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authorSalvatore Sanfilippo <antirez@gmail.com>2020-05-06 15:40:26 +0200
committerGitHub <noreply@github.com>2020-05-06 15:40:26 +0200
commit18c4c7bfe780f7ccadba1bb8c484ea09ee605b5f (patch)
treea3f4e3b9ce526609623d1a7e9f233a3e8803911b
parent54cb8214d9bca268458752b3be92f038d4f52445 (diff)
parent24173d11bf5962b00747333136d4b4324b8cd81a (diff)
downloadredis-18c4c7bfe780f7ccadba1bb8c484ea09ee605b5f.tar.gz
Merge pull request #7206 from hwware/lolwutmarcofix
add include guard for lolwut.h
-rw-r--r--src/lolwut.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/lolwut.h b/src/lolwut.h
index 38c0de423..682d00531 100644
--- a/src/lolwut.h
+++ b/src/lolwut.h
@@ -34,6 +34,10 @@
/* This represents a very simple generic canvas in order to draw stuff.
* It's up to each LOLWUT versions to translate what they draw to the
* screen, depending on the result to accomplish. */
+
+#ifndef __LOLWUT_H
+#define __LOLWUT_H
+
typedef struct lwCanvas {
int width;
int height;
@@ -47,3 +51,5 @@ void lwDrawPixel(lwCanvas *canvas, int x, int y, int color);
int lwGetPixel(lwCanvas *canvas, int x, int y);
void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color);
void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle, int color);
+
+#endif