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-rw-r--r--src/networking.c75
-rw-r--r--src/server.h3
2 files changed, 60 insertions, 18 deletions
diff --git a/src/networking.c b/src/networking.c
index 06715ee41..abce50bba 100644
--- a/src/networking.c
+++ b/src/networking.c
@@ -160,6 +160,32 @@ client *createClient(int fd) {
return c;
}
+/* This funciton puts the client in the queue of clients that should write
+ * their output buffers to the socket. Note that it does not *yet* install
+ * the write handler, to start clients are put in a queue of clients that need
+ * to write, so we try to do that before returning in the event loop (see the
+ * handleClientsWithPendingWrites() function).
+ * If we fail and there is more data to write, compared to what the socket
+ * buffers can hold, then we'll really install the handler. */
+void clientInstallWriteHandler(client *c) {
+ /* Schedule the client to write the output buffers to the socket only
+ * if not already done and, for slaves, if the slave can actually receive
+ * writes at this stage. */
+ if (!(c->flags & CLIENT_PENDING_WRITE) &&
+ (c->replstate == REPL_STATE_NONE ||
+ (c->replstate == SLAVE_STATE_ONLINE && !c->repl_put_online_on_ack)))
+ {
+ /* Here instead of installing the write handler, we just flag the
+ * client and put it into a list of clients that have something
+ * to write to the socket. This way before re-entering the event
+ * loop, we can try to directly write to the client sockets avoiding
+ * a system call. We'll only really install the write handler if
+ * we'll not be able to write the whole reply at once. */
+ c->flags |= CLIENT_PENDING_WRITE;
+ listAddNodeHead(server.clients_pending_write,c);
+ }
+}
+
/* This function is called every time we are going to transmit new data
* to the client. The behavior is the following:
*
@@ -197,24 +223,9 @@ int prepareClientToWrite(client *c) {
if (c->fd <= 0) return C_ERR; /* Fake client for AOF loading. */
- /* Schedule the client to write the output buffers to the socket only
- * if not already done (there were no pending writes already and the client
- * was yet not flagged), and, for slaves, if the slave can actually
- * receive writes at this stage. */
- if (!clientHasPendingReplies(c) &&
- !(c->flags & CLIENT_PENDING_WRITE) &&
- (c->replstate == REPL_STATE_NONE ||
- (c->replstate == SLAVE_STATE_ONLINE && !c->repl_put_online_on_ack)))
- {
- /* Here instead of installing the write handler, we just flag the
- * client and put it into a list of clients that have something
- * to write to the socket. This way before re-entering the event
- * loop, we can try to directly write to the client sockets avoiding
- * a system call. We'll only really install the write handler if
- * we'll not be able to write the whole reply at once. */
- c->flags |= CLIENT_PENDING_WRITE;
- listAddNodeHead(server.clients_pending_write,c);
- }
+ /* Schedule the client to write the output buffers to the socket, unless
+ * it should already be setup to do so (it has already pending data). */
+ if (!clientHasPendingReplies(c)) clientInstallWriteHandler(c);
/* Authorize the caller to queue in the output buffer of this client. */
return C_OK;
@@ -1105,6 +1116,34 @@ void resetClient(client *c) {
}
}
+/* This funciton is used when we want to re-enter the event loop but there
+ * is the risk that the client we are dealing with will be freed in some
+ * way. This happens for instance in:
+ *
+ * * DEBUG RELOAD and similar.
+ * * When a Lua script is in -BUSY state.
+ *
+ * So the function will protect the client by doing two things:
+ *
+ * 1) It removes the file events. This way it is not possible that an
+ * error is signaled on the socket, freeing the client.
+ * 2) Moreover it makes sure that if the client is freed in a different code
+ * path, it is not really released, but only marked for later release. */
+void protectClient(client *c) {
+ c->flags |= CLIENT_PROTECTED;
+ aeDeleteFileEvent(server.el,c->fd,AE_READABLE);
+ aeDeleteFileEvent(server.el,c->fd,AE_WRITABLE);
+}
+
+/* This will undo the client protection done by protectClient() */
+void unprotectClient(client *c) {
+ if (c->flags & CLIENT_PROTECTED) {
+ c->flags &= ~CLIENT_PROTECTED;
+ aeCreateFileEvent(server.el,c->fd,AE_READABLE,readQueryFromClient,c);
+ if (clientHasPendingReplies(c)) clientInstallWriteHandler(c);
+ }
+}
+
/* Like processMultibulkBuffer(), but for the inline protocol instead of RESP,
* this function consumes the client query buffer and creates a command ready
* to be executed inside the client structure. Returns C_OK if the command
diff --git a/src/server.h b/src/server.h
index 4c4c0ce55..73630b897 100644
--- a/src/server.h
+++ b/src/server.h
@@ -256,6 +256,7 @@ typedef long long mstime_t; /* millisecond time type. */
#define CLIENT_LUA_DEBUG (1<<25) /* Run EVAL in debug mode. */
#define CLIENT_LUA_DEBUG_SYNC (1<<26) /* EVAL debugging without fork() */
#define CLIENT_MODULE (1<<27) /* Non connected client used by some module. */
+#define CLIENT_PROTECTED (1<<28) /* Client should not be freed for now. */
/* Client block type (btype field in client structure)
* if CLIENT_BLOCKED flag is set. */
@@ -1473,6 +1474,8 @@ int clientHasPendingReplies(client *c);
void unlinkClient(client *c);
int writeToClient(int fd, client *c, int handler_installed);
void linkClient(client *c);
+void protectClient(client *c);
+void unprotectClient(client *c);
#ifdef __GNUC__
void addReplyErrorFormat(client *c, const char *fmt, ...)