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authorantirez <antirez@gmail.com>2019-10-04 18:52:07 +0200
committerantirez <antirez@gmail.com>2019-10-04 19:19:48 +0200
commit9073d56eec0d37dda201b8aaa7995652fb8afc33 (patch)
tree893e70a9e8921d6b8661121111b80998558dfc22 /src/lolwut.h
parentee1cef189fff604f165b2d20a307545840de944e (diff)
downloadredis-9073d56eec0d37dda201b8aaa7995652fb8afc33.tar.gz
LOLWUT: refactoring + skeleton of LOLWUT 6.
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+/*
+ * Copyright (c) 2018-2019, Salvatore Sanfilippo <antirez at gmail dot com>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Redis nor the names of its contributors may be used
+ * to endorse or promote products derived from this software without
+ * specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/* This structure represents our canvas. Drawing functions will take a pointer
+ * to a canvas to write to it. Later the canvas can be rendered to a string
+ * suitable to be printed on the screen, using unicode Braille characters. */
+
+/* This represents a very simple generic canvas in order to draw stuff.
+ * It's up to each LOLWUT versions to translate what they draw to the
+ * screen, depending on the result to accomplish. */
+typedef struct lwCanvas {
+ int width;
+ int height;
+ char *pixels;
+} lwCanvas;
+
+/* Drawing functions implemented inside lolwut.c. */
+lwCanvas *lwCreateCanvas(int width, int height);
+void lwFreeCanvas(lwCanvas *canvas);
+void lwDrawPixel(lwCanvas *canvas, int x, int y, int color);
+int lwGetPixel(lwCanvas *canvas, int x, int y);
+void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color);
+void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle, int color);