------
%%% Interface functions.
%%% ---------------------------------------------------
start_child(Supervisor, ChildSpec) ->
call(Supervisor, {start_child, ChildSpec}).
restart_child(Supervisor, Name) ->
call(Supervisor, {restart_child, Name}).
delete_child(Supervisor, Name) ->
call(Supervisor, {delete_child, Name}).
%%-----------------------------------------------------------------
%% Func: terminate_child/2
%% Returns: ok | {error, Reason}
%% Note that the child is *always* terminated in some
%% way (maybe killed).
%%-----------------------------------------------------------------
terminate_child(Supervisor, Name) ->
call(Supervisor, {terminate_child, Name}).
which_children(Supervisor) ->
call(Supervisor, which_children).
call(Supervisor, Req) ->
gen_server:call(Supervisor, Req, infinity).
check_childspecs(ChildSpecs) when is_list(ChildSpecs) ->
case check_startspec(ChildSpecs) of
{ok, _} -> ok;
Error -> {error, Error}
end;
check_childspecs(X) -> {error, {badarg, X}}.
delayed_restart(Supervisor, RestartDetails) ->
gen_server:cast(Supervisor, {delayed_restart, RestartDetails}).
%%% ---------------------------------------------------
%%%
%%% Initialize the supervisor.
%%%
%%% ---------------------------------------------------
init({SupName, Mod, Args}) ->
process_flag(trap_exit, true),
case Mod:init(Args) of
{ok, {SupFlags, StartSpec}} ->
case init_state(SupName, SupFlags, Mod, Args) of
{ok, State} when ?is_simple(State) ->
init_dynamic(State, StartSpec);
{ok, State} ->
init_children(State, StartSpec);
Error ->
{stop, {supervisor_data, Error}}
end;
ignore ->
ignore;
Error ->
{stop, {bad_return, {Mod, init, Error}}}
end.
init_children(State, StartSpec) ->
SupName = State#state.name,
case check_startspec(StartSpec) of
{ok, Children} ->
case start_children(Children, SupName) of
{ok, NChildren} ->
{ok, State#state{children = NChildren}};
{error, NChildren} ->
terminate_children(NChildren, SupName),
{stop, shutdown}
end;
Error ->
{stop, {start_spec, Error}}
end.
init_dynamic(State, [StartSpec]) ->
case check_startspec([StartSpec]) of
{ok, Children} ->
{ok, State#state{children = Children}};
Error ->
{stop, {start_spec, Error}}
end;
init_dynamic(_State, StartSpec) ->
{stop, {bad_start_spec, StartSpec}}.
%%-----------------------------------------------------------------
%% Func: start_children/2
%% Args: Children = [#child] in start order
%% SupName = {local, atom()} | {global, atom()} | {pid(),Mod}
%% Purpose: Start all children. The new list contains #child's
%% with pids.
%% Returns: {ok, NChildren} | {error, NChildren}
%% NChildren = [#child] in termination order (reversed
%% start order)
%%-----------------------------------------------------------------
start_children(Children, SupName) -> start_children(Children, [], SupName).
start_children([Child|Chs], NChildren, SupName) ->
case do_start_child(SupName, Child) of
{ok, Pid} ->
start_children(Chs, [Child#child{pid = Pid}|NChildren], SupName);
{ok, Pid, _Extra} ->
start_children(Chs, [Child#child{pid = Pid}|NChildren], SupName);
{error, Reason} ->
report_error(start_error, Reason, Child, SupName),
{error, lists:reverse(Chs) ++ [Child | NChildren]}
end;
start_children([], NChildren, _SupName) ->
{ok, NChildren}.
do_start_child(SupName, Child) ->
#child{mfa = {M, F, A}} = Child,
case catch apply(M, F, A) of
{ok, Pid} when is_pid(Pid) ->
NChild = Child#child{pid = Pid},
report_progress(NChild, SupName),
{ok, Pid};
{ok, Pid, Extra} when is_pid(Pid) ->
NChild = Child#child{pid = Pid},
report_progress(NChild, SupName),
{ok, Pid, Extra};
ignore ->
{ok, undefined};
{error, What} -> {error, What};
What -> {error, What}
end.
do_start_child_i(M, F, A) ->
case catch apply(M, F, A) of
{ok, Pid} when is_pid(Pid) ->
{ok, Pid};
{ok, Pid, Extra} when is_pid(Pid) ->
{ok, Pid, Extra};
ignore ->
{ok, undefined};
{error, Error} ->
{error, Error};
What ->
{error, What}
end.
%%% ---------------------------------------------------
%%%
%%% Callback functions.
%%%
%%% ---------------------------------------------------
handle_call({start_child, EArgs}, _From, State) when ?is_simple(State) ->
#child{mfa = {M, F, A}} = hd(State#state.children),
Args = A ++ EArgs,
case do_start_child_i(M, F, Args) of
{ok, Pid} ->
NState = State#state{dynamics =
?DICT:store(Pid, Args, State#state.dynamics)},
{reply, {ok, Pid}, NState};
{ok, Pid, Extra} ->
NState = State#state{dynamics =
?DICT:store(Pid, Args, State#state.dynamics)},
{reply, {ok, Pid, Extra}, NState};
What ->
{reply, What, State}
end;
%%% The requests terminate_child, delete_child and restart_child are
%%% invalid for simple_one_for_one and simple_one_for_one_terminate
%%% supervisors.
handle_call({_Req, _Data}, _From, State) when ?is_simple(State) ->
{reply, {error, State#state.strategy}, State};
handle_call({start_child, ChildSpec}, _From, State) ->
case check_childspec(ChildSpec) of
{ok, Child} ->
{Resp, NState} = handle_start_child(Child, State),
{reply, Resp, NState};
What ->
{reply, {error, What}, State}
end;
handle_call({restart_child, Name}, _From, State) ->
case get_child(Name, State) of
{value, Child} when Child#child.pid =:= undefined ->
case do_start_child(State#state.name, Child) of
{ok, Pid} ->
NState = replace_child(Child#child{pid = Pid}, State),
{reply, {ok, Pid}, NState};
{ok, Pid, Extra} ->
NState = replace_child(Child#child{pid = Pid}, State),
{reply, {ok, Pid, Extra}, NState};
Error ->
{reply, Error, State}
end;
{value, _} ->
{reply, {error, running}, State};
_ ->
{reply, {error, not_found}, State}
end;
handle_call({delete_child, Name}, _From, State) ->
case get_child(Name, State) of
{value, Child} when Child#child.pid =:= undefined ->
NState = remove_child(Child, State),
{reply, ok, NState};
{value, _} ->
{reply, {error, running}, State};
_ ->
{reply, {error, not_found}, State}
end;
handle_call({terminate_child, Name}, _From, State) ->
case get_child(Name, State) of
{value, Child} ->
NChild = do_terminate(Child, State#state.name),
{reply, ok, replace_child(NChild, State)};
_ ->
{reply, {error, not_found}, State}
end;
handle_call(which_children, _From, State) when ?is_simple(State) ->
[#child{child_type = CT, modules = Mods}] = State#state.children,
Reply = lists:map(fun ({Pid, _}) -> {undefined, Pid, CT, Mods} end,
?DICT:to_list(State#state.dynamics)),
{reply, Reply, State};
handle_call(which_children, _From, State) ->
Resp =
lists:map(fun (#child{pid = Pid, name = Name,
child_type = ChildType, modules = Mods}) ->
{Name, Pid, ChildType, Mods}
end,
State#state.children),
{reply, Resp, State}.
handle_cast({delayed_restart, {RestartType, Reason, Child}}, State)
when ?is_simple(State) ->
{ok, NState} = do_restart(RestartType, Reason, Child, State),
{noreply, NState};
handle_cast({delayed_restart, {RestartType, Reason, Child}}, State)
when not (?is_simple(State)) ->
case get_child(Child#child.name, State) of
{value, Child} ->
{ok, NState} = do_restart(RestartType, Reason, Child, State),
{noreply, NState};
_ ->
{noreply, State}
end;
%%% Hopefully cause a function-clause as there is no API function
%%% that utilizes cast.
handle_cast(null, State) ->
error_logger:error_msg("ERROR: Supervisor received cast-message 'null'~n",
[]),
{noreply, State}.
%%
%% Take care of terminated children.
%%
handle_info({'EXIT', Pid, Reason}, State) ->
case restart_child(Pid, Reason, State) of
{ok, State1} ->
{noreply, State1};
{shutdown, State1} ->
{stop, shutdown, State1}
end;
handle_info(Msg, State) ->
error_logger:error_msg("Supervisor received unexpected message: ~p~n",
[Msg]),
{noreply, State}.
%%
%% Terminate this server.
%%
terminate(_Reason, State) when ?is_terminate_simple(State) ->
terminate_simple_children(
hd(State#state.children), State#state.dynamics, State#state.name),
ok;
terminate(_Reason, State) ->
terminate_children(State#state.children, State#state.name),
ok.
%%
%% Change code for the supervisor.
%% Call the new call-back module and fetch the new start specification.
%% Combine the new spec. with the old. If the new start spec. is
%% not valid the code change will not succeed.
%% Use the old Args as argument to Module:init/1.
%% NOTE: This requires that the init function of the call-back module
%% does not have any side effects.
%%
code_change(_, State, _) ->
case (State#state.module):init(State#state.args) of
{ok, {SupFlags, StartSpec}} ->
case catch check_flags(SupFlags) of
ok ->
{Strategy, MaxIntensity, Period} = SupFlags,
update_childspec(State#state{strategy = Strategy,
intensity = MaxIntensity,
period = Period},
StartSpec);
Error ->
{error, Error}
end;
ignore ->
{ok, State};
Error ->
Error
end.
check_flags({Strategy, MaxIntensity, Period}) ->
validStrategy(Strategy),
validIntensity(MaxIntensity),
validPeriod(Period),
ok;
check_flags(What) ->
{bad_flags, What}.
update_childspec(State, StartSpec) when ?is_simple(State) ->
case check_startspec(StartSpec) of
{ok, [Child]} ->
{ok, State#state{children = [Child]}};
Error ->
{error, Error}
end;
update_childspec(State, StartSpec) ->
case check_startspec(StartSpec) of
{ok, Children} ->
OldC = State#state.children, % In reverse start order !
NewC = update_childspec1(OldC, Children, []),
{ok, State#state{children = NewC}};
Error ->
{error, Error}
end.
update_childspec1([Child|OldC], Children, KeepOld) ->
case update_chsp(Child, Children) of
{ok,NewChildren} ->
update_childspec1(OldC, NewChildren, KeepOld);
false ->
update_childspec1(OldC, Children, [Child|KeepOld])
end;
update_childspec1([], Children, KeepOld) ->
% Return them in (keeped) reverse start order.
lists:reverse(Children ++ KeepOld).
update_chsp(OldCh, Children) ->
case lists:map(fun (Ch) when OldCh#child.name =:= Ch#child.name ->
Ch#child{pid = OldCh#child.pid};
(Ch) ->
Ch
end,
Children) of
Children ->
false; % OldCh not found in new spec.
NewC ->
{ok, NewC}
end.
%%% ---------------------------------------------------
%%% Start a new child.
%%% ---------------------------------------------------
handle_start_child(Child, State) ->
case get_child(Child#child.name, State) of
false ->
case do_start_child(State#state.name, Child) of
{ok, Pid} ->
Children = State#state.children,
{{ok, Pid},
State#state{children =
[Child#child{pid = Pid}|Children]}};
{ok, Pid, Extra} ->
Children = State#state.children,
{{ok, Pid, Extra},
State#state{children =
[Child#child{pid = Pid}|Children]}};
{error, What} ->
{{error, {What, Child}}, State}
end;
{value, OldChild} when OldChild#child.pid =/= undefined ->
{{error, {already_started, OldChild#child.pid}}, State};
{value, _OldChild} ->
{{error, already_present}, State}
end.
%%% ---------------------------------------------------
%%% Restart. A process has terminated.
%%% Returns: {ok, #state} | {shutdown, #state}
%%% ---------------------------------------------------
restart_child(Pid, Reason, State) when ?is_simple(State) ->
case ?DICT:find(Pid, State#state.dynamics) of
{ok, Args} ->
[Child] = State#state.children,
RestartType = Child#child.restart_type,
{M, F, _} = Child#child.mfa,
NChild = Child#child{pid = Pid, mfa = {M, F, Args}},
do_restart(RestartType, Reason, NChild, State);
error ->
{ok, State}
end;
restart_child(Pid, Reason, State) ->
Children = State#state.children,
case lists:keysearch(Pid, #child.pid, Children) of
{value, Child} ->
RestartType = Child#child.restart_type,
do_restart(RestartType, Reason, Child, State);
_ ->
{ok, State}
end.
do_restart({RestartType, Delay}, Reason, Child, State) ->
case restart1(Child, State) of
{ok, NState} ->
{ok, NState};
{terminate, NState} ->
{ok, _TRef} = timer:apply_after(
trunc(Delay*1000), ?MODULE, delayed_restart,
[self(), {{RestartType, Delay}, Reason, Child}]),
{ok, NState}
end;
do_restart(permanent, Reason, Child, State) ->
report_error(child_terminated, Reason, Child, State#state.name),
restart(Child, State);
do_restart(intrinsic, normal, Child, State) ->
{shutdown, state_del_child(Child, State)};
do_restart(_, normal, Child, State) ->
NState = state_del_child(Child, State),
{ok, NState};
do_restart(_, shutdown, Child, State) ->
NState = state_del_child(Child, State),
{ok, NState};
do_restart(Type, Reason, Child, State) when Type =:= transient orelse
Type =:= intrinsic ->
report_error(child_terminated, Reason, Child, State#state.name),
restart(Child, State);
do_restart(temporary, Reason, Child, State) ->
report_error(child_terminated, Reason, Child, State#state.name),
NState = state_del_child(Child, State),
{ok, NState}.
restart(Child, State) ->
case add_restart(State) of
{ok, NState} ->
restart(NState#state.strategy, Child, NState, fun restart/2);
{terminate, NState} ->
report_error(shutdown, reached_max_restart_intensity,
Child, State#state.name),
{shutdown, state_del_child(Child, NState)}
end.
restart1(Child, State) ->
case add_restart(State) of
{ok, NState} ->
restart(NState#state.strategy, Child, NState, fun restart1/2);
{terminate, _NState} ->
%% we've reached the max restart intensity, but the
%% add_restart will have added to the restarts
%% field. Given we don't want to die here, we need to go
%% back to the old restarts field otherwise we'll never
%% attempt to restart later.
{terminate, State}
end.
restart(Strategy, Child, State, Restart)
when Strategy =:= simple_one_for_one orelse
Strategy =:= simple_one_for_one_terminate ->
#child{mfa = {M, F, A}} = Child,
Dynamics = ?DICT:erase(Child#child.pid, State#state.dynamics),
case do_start_child_i(M, F, A) of
{ok, Pid} ->
NState = State#state{dynamics = ?DICT:store(Pid, A, Dynamics)},
{ok, NState};
{ok, Pid, _Extra} ->
NState = State#state{dynamics = ?DICT:store(Pid, A, Dynamics)},
{ok, NState};
{error, Error} ->
report_error(start_error, Error, Child, State#state.name),
Restart(Child, State)
end;
restart(one_for_one, Child, State, Restart) ->
case do_start_child(State#state.name, Child) of
{ok, Pid} ->
NState = replace_child(Child#child{pid = Pid}, State),
{ok, NState};
{ok, Pid, _Extra} ->
NState = replace_child(Child#child{pid = Pid}, State),
{ok, NState};
{error, Reason} ->
report_error(start_error, Reason, Child, State#state.name),
Restart(Child, State)
end;
restart(rest_for_one, Child, State, Restart) ->
{ChAfter, ChBefore} = split_child(Child#child.pid, State#state.children),
ChAfter2 = terminate_children(ChAfter, State#state.name),
case start_children(ChAfter2, State#state.name) of
{ok, ChAfter3} ->
{ok, State#state{children = ChAfter3 ++ ChBefore}};
{error, ChAfter3} ->
Restart(Child, State#state{children = ChAfter3 ++ ChBefore})
end;
restart(one_for_all, Child, State, Restart) ->
Children1 = del_child(Child#child.pid, State#state.children),
Children2 = terminate_children(Children1, State#state.name),
case start_children(Children2, State#state.name) of
{ok, NChs} ->
{ok, State#state{children = NChs}};
{error, NChs} ->
Restart(Child, State#state{children = NChs})
end.
%%-----------------------------------------------------------------
%% Func: terminate_children/2
%% Args: Children = [#child] in termination order
%% SupName = {local, atom()} | {global, atom()} | {pid(),Mod}
%% Returns: NChildren = [#child] in
%% startup order (reversed termination order)
%%-----------------------------------------------------------------
terminate_children(Children, SupName) ->
terminate_children(Children, SupName, []).
terminate_children([Child | Children], SupName, Res) ->
NChild = do_terminate(Child, SupName),
terminate_children(Children, SupName, [NChild | Res]);
terminate_children([], _SupName, Res) ->
Res.
terminate_simple_children(Child, Dynamics, SupName) ->
dict:fold(fun (Pid, _Args, _Any) ->
do_terminate(Child#child{pid = Pid}, SupName)
end, ok, Dynamics),
ok.
do_terminate(Child, SupName) when Child#child.pid =/= undefined ->
ReportError = fun (Reason) ->
report_error(shutdown_error, Reason, Child, SupName)
end,
case shutdown(Child#child.pid, Child#child.shutdown) of
ok ->
ok;
{error, normal} ->
case Child#child.restart_type of
permanent -> ReportError(normal);
{permanent, _Delay} -> ReportError(normal);
_ -> ok
end;
{error, OtherReason} ->
ReportError(OtherReason)
end,
Child#child{pid = undefined};
do_terminate(Child, _SupName) ->
Child.
%%-----------------------------------------------------------------
%% Shutdowns a child. We must check the EXIT value
%% of the child, because it might have died with another reason than
%% the wanted. In that case we want to report the error. We put a
%% monitor on the child an check for the 'DOWN' message instead of
%% checking for the 'EXIT' message, because if we check the 'EXIT'
%% message a "naughty" child, who does unlink(Sup), could hang the
%% supervisor.
%% Returns: ok | {error, OtherReason} (this should be reported)
%%-----------------------------------------------------------------
shutdown(Pid, brutal_kill) ->
case monitor_child(Pid) of
ok ->
exit(Pid, kill),
receive
{'DOWN', _MRef, process, Pid, killed} ->
ok;
{'DOWN', _MRef, process, Pid, OtherReason} ->
{error, OtherReason}
end;
{error, Reason} ->
{error, Reason}
end;
shutdown(Pid, Time) ->
case monitor_child(Pid) of
ok ->
exit(Pid, shutdown), %% Try to shutdown gracefully
receive
{'DOWN', _MRef, process, Pid, shutdown} ->
ok;
{'DOWN', _MRef, process, Pid, OtherReason} ->
{error, OtherReason}
after Time ->
exit(Pid, kill), %% Force termination.
receive
{'DOWN', _MRef, process, Pid, OtherReason} ->
{error, OtherReason}
end
end;
{error, Reason} ->
{error, Reason}
end.
%% Help function to shutdown/2 switches from link to monitor approach
monitor_child(Pid) ->
%% Do the monitor operation first so that if the child dies
%% before the monitoring is done causing a 'DOWN'-message with
%% reason noproc, we will get the real reason in the 'EXIT'-message
%% unless a naughty child has already done unlink...
erlang:monitor(process, Pid),
unlink(Pid),
receive
%% If the child dies before the unlik we must empty
%% the mail-box of the 'EXIT'-message and the 'DOWN'-message.
{'EXIT', Pid, Reason} ->
receive
{'DOWN', _, process, Pid, _} ->
{error, Reason}
end
after 0 ->
%% If a naughty child did unlink and the child dies before
%% monitor the result will be that shutdown/2 receives a
%% 'DOWN'-message with reason noproc.
%% If the child should die after the unlink there
%% will be a 'DOWN'-message with a correct reason
%% that will be handled in shutdown/2.
ok
end.
%%-----------------------------------------------------------------
%% Child/State manipulating functions.
%%-----------------------------------------------------------------
state_del_child(#child{pid = Pid}, State) when ?is_simple(State) ->
NDynamics = ?DICT:erase(Pid, State#state.dynamics),
State#state{dynamics = NDynamics};
state_del_child(Child, State) ->
NChildren = del_child(Child#child.name, State#state.children),
State#state{children = NChildren}.
del_child(Name, [Ch|Chs]) when Ch#child.name =:= Name ->
[Ch#child{pid = undefined} | Chs];
del_child(Pid, [Ch|Chs]) when Ch#child.pid =:= Pid ->
[Ch#child{pid = undefined} | Chs];
del_child(Name, [Ch|Chs]) ->
[Ch|del_child(Name, Chs)];
del_child(_, []) ->
[].
%% Chs = [S4, S3, Ch, S1, S0]
%% Ret: {[S4, S3, Ch], [S1, S0]}
split_child(Name, Chs) ->
split_child(Name, Chs, []).
split_child(Name, [Ch|Chs], After) when Ch#child.name =:= Name ->
{lists:reverse([Ch#child{pid = undefined} | After]), Chs};
split_child(Pid, [Ch|Chs], After) when Ch#child.pid =:= Pid ->
{lists:reverse([Ch#child{pid = undefined} | After]), Chs};
split_child(Name, [Ch|Chs], After) ->
split_child(Name, Chs, [Ch | After]);
split_child(_, [], After) ->
{lists:reverse(After), []}.
get_child(Name, State) ->
lists:keysearch(Name, #child.name, State#state.children).
replace_child(Child, State) ->
Chs = do_replace_child(Child, State#state.children),
State#state{children = Chs}.
do_replace_child(Child, [Ch|Chs]) when Ch#child.name =:= Child#child.name ->
[Child | Chs];
do_replace_child(Child, [Ch|Chs]) ->
[Ch|do_replace_child(Child, Chs)].
remove_child(Child, State) ->
Chs = lists:keydelete(Child#child.name, #child.name, State#state.children),
State#state{children = Chs}.
%%-----------------------------------------------------------------
%% Func: init_state/4
%% Args: SupName = {local, atom()} | {global, atom()} | self
%% Type = {Strategy, MaxIntensity, Period}
%% Strategy = one_for_one | one_for_all | simple_one_for_one |
%% rest_for_one
%% MaxIntensity = integer()
%% Period = integer()
%% Mod :== atom()
%% Arsg :== term()
%% Purpose: Check that Type is of correct type (!)
%% Returns: {ok, #state} | Error
%%-----------------------------------------------------------------
init_state(SupName, Type, Mod, Args) ->
case catch init_state1(SupName, Type, Mod, Args) of
{ok, State} ->
{ok, State};
Error ->
Error
end.
init_state1(SupName, {Strategy, MaxIntensity, Period}, Mod, Args) ->
validStrategy(Strategy),
validIntensity(MaxIntensity),
validPeriod(Period),
{ok, #state{name = supname(SupName,Mod),
strategy = Strategy,
intensity = MaxIntensity,
period = Period,
module = Mod,
args = Args}};
init_state1(_SupName, Type, _, _) ->
{invalid_type, Type}.
validStrategy(simple_one_for_one_terminate) -> true;
validStrategy(simple_one_for_one) -> true;
validStrategy(one_for_one) -> true;
validStrategy(one_for_all) -> true;
validStrategy(rest_for_one) -> true;
validStrategy(What) -> throw({invalid_strategy, What}).
validIntensity(Max) when is_integer(Max),
Max >= 0 -> true;
validIntensity(What) -> throw({invalid_intensity, What}).
validPeriod(Period) when is_integer(Period),
Period > 0 -> true;
validPeriod(What) -> throw({invalid_period, What}).
supname(self,Mod) -> {self(),Mod};
supname(N,_) -> N.
%%% ------------------------------------------------------
%%% Check that the children start specification is valid.
%%% Shall be a six (6) tuple
%%% {Name, Func, RestartType, Shutdown, ChildType, Modules}
%%% where Name is an atom
%%% Func is {Mod, Fun, Args} == {atom, atom, list}
%%% RestartType is permanent | temporary | transient |
%%% intrinsic | {permanent, Delay} |
%%% {transient, Delay} where Delay >= 0
%%% Shutdown = integer() | infinity | brutal_kill
%%% ChildType = supervisor | worker
%%% Modules = [atom()] | dynamic
%%% Returns: {ok, [#child]} | Error
%%% ------------------------------------------------------
check_startspec(Children) -> check_startspec(Children, []).
check_startspec([ChildSpec|T], Res) ->
case check_childspec(ChildSpec) of
{ok, Child} ->
case lists:keymember(Child#child.name, #child.name, Res) of
true -> {duplicate_child_name, Child#child.name};
false -> check_startspec(T, [Child | Res])
end;
Error -> Error
end;
check_startspec([], Res) ->
{ok, lists:reverse(Res)}.
check_childspec({Name, Func, RestartType, Shutdown, ChildType, Mods}) ->
catch check_childspec(Name, Func, RestartType, Shutdown, ChildType, Mods);
check_childspec(X) -> {invalid_child_spec, X}.
check_childspec(Name, Func, RestartType, Shutdown, ChildType, Mods) ->
validName(Name),
validFunc(Func),
validRestartType(RestartType),
validChildType(ChildType),
validShutdown(Shutdown, ChildType),
validMods(Mods),
{ok, #child{name = Name, mfa = Func, restart_type = RestartType,
shutdown = Shutdown, child_type = ChildType, modules = Mods}}.
validChildType(supervisor) -> true;
validChildType(worker) -> true;
validChildType(What) -> throw({invalid_child_type, What}).
validName(_Name) -> true.
validFunc({M, F, A}) when is_atom(M),
is_atom(F),
is_list(A) -> true;
validFunc(Func) -> throw({invalid_mfa, Func}).
validRestartType(permanent) -> true;
validRestartType(temporary) -> true;
validRestartType(transient) -> true;
validRestartType(intrinsic) -> true;
validRestartType({permanent, Delay}) -> validDelay(Delay);
validRestartType({transient, Delay}) -> validDelay(Delay);
validRestartType(RestartType) -> throw({invalid_restart_type,
RestartType}).
validDelay(Delay) when is_number(Delay),
Delay >= 0 -> true;
validDelay(What) -> throw({invalid_delay, What}).
validShutdown(Shutdown, _)
when is_integer(Shutdown), Shutdown > 0 -> true;
validShutdown(infinity, supervisor) -> true;
validShutdown(brutal_kill, _) -> true;
validShutdown(Shutdown, _) -> throw({invalid_shutdown, Shutdown}).
validMods(dynamic) -> true;
validMods(Mods) when is_list(Mods) ->
lists:foreach(fun (Mod) ->
if
is_atom(Mod) -> ok;
true -> throw({invalid_module, Mod})
end
end,
Mods);
validMods(Mods) -> throw({invalid_modules, Mods}).
%%% ------------------------------------------------------
%%% Add a new restart and calculate if the max restart
%%% intensity has been reached (in that case the supervisor
%%% shall terminate).
%%% All restarts accured inside the period amount of seconds
%%% are kept in the #state.restarts list.
%%% Returns: {ok, State'} | {terminate, State'}
%%% ------------------------------------------------------
add_restart(State) ->
I = State#state.intensity,
P = State#state.period,
R = State#state.restarts,
Now = erlang:now(),
R1 = add_restart([Now|R], Now, P),
State1 = State#state{restarts = R1},
case length(R1) of
CurI when CurI =< I ->
{ok, State1};
_ ->
{terminate, State1}
end.
add_restart([R|Restarts], Now, Period) ->
case inPeriod(R, Now, Period) of
true ->
[R|add_restart(Restarts, Now, Period)];
_ ->
[]
end;
add_restart([], _, _) ->
[].
inPeriod(Time, Now, Period) ->
case difference(Time, Now) of
T when T > Period ->
false;
_ ->
true
end.
%%
%% Time = {MegaSecs, Secs, MicroSecs} (NOTE: MicroSecs is ignored)
%% Calculate the time elapsed in seconds between two timestamps.
%% If MegaSecs is equal just subtract Secs.
%% Else calculate the Mega difference and add the Secs difference,
%% note that Secs difference can be negative, e.g.
%% {827, 999999, 676} diff {828, 1, 653753} == > 2 secs.
%%
difference({TimeM, TimeS, _}, {CurM, CurS, _}) when CurM > TimeM ->
((CurM - TimeM) * 1000000) + (CurS - TimeS);
difference({_, TimeS, _}, {_, CurS, _}) ->
CurS - TimeS.
%%% ------------------------------------------------------
%%% Error and progress reporting.
%%% ------------------------------------------------------
report_error(Error, Reason, Child, SupName) ->
ErrorMsg = [{supervisor, SupName},
{errorContext, Error},
{reason, Reason},
{offender, extract_child(Child)}],
error_logger:error_report(supervisor_report, ErrorMsg).
extract_child(Child) ->
[{pid, Child#child.pid},
{name, Child#child.name},
{mfa, Child#child.mfa},
{restart_type, Child#child.restart_type},
{shutdown, Child#child.shutdown},
{child_type, Child#child.child_type}].
report_progress(Child, SupName) ->
Progress = [{supervisor, SupName},
{started, extract_child(Child)}],
error_logger:info_report(progress, Progress).
|