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author | Salvatore Sanfilippo <antirez@gmail.com> | 2018-09-12 21:30:27 +0200 |
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committer | GitHub <noreply@github.com> | 2018-09-12 21:30:27 +0200 |
commit | b278d352c5d2565aa15c85ba1c4adfa3760bdd63 (patch) | |
tree | 1f6c85299fef7e23d18bea4a7f3219e67e680c1b | |
parent | 690560e8dbd72b443621bfe00f66737f062e2ec1 (diff) | |
parent | 30377f154f4e03d9f313e4c8b7134c59dcc64a73 (diff) | |
download | redis-b278d352c5d2565aa15c85ba1c4adfa3760bdd63.tar.gz |
Merge pull request #5343 from slobo/patch-1
Fix spelling descrive -> describe
-rw-r--r-- | src/lolwut.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/lolwut.c b/src/lolwut.c index d5881dc96..3669277ef 100644 --- a/src/lolwut.c +++ b/src/lolwut.c @@ -138,7 +138,7 @@ void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color) { * points of the square. In order to rotate the square, we just start with * k = PI/4 + rotation_angle, and we are done. * - * Of course the vanilla equations above will descrive the square inside a + * Of course the vanilla equations above will describe the square inside a * circle of radius 1, so in order to draw larger squares we'll have to * multiply the obtained coordinates, and then translate them. However this * is much simpler than implementing the abstract concept of 2D shape and then |