/* * Copyright 2001-2006 Adrian Thurston * 2004 Erich Ocean * 2005 Alan West */ /* This file is part of Ragel. * * Ragel is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Ragel is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Ragel; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "ragel.h" #include "goipgoto.h" #include "redfsm.h" #include "gendata.h" #include "bstmap.h" using std::endl; bool GoIpGotoCodeGen::useAgainLabel() { return redFsm->anyRegActionRets() || redFsm->anyRegActionByValControl() || redFsm->anyRegNextStmt(); } void GoIpGotoCodeGen::GOTO( ostream &ret, int gotoDest, bool inFinish ) { ret << "{" << "goto st" << gotoDest << " }"; } void GoIpGotoCodeGen::CALL( ostream &ret, int callDest, int targState, bool inFinish ) { if ( prePushExpr != 0 ) { ret << "{"; INLINE_LIST( ret, prePushExpr, 0, false, false ); } ret << "{" << STACK() << "[" << TOP() << "] = " << targState << "; " << TOP() << "++; " << "goto st" << callDest << " }"; if ( prePushExpr != 0 ) ret << "}"; } void GoIpGotoCodeGen::CALL_EXPR( ostream &ret, GenInlineItem *ilItem, int targState, bool inFinish ) { if ( prePushExpr != 0 ) { ret << "{"; INLINE_LIST( ret, prePushExpr, 0, false, false ); } ret << "{" << STACK() << "[" << TOP() << "] = " << targState << "; " << TOP() << "++; " << vCS() << " = ("; INLINE_LIST( ret, ilItem->children, 0, inFinish, false ); ret << "); " << "goto _again }"; if ( prePushExpr != 0 ) ret << "}"; } void GoIpGotoCodeGen::RET( ostream &ret, bool inFinish ) { ret << "{" << TOP() << "--; " << vCS() << " = " << STACK() << "[" << TOP() << "];"; if ( postPopExpr != 0 ) { ret << "{"; INLINE_LIST( ret, postPopExpr, 0, false, false ); ret << "}"; } ret << "goto _again }"; } void GoIpGotoCodeGen::GOTO_EXPR( ostream &ret, GenInlineItem *ilItem, bool inFinish ) { ret << "{" << vCS() << " = ("; INLINE_LIST( ret, ilItem->children, 0, inFinish, false ); ret << "); " << "goto _again }"; } void GoIpGotoCodeGen::NEXT( ostream &ret, int nextDest, bool inFinish ) { ret << vCS() << " = " << nextDest << ";"; } void GoIpGotoCodeGen::NEXT_EXPR( ostream &ret, GenInlineItem *ilItem, bool inFinish ) { ret << vCS() << " = ("; INLINE_LIST( ret, ilItem->children, 0, inFinish, false ); ret << ");"; } void GoIpGotoCodeGen::CURS( ostream &ret, bool inFinish ) { ret << "(_ps)"; } void GoIpGotoCodeGen::TARGS( ostream &ret, bool inFinish, int targState ) { ret << targState; } void GoIpGotoCodeGen::BREAK( ostream &ret, int targState, bool csForced ) { outLabelUsed = true; ret << "{" << P() << "++; "; if ( !csForced ) ret << vCS() << " = " << targState << "; "; ret << "goto _out }"; } bool GoIpGotoCodeGen::IN_TRANS_ACTIONS( RedStateAp *state ) { bool anyWritten = false; /* Emit any transitions that have actions and that go to this state. */ for ( int it = 0; it < state->numInTrans; it++ ) { RedTransAp *trans = state->inTrans[it]; if ( trans->action != 0 && trans->labelNeeded ) { /* Remember that we wrote an action so we know to write the * line directive for going back to the output. */ anyWritten = true; /* Write the label for the transition so it can be jumped to. */ out << "tr" << trans->id << ":" << endl; /* If the action contains a next, then we must preload the current * state since the action may or may not set it. */ if ( trans->action->anyNextStmt() ) out << " " << vCS() << " = " << trans->targ->id << endl; /* Write each action in the list. */ for ( GenActionTable::Iter item = trans->action->key; item.lte(); item++ ) { ACTION( out, item->value, trans->targ->id, false, trans->action->anyNextStmt() ); } /* If the action contains a next then we need to reload, otherwise * jump directly to the target state. */ if ( trans->action->anyNextStmt() ) out << " goto _again" << endl; else out << " goto st" << trans->targ->id << endl; } } return anyWritten; } std::ostream &GoIpGotoCodeGen::STATE_GOTOS_SWITCH( int level ) { for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) { out << TABS(level) << "case " << st->id << ":" << endl; out << TABS(level + 1) << "goto st_case_" << st->id << endl; } return out; } /* Called from GotoCodeGen::STATE_GOTOS just before writing the gotos for each * state. */ void GoIpGotoCodeGen::GOTO_HEADER( RedStateAp *state, int level ) { bool anyWritten = IN_TRANS_ACTIONS( state ); if ( state->labelNeeded ) out << TABS(level) << "st" << state->id << ":" << endl; if ( state->toStateAction != 0 ) { /* Remember that we wrote an action. Write every action in the list. */ anyWritten = true; for ( GenActionTable::Iter item = state->toStateAction->key; item.lte(); item++ ) { ACTION( out, item->value, state->id, false, state->toStateAction->anyNextStmt() ); } } /* Advance and test buffer pos. */ if ( state->labelNeeded ) { if ( !noEnd ) { out << TABS(level + 1) << "if " << P() << "++; " << P() << " == " << PE() << " {" << endl << TABS(level + 2) << "goto _test_eof" << state->id << endl << TABS(level + 1) << "}" << endl; } else { out << TABS(level + 1) << P() << "++" << endl; } } /* Give the state a label. */ out << TABS(level) << "st_case_" << state->id << ":" << endl; if ( state->fromStateAction != 0 ) { /* Remember that we wrote an action. Write every action in the list. */ anyWritten = true; for ( GenActionTable::Iter item = state->fromStateAction->key; item.lte(); item++ ) { ACTION( out, item->value, state->id, false, state->fromStateAction->anyNextStmt() ); } } if ( anyWritten ) genLineDirective( out ); /* Record the prev state if necessary. */ if ( state->anyRegCurStateRef() ) out << TABS(level + 1) << "_ps = " << state->id << endl; } void GoIpGotoCodeGen::STATE_GOTO_ERROR( int level ) { /* In the error state we need to emit some stuff that usually goes into * the header. */ RedStateAp *state = redFsm->errState; bool anyWritten = IN_TRANS_ACTIONS( state ); /* No case label needed since we don't switch on the error state. */ if ( anyWritten ) genLineDirective( out ); out << "st_case_" << state->id << ":" << endl; if ( state->labelNeeded ) out << TABS(level) << "st" << state->id << ":" << endl; /* Break out here. */ outLabelUsed = true; out << TABS(level + 1) << vCS() << " = " << state->id << endl; out << TABS(level + 1) << "goto _out" << endl; } /* Emit the goto to take for a given transition. */ std::ostream &GoIpGotoCodeGen::TRANS_GOTO( RedTransAp *trans, int level ) { if ( trans->action != 0 ) { /* Go to the transition which will go to the state. */ out << TABS(level) << "goto tr" << trans->id; } else { /* Go directly to the target state. */ out << TABS(level) << "goto st" << trans->targ->id; } return out; } int GoIpGotoCodeGen::TRANS_NR( RedTransAp *trans ) { if ( trans->action != 0 ) { /* Go to the transition which will go to the state. */ return trans->id + redFsm->stateList.length(); } else { /* Go directly to the target state. */ return trans->targ->id; } } std::ostream &GoIpGotoCodeGen::EXIT_STATES() { for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) { if ( st->outNeeded ) { testEofUsed = true; out << " _test_eof" << st->id << ": " << vCS() << " = " << st->id << "; goto _test_eof" << endl; } } return out; } std::ostream &GoIpGotoCodeGen::AGAIN_CASES( int level ) { for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) { out << TABS(level) << "case " << st->id << ":" << endl << TABS(level + 1) << "goto st" << st->id << endl; } return out; } std::ostream &GoIpGotoCodeGen::FINISH_CASES( int level ) { bool anyWritten = false; for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) { if ( st->eofAction != 0 ) { if ( st->eofAction->eofRefs == 0 ) st->eofAction->eofRefs = new IntSet; st->eofAction->eofRefs->insert( st->id ); } } for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) { if ( st->eofTrans != 0 ) out << TABS(level) << "case " << st->id << ":" << endl << TABS(level + 1) << "goto tr" << st->eofTrans->id << endl; } for ( GenActionTableMap::Iter act = redFsm->actionMap; act.lte(); act++ ) { if ( act->eofRefs != 0 ) { out << TABS(level) << "case "; for ( IntSet::Iter pst = *act->eofRefs; pst.lte(); pst++ ) { out << *pst; if ( !pst.last() ) out << ", "; } out << ":" << endl; /* Remember that we wrote a trans so we know to write the * line directive for going back to the output. */ anyWritten = true; /* Write each action in the eof action list. */ for ( GenActionTable::Iter item = act->key; item.lte(); item++ ) ACTION( out, item->value, STATE_ERR_STATE, true, false ); } } if ( anyWritten ) genLineDirective( out ); return out; } void GoIpGotoCodeGen::setLabelsNeeded( GenInlineList *inlineList ) { for ( GenInlineList::Iter item = *inlineList; item.lte(); item++ ) { switch ( item->type ) { case GenInlineItem::Goto: case GenInlineItem::Call: { /* Mark the target as needing a label. */ item->targState->labelNeeded = true; break; } default: break; } if ( item->children != 0 ) setLabelsNeeded( item->children ); } } /* Set up labelNeeded flag for each state. */ void GoIpGotoCodeGen::setLabelsNeeded() { /* If we use the _again label, then we the _again switch, which uses all * labels. */ if ( useAgainLabel() ) { for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) st->labelNeeded = true; } else { /* Do not use all labels by default, init all labelNeeded vars to false. */ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) st->labelNeeded = false; /* Walk all transitions and set only those that have targs. */ for ( TransApSet::Iter trans = redFsm->transSet; trans.lte(); trans++ ) { /* If there is no action with a next statement, then the label will be * needed. */ if ( trans->action == 0 || !trans->action->anyNextStmt() ) trans->targ->labelNeeded = true; /* Need labels for states that have goto or calls in action code * invoked on characters (ie, not from out action code). */ if ( trans->action != 0 ) { /* Loop the actions. */ for ( GenActionTable::Iter act = trans->action->key; act.lte(); act++ ) { /* Get the action and walk it's tree. */ setLabelsNeeded( act->value->inlineList ); } } } } if ( !noEnd ) { for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) { if ( st != redFsm->errState ) st->outNeeded = st->labelNeeded; } } } void GoIpGotoCodeGen::writeData() { STATE_IDS(); } void GoIpGotoCodeGen::writeExec() { /* Must set labels immediately before writing because we may depend on the * noend write option. */ setLabelsNeeded(); testEofUsed = false; outLabelUsed = false; out << " {" << endl; if ( redFsm->anyRegCurStateRef() ) out << " var _ps " << INT() << " = 0" << endl; if ( redFsm->anyConditions() ) out << " var _widec " << WIDE_ALPH_TYPE() << endl; if ( !noEnd ) { testEofUsed = true; out << " if " << P() << " == " << PE() << " {" << endl << " goto _test_eof" << endl << " }" << endl; } if ( useAgainLabel() ) { out << " goto _resume" << endl << endl << "_again:" << endl << " switch " << vCS() << " {" << endl; AGAIN_CASES(1) << " }" << endl << endl; if ( !noEnd ) { testEofUsed = true; out << " if " << P() << "++; " << P() << " == " << PE() << " {" << endl << " goto _test_eof" << endl << " }" << endl; } else { out << " " << P() << "++" << endl; } out << "_resume:" << endl; } out << " switch " << vCS() << " {" << endl; STATE_GOTOS_SWITCH(1); out << " }" << endl; out << " goto st_out" << endl; STATE_GOTOS(1); out << " st_out:" << endl; EXIT_STATES() << endl; if ( testEofUsed ) out << " _test_eof: {}" << endl; if ( redFsm->anyEofTrans() || redFsm->anyEofActions() ) { out << " if " << P() << " == " << vEOF() << " {" << endl << " switch " << vCS() << " {" << endl; FINISH_CASES(2); out << " }" << endl << " }" << endl << endl; } if ( outLabelUsed ) out << " _out: {}" << endl; out << " }" << endl; }