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author | Salvatore Sanfilippo <antirez@gmail.com> | 2020-05-06 15:40:26 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-06 15:40:26 +0200 |
commit | 18c4c7bfe780f7ccadba1bb8c484ea09ee605b5f (patch) | |
tree | a3f4e3b9ce526609623d1a7e9f233a3e8803911b | |
parent | 54cb8214d9bca268458752b3be92f038d4f52445 (diff) | |
parent | 24173d11bf5962b00747333136d4b4324b8cd81a (diff) | |
download | redis-18c4c7bfe780f7ccadba1bb8c484ea09ee605b5f.tar.gz |
Merge pull request #7206 from hwware/lolwutmarcofix
add include guard for lolwut.h
-rw-r--r-- | src/lolwut.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/lolwut.h b/src/lolwut.h index 38c0de423..682d00531 100644 --- a/src/lolwut.h +++ b/src/lolwut.h @@ -34,6 +34,10 @@ /* This represents a very simple generic canvas in order to draw stuff. * It's up to each LOLWUT versions to translate what they draw to the * screen, depending on the result to accomplish. */ + +#ifndef __LOLWUT_H +#define __LOLWUT_H + typedef struct lwCanvas { int width; int height; @@ -47,3 +51,5 @@ void lwDrawPixel(lwCanvas *canvas, int x, int y, int color); int lwGetPixel(lwCanvas *canvas, int x, int y); void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color); void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle, int color); + +#endif |