/* A simple event-driven programming library. Originally I wrote this code * for the Jim's event-loop (Jim is a Tcl interpreter) but later translated * it in form of a library for easy reuse. * * Copyright (c) 2006-2010, Salvatore Sanfilippo * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Redis nor the names of its contributors may be used * to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef __AE_H__ #define __AE_H__ #define AE_SETSIZE (1024*10) /* Max number of fd supported */ #define AE_OK 0 #define AE_ERR -1 #define AE_NONE 0 #define AE_READABLE 1 #define AE_WRITABLE 2 #define AE_FILE_EVENTS 1 #define AE_TIME_EVENTS 2 #define AE_ALL_EVENTS (AE_FILE_EVENTS|AE_TIME_EVENTS) #define AE_DONT_WAIT 4 #define AE_NOMORE -1 /* Macros */ #define AE_NOTUSED(V) ((void) V) struct aeEventLoop; /* Types and data structures */ typedef void aeFileProc(struct aeEventLoop *eventLoop, int fd, void *clientData, int mask); typedef int aeTimeProc(struct aeEventLoop *eventLoop, long long id, void *clientData); typedef void aeEventFinalizerProc(struct aeEventLoop *eventLoop, void *clientData); typedef void aeBeforeSleepProc(struct aeEventLoop *eventLoop); /* File event structure */ typedef struct aeFileEvent { int mask; /* one of AE_(READABLE|WRITABLE) */ aeFileProc *rfileProc; aeFileProc *wfileProc; void *clientData; } aeFileEvent; /* Time event structure */ typedef struct aeTimeEvent { long long id; /* time event identifier. */ long when_sec; /* seconds */ long when_ms; /* milliseconds */ aeTimeProc *timeProc; aeEventFinalizerProc *finalizerProc; void *clientData; struct aeTimeEvent *next; } aeTimeEvent; /* A fired event */ typedef struct aeFiredEvent { int fd; int mask; } aeFiredEvent; /* State of an event based program */ typedef struct aeEventLoop { int maxfd; long long timeEventNextId; aeFileEvent events[AE_SETSIZE]; /* Registered events */ aeFiredEvent fired[AE_SETSIZE]; /* Fired events */ aeTimeEvent *timeEventHead; int stop; void *apidata; /* This is used for polling API specific data */ aeBeforeSleepProc *beforesleep; } aeEventLoop; /* Prototypes */ aeEventLoop *aeCreateEventLoop(void); void aeDeleteEventLoop(aeEventLoop *eventLoop); void aeStop(aeEventLoop *eventLoop); int aeCreateFileEvent(aeEventLoop *eventLoop, int fd, int mask, aeFileProc *proc, void *clientData); void aeDeleteFileEvent(aeEventLoop *eventLoop, int fd, int mask); long long aeCreateTimeEvent(aeEventLoop *eventLoop, long long milliseconds, aeTimeProc *proc, void *clientData, aeEventFinalizerProc *finalizerProc); int aeDeleteTimeEvent(aeEventLoop *eventLoop, long long id); int aeProcessEvents(aeEventLoop *eventLoop, int flags); int aeWait(int fd, int mask, long long milliseconds); void aeMain(aeEventLoop *eventLoop); char *aeGetApiName(void); void aeSetBeforeSleepProc(aeEventLoop *eventLoop, aeBeforeSleepProc *beforesleep); #endif