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authorSalvatore Sanfilippo <antirez@gmail.com>2018-09-12 21:30:27 +0200
committerGitHub <noreply@github.com>2018-09-12 21:30:27 +0200
commitb278d352c5d2565aa15c85ba1c4adfa3760bdd63 (patch)
tree1f6c85299fef7e23d18bea4a7f3219e67e680c1b
parent690560e8dbd72b443621bfe00f66737f062e2ec1 (diff)
parent30377f154f4e03d9f313e4c8b7134c59dcc64a73 (diff)
downloadredis-b278d352c5d2565aa15c85ba1c4adfa3760bdd63.tar.gz
Merge pull request #5343 from slobo/patch-1
Fix spelling descrive -> describe
-rw-r--r--src/lolwut.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/lolwut.c b/src/lolwut.c
index d5881dc96..3669277ef 100644
--- a/src/lolwut.c
+++ b/src/lolwut.c
@@ -138,7 +138,7 @@ void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color) {
* points of the square. In order to rotate the square, we just start with
* k = PI/4 + rotation_angle, and we are done.
*
- * Of course the vanilla equations above will descrive the square inside a
+ * Of course the vanilla equations above will describe the square inside a
* circle of radius 1, so in order to draw larger squares we'll have to
* multiply the obtained coordinates, and then translate them. However this
* is much simpler than implementing the abstract concept of 2D shape and then