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authormeir@redislabs.com <meir@redislabs.com>2021-06-13 14:27:18 +0300
committerOran Agra <oran@redislabs.com>2021-10-04 13:58:43 +0300
commita4b813d8b844094fcd77c511af596866043b20c8 (patch)
tree36f3003283db6fbe55d5c0aa1fca8c6d03c44cbe
parentf621c0a4cbf6b69a674495eb3c0dd16fffeea902 (diff)
downloadredis-a4b813d8b844094fcd77c511af596866043b20c8.tar.gz
Fix invalid memory write on lua stack overflow {CVE-2021-32626}
When LUA call our C code, by default, the LUA stack has room for 20 elements. In most cases, this is more than enough but sometimes it's not and the caller must verify the LUA stack size before he pushes elements. On 3 places in the code, there was no verification of the LUA stack size. On specific inputs this missing verification could have lead to invalid memory write: 1. On 'luaReplyToRedisReply', one might return a nested reply that will explode the LUA stack. 2. On 'redisProtocolToLuaType', the Redis reply might be deep enough    to explode the LUA stack (notice that currently there is no such    command in Redis that returns such a nested reply, but modules might    do it) 3. On 'ldbRedis', one might give a command with enough arguments to    explode the LUA stack (all the arguments will be pushed to the LUA    stack) This commit is solving all those 3 issues by calling 'lua_checkstack' and verify that there is enough room in the LUA stack to push elements. In case 'lua_checkstack' returns an error (there is not enough room in the LUA stack and it's not possible to increase the stack), we will do the following: 1. On 'luaReplyToRedisReply', we will return an error to the user. 2. On 'redisProtocolToLuaType' we will exit with panic (we assume this scenario is rare because it can only happen with a module). 3. On 'ldbRedis', we return an error. (cherry picked from commit d32a3f74f2a343846b50920e95754a955c1a10a9)
-rw-r--r--src/scripting.c36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/scripting.c b/src/scripting.c
index db1e4d4b5..153b94240 100644
--- a/src/scripting.c
+++ b/src/scripting.c
@@ -125,6 +125,16 @@ void sha1hex(char *digest, char *script, size_t len) {
*/
char *redisProtocolToLuaType(lua_State *lua, char* reply) {
+
+ if (!lua_checkstack(lua, 5)) {
+ /*
+ * Increase the Lua stack if needed, to make sure there is enough room
+ * to push 5 elements to the stack. On failure, exit with panic.
+         * Notice that we need, in the worst case, 5 elements because redisProtocolToLuaType_Aggregate
+         * might push 5 elements to the Lua stack.*/
+ serverPanic("lua stack limit reach when parsing redis.call reply");
+ }
+
char *p = reply;
switch(*p) {
@@ -275,6 +285,17 @@ void luaSortArray(lua_State *lua) {
* ------------------------------------------------------------------------- */
void luaReplyToRedisReply(client *c, lua_State *lua) {
+
+ if (!lua_checkstack(lua, 4)) {
+ /* Increase the Lua stack if needed to make sure there is enough room
+ * to push 4 elements to the stack. On failure, return error.
+         * Notice that we need, in the worst case, 4 elements because returning a map might
+ * require push 4 elements to the Lua stack.*/
+ addReplyErrorFormat(c, "reached lua stack limit");
+ lua_pop(lua,1); // pop the element from the stack
+ return;
+ }
+
int t = lua_type(lua,-1);
switch(t) {
@@ -292,6 +313,9 @@ void luaReplyToRedisReply(client *c, lua_State *lua) {
* Error are returned as a single element table with 'err' field.
* Status replies are returned as single element table with 'ok'
* field. */
+
+ /* Handle error reply. */
+ /* we took care of the stack size on function start */
lua_pushstring(lua,"err");
lua_gettable(lua,-2);
t = lua_type(lua,-1);
@@ -320,6 +344,7 @@ void luaReplyToRedisReply(client *c, lua_State *lua) {
lua_pop(lua,1); /* Discard the 'ok' field value we popped */
while(1) {
+ /* we took care of the stack size on function start */
lua_pushnumber(lua,j++);
lua_gettable(lua,-2);
t = lua_type(lua,-1);
@@ -2243,6 +2268,17 @@ void ldbEval(lua_State *lua, sds *argv, int argc) {
void ldbRedis(lua_State *lua, sds *argv, int argc) {
int j, saved_rc = server.lua_replicate_commands;
+ if (!lua_checkstack(lua, argc + 1)) {
+ /* Increase the Lua stack if needed to make sure there is enough room
+ * to push 'argc + 1' elements to the stack. On failure, return error.
+         * Notice that we need, in worst case, 'argc + 1' elements because we push all the arguments
+         * given by the user (without the first argument) and we also push the 'redis' global table and
+         * 'redis.call' function so:
+         * (1 (redis table)) + (1 (redis.call function)) + (argc - 1 (all arguments without the first)) = argc + 1*/
+ ldbLogRedisReply("max lua stack reached");
+ return;
+ }
+
lua_getglobal(lua,"redis");
lua_pushstring(lua,"call");
lua_gettable(lua,-2); /* Stack: redis, redis.call */