/* * @LANG: c++ */ /** * Test a high character to make sure signedness * isn't messing us up. */ #include #include struct Fsm { int cs; // Initialize the machine. Invokes any init statement blocks. Returns 0 // if the machine begins in a non-accepting state and 1 if the machine // begins in an accepting state. int init( ); // Execute the machine on a block of data. Returns -1 if after processing // the data, the machine is in the error state and can never accept, 0 if // the machine is in a non-accepting state and 1 if the machine is in an // accepting state. int execute( const unsigned char *data, int len ); // Indicate that there is no more data. Returns -1 if the machine finishes // in the error state and does not accept, 0 if the machine finishes // in any other non-accepting state and 1 if the machine finishes in an // accepting state. int finish( ); }; %%{ machine Fsm; alphtype unsigned char; # Indicate we got the high character. action gothigh { printf("yes\n"); } main := 0xe8 @gothigh '\n'; }%% %% write data; int Fsm::init( ) { %% write init; return 0; } int Fsm::execute( const unsigned char *_data, int _len ) { const unsigned char *p = _data; const unsigned char *pe = _data+_len; %% write exec; if ( cs == Fsm_error ) return -1; if ( cs >= Fsm_first_final ) return 1; return 0; } int Fsm::finish() { if ( cs == Fsm_error ) return -1; if ( cs >= Fsm_first_final ) return 1; return 0; } Fsm fsm; void test( unsigned char *buf, int len ) { fsm.init(); fsm.execute( buf, len ); if ( fsm.finish() > 0 ) printf("ACCEPT\n"); else printf("FAIL\n"); } unsigned char data1[] = { 0xe8, 10 }; unsigned char data2[] = { 0xf8, 10 }; int main() { test( data1, 2 ); test( data2, 2 ); return 0; } #ifdef _____OUTPUT_____ yes ACCEPT FAIL #endif