/* * @LANG: obj-c */ /** * Test a high character to make sure signedness * isn't messing us up. */ #include #include @interface Fsm : Object { @public int cs; }; // Initialize the machine. Invokes any init statement blocks. Returns 0 // if the machine begins in a non-accepting state and 1 if the machine // begins in an accepting state. - (int) initFsm; // Execute the machine on a block of data. Returns -1 if after processing // the data, the machine is in the error state and can never accept, 0 if // the machine is in a non-accepting state and 1 if the machine is in an // accepting state. - (void) executeWithData:(const unsigned char *)data len:(int)len; // Indicate that there is no more data. Returns -1 if the machine finishes // in the error state and does not accept, 0 if the machine finishes // in any other non-accepting state and 1 if the machine finishes in an // accepting state. - (int) finish; @end @implementation Fsm %%{ machine Fsm; alphtype unsigned char; # Indicate we got the high character. action gothigh { printf("yes\n"); } main := 0xe8 @gothigh '\n'; }%% %% write data; - (int) initFsm; { %% write init; return 1; } - (void) executeWithData:(const unsigned char *)_data len:(int)_len; { const unsigned char *p = _data; const unsigned char *pe = _data + _len; %% write exec; } - (int) finish; { if ( cs == Fsm_error ) return -1; else if ( cs >= Fsm_first_final ) return 1; return 0; } @end #define BUFSIZE 2048 Fsm *fsm; unsigned char buf[BUFSIZE]; void test( unsigned char *buf, int len ) { fsm = [[Fsm alloc] init]; [fsm initFsm]; [fsm executeWithData:buf len:len]; if ( [fsm finish] > 0 ) printf("ACCEPT\n"); else printf("FAIL\n"); } unsigned char data1[] = { 0xe8, 10 }; unsigned char data2[] = { 0xf8, 10 }; int main() { test( data1, 2 ); test( data2, 2 ); return 0; } #ifdef _____OUTPUT_____ yes ACCEPT FAIL #endif