/* A simple event-driven programming library. Originally I wrote this code * for the Jim's event-loop (Jim is a Tcl interpreter) but later translated * it in form of a library for easy reuse. * * Copyright (c) 2006-2010, Salvatore Sanfilippo * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Redis nor the names of its contributors may be used * to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #include #include #include #include #include #include "ae.h" #include "zmalloc.h" #include "config.h" /* Include the best multiplexing layer supported by this system. * The following should be ordered by performances, descending. */ #ifdef HAVE_EVPORT #include "ae_evport.c" #else #ifdef HAVE_EPOLL #include "ae_epoll.c" #else #ifdef HAVE_KQUEUE #include "ae_kqueue.c" #else #include "ae_select.c" #endif #endif #endif aeEventLoop *aeCreateEventLoop(int setsize) { aeEventLoop *eventLoop; int i; if ((eventLoop = zmalloc(sizeof(*eventLoop))) == NULL) goto err; eventLoop->events = zmalloc(sizeof(aeFileEvent)*setsize); eventLoop->fired = zmalloc(sizeof(aeFiredEvent)*setsize); if (eventLoop->events == NULL || eventLoop->fired == NULL) goto err; eventLoop->setsize = setsize; eventLoop->lastTime = time(NULL); eventLoop->timeEventHead = NULL; eventLoop->timeEventNextId = 0; eventLoop->stop = 0; eventLoop->maxfd = -1; eventLoop->beforesleep = NULL; eventLoop->aftersleep = NULL; if (aeApiCreate(eventLoop) == -1) goto err; /* Events with mask == AE_NONE are not set. So let's initialize the * vector with it. */ for (i = 0; i < setsize; i++) eventLoop->events[i].mask = AE_NONE; return eventLoop; err: if (eventLoop) { zfree(eventLoop->events); zfree(eventLoop->fired); zfree(eventLoop); } return NULL; } /* Return the current set size. */ int aeGetSetSize(aeEventLoop *eventLoop) { return eventLoop->setsize; } /* Resize the maximum set size of the event loop. * If the requested set size is smaller than the current set size, but * there is already a file descriptor in use that is >= the requested * set size minus one, AE_ERR is returned and the operation is not * performed at all. * * Otherwise AE_OK is returned and the operation is successful. */ int aeResizeSetSize(aeEventLoop *eventLoop, int setsize) { int i; if (setsize == eventLoop->setsize) return AE_OK; if (eventLoop->maxfd >= setsize) return AE_ERR; if (aeApiResize(eventLoop,setsize) == -1) return AE_ERR; eventLoop->events = zrealloc(eventLoop->events,sizeof(aeFileEvent)*setsize); eventLoop->fired = zrealloc(eventLoop->fired,sizeof(aeFiredEvent)*setsize); eventLoop->setsize = setsize; /* Make sure that if we created new slots, they are initialized with * an AE_NONE mask. */ for (i = eventLoop->maxfd+1; i < setsize; i++) eventLoop->events[i].mask = AE_NONE; return AE_OK; } void aeDeleteEventLoop(aeEventLoop *eventLoop) { aeApiFree(eventLoop); zfree(eventLoop->events); zfree(eventLoop->fired); zfree(eventLoop); } void aeStop(aeEventLoop *eventLoop) { eventLoop->stop = 1; } int aeCreateFileEvent(aeEventLoop *eventLoop, int fd, int mask, aeFileProc *proc, void *clientData) { if (fd >= eventLoop->setsize) { errno = ERANGE; return AE_ERR; } aeFileEvent *fe = &eventLoop->events[fd]; if (aeApiAddEvent(eventLoop, fd, mask) == -1) return AE_ERR; fe->mask |= mask; if (mask & AE_READABLE) fe->rfileProc = proc; if (mask & AE_WRITABLE) fe->wfileProc = proc; fe->clientData = clientData; if (fd > eventLoop->maxfd) eventLoop->maxfd = fd; return AE_OK; } void aeDeleteFileEvent(aeEventLoop *eventLoop, int fd, int mask) { if (fd >= eventLoop->setsize) return; aeFileEvent *fe = &eventLoop->events[fd]; if (fe->mask == AE_NONE) return; /* We want to always remove AE_BARRIER if set when AE_WRITABLE * is removed. */ if (mask & AE_WRITABLE) mask |= AE_BARRIER; aeApiDelEvent(eventLoop, fd, mask); fe->mask = fe->mask & (~mask); if (fd == eventLoop->maxfd && fe->mask == AE_NONE) { /* Update the max fd */ int j; for (j = eventLoop->maxfd-1; j >= 0; j--) if (eventLoop->events[j].mask != AE_NONE) break; eventLoop->maxfd = j; } } int aeGetFileEvents(aeEventLoop *eventLoop, int fd) { if (fd >= eventLoop->setsize) return 0; aeFileEvent *fe = &eventLoop->events[fd]; return fe->mask; } static void aeGetTime(long *seconds, long *milliseconds) { struct timeval tv; gettimeofday(&tv, NULL); *seconds = tv.tv_sec; *milliseconds = tv.tv_usec/1000; } static void aeAddMillisecondsToNow(long long milliseconds, long *sec, long *ms) { long cur_sec, cur_ms, when_sec, when_ms; aeGetTime(&cur_sec, &cur_ms); when_sec = cur_sec + milliseconds/1000; when_ms = cur_ms + milliseconds%1000; if (when_ms >= 1000) { when_sec ++; when_ms -= 1000; } *sec = when_sec; *ms = when_ms; } long long aeCreateTimeEvent(aeEventLoop *eventLoop, long long milliseconds, aeTimeProc *proc, void *clientData, aeEventFinalizerProc *finalizerProc) { long long id = eventLoop->timeEventNextId++; aeTimeEvent *te; te = zmalloc(sizeof(*te)); if (te == NULL) return AE_ERR; te->id = id; aeAddMillisecondsToNow(milliseconds,&te->when_sec,&te->when_ms); te->timeProc = proc; te->finalizerProc = finalizerProc; te->clientData = clientData; te->prev = NULL; te->next = eventLoop->timeEventHead; if (te->next) te->next->prev = te; eventLoop->timeEventHead = te; return id; } int aeDeleteTimeEvent(aeEventLoop *eventLoop, long long id) { aeTimeEvent *te = eventLoop->timeEventHead; while(te) { if (te->id == id) { te->id = AE_DELETED_EVENT_ID; return AE_OK; } te = te->next; } return AE_ERR; /* NO event with the specified ID found */ } /* Search the first timer to fire. * This operation is useful to know how many time the select can be * put in sleep without to delay any event. * If there are no timers NULL is returned. * * Note that's O(N) since time events are unsorted. * Possible optimizations (not needed by Redis so far, but...): * 1) Insert the event in order, so that the nearest is just the head. * Much better but still insertion or deletion of timers is O(N). * 2) Use a skiplist to have this operation as O(1) and insertion as O(log(N)). */ static aeTimeEvent *aeSearchNearestTimer(aeEventLoop *eventLoop) { aeTimeEvent *te = eventLoop->timeEventHead; aeTimeEvent *nearest = NULL; while(te) { if (!nearest || te->when_sec < nearest->when_sec || (te->when_sec == nearest->when_sec && te->when_ms < nearest->when_ms)) nearest = te; te = te->next; } return nearest; } /* Process time events */ static int processTimeEvents(aeEventLoop *eventLoop) { int processed = 0; aeTimeEvent *te; long long maxId; time_t now = time(NULL); /* If the system clock is moved to the future, and then set back to the * right value, time events may be delayed in a random way. Often this * means that scheduled operations will not be performed soon enough. * * Here we try to detect system clock skews, and force all the time * events to be processed ASAP when this happens: the idea is that * processing events earlier is less dangerous than delaying them * indefinitely, and practice suggests it is. */ if (now < eventLoop->lastTime) { te = eventLoop->timeEventHead; while(te) { te->when_sec = 0; te = te->next; } } eventLoop->lastTime = now; te = eventLoop->timeEventHead; maxId = eventLoop->timeEventNextId-1; while(te) { long now_sec, now_ms; long long id; /* Remove events scheduled for deletion. */ if (te->id == AE_DELETED_EVENT_ID) { aeTimeEvent *next = te->next; if (te->prev) te->prev->next = te->next; else eventLoop->timeEventHead = te->next; if (te->next) te->next->prev = te->prev; if (te->finalizerProc) te->finalizerProc(eventLoop, te->clientData); zfree(te); te = next; continue; } /* Make sure we don't process time events created by time events in * this iteration. Note that this check is currently useless: we always * add new timers on the head, however if we change the implementation * detail, this check may be useful again: we keep it here for future * defense. */ if (te->id > maxId) { te = te->next; continue; } aeGetTime(&now_sec, &now_ms); if (now_sec > te->when_sec || (now_sec == te->when_sec && now_ms >= te->when_ms)) { int retval; id = te->id; retval = te->timeProc(eventLoop, id, te->clientData); processed++; if (retval != AE_NOMORE) { aeAddMillisecondsToNow(retval,&te->when_sec,&te->when_ms); } else { te->id = AE_DELETED_EVENT_ID; } } te = te->next; } return processed; } /* Process every pending time event, then every pending file event * (that may be registered by time event callbacks just processed). * Without special flags the function sleeps until some file event * fires, or when the next time event occurs (if any). * * If flags is 0, the function does nothing and returns. * if flags has AE_ALL_EVENTS set, all the kind of events are processed. * if flags has AE_FILE_EVENTS set, file events are processed. * if flags has AE_TIME_EVENTS set, time events are processed. * if flags has AE_DONT_WAIT set the function returns ASAP until all * if flags has AE_CALL_AFTER_SLEEP set, the aftersleep callback is called. * the events that's possible to process without to wait are processed. * * The function returns the number of events processed. */ int aeProcessEvents(aeEventLoop *eventLoop, int flags) { int processed = 0, numevents; /* Nothing to do? return ASAP */ if (!(flags & AE_TIME_EVENTS) && !(flags & AE_FILE_EVENTS)) return 0; /* Note that we want call select() even if there are no * file events to process as long as we want to process time * events, in order to sleep until the next time event is ready * to fire. */ if (eventLoop->maxfd != -1 || ((flags & AE_TIME_EVENTS) && !(flags & AE_DONT_WAIT))) { int j; aeTimeEvent *shortest = NULL; struct timeval tv, *tvp; if (flags & AE_TIME_EVENTS && !(flags & AE_DONT_WAIT)) shortest = aeSearchNearestTimer(eventLoop); if (shortest) { long now_sec, now_ms; aeGetTime(&now_sec, &now_ms); tvp = &tv; /* How many milliseconds we need to wait for the next * time event to fire? */ long long ms = (shortest->when_sec - now_sec)*1000 + shortest->when_ms - now_ms; if (ms > 0) { tvp->tv_sec = ms/1000; tvp->tv_usec = (ms % 1000)*1000; } else { tvp->tv_sec = 0; tvp->tv_usec = 0; } } else { /* If we have to check for events but need to return * ASAP because of AE_DONT_WAIT we need to set the timeout * to zero */ if (flags & AE_DONT_WAIT) { tv.tv_sec = tv.tv_usec = 0; tvp = &tv; } else { /* Otherwise we can block */ tvp = NULL; /* wait forever */ } } /* Call the multiplexing API, will return only on timeout or when * some event fires. */ numevents = aeApiPoll(eventLoop, tvp); /* After sleep callback. */ if (eventLoop->aftersleep != NULL && flags & AE_CALL_AFTER_SLEEP) eventLoop->aftersleep(eventLoop); for (j = 0; j < numevents; j++) { aeFileEvent *fe = &eventLoop->events[eventLoop->fired[j].fd]; int mask = eventLoop->fired[j].mask; int fd = eventLoop->fired[j].fd; int fired = 0; /* Number of events fired for current fd. */ /* Normally we execute the readable event first, and the writable * event laster. This is useful as sometimes we may be able * to serve the reply of a query immediately after processing the * query. * * However if AE_BARRIER is set in the mask, our application is * asking us to do the reverse: never fire the writable event * after the readable. In such a case, we invert the calls. * This is useful when, for instance, we want to do things * in the beforeSleep() hook, like fsynching a file to disk, * before replying to a client. */ int invert = fe->mask & AE_BARRIER; /* Note the "fe->mask & mask & ..." code: maybe an already * processed event removed an element that fired and we still * didn't processed, so we check if the event is still valid. * * Fire the readable event if the call sequence is not * inverted. */ if (!invert && fe->mask & mask & AE_READABLE) { fe->rfileProc(eventLoop,fd,fe->clientData,mask); fired++; } /* Fire the writable event. */ if (fe->mask & mask & AE_WRITABLE) { if (!fired || fe->wfileProc != fe->rfileProc) { fe->wfileProc(eventLoop,fd,fe->clientData,mask); fired++; } } /* If we have to invert the call, fire the readable event now * after the writable one. */ if (invert && fe->mask & mask & AE_READABLE) { if (!fired || fe->wfileProc != fe->rfileProc) { fe->rfileProc(eventLoop,fd,fe->clientData,mask); fired++; } } processed++; } } /* Check time events */ if (flags & AE_TIME_EVENTS) processed += processTimeEvents(eventLoop); return processed; /* return the number of processed file/time events */ } /* Wait for milliseconds until the given file descriptor becomes * writable/readable/exception */ int aeWait(int fd, int mask, long long milliseconds) { struct pollfd pfd; int retmask = 0, retval; memset(&pfd, 0, sizeof(pfd)); pfd.fd = fd; if (mask & AE_READABLE) pfd.events |= POLLIN; if (mask & AE_WRITABLE) pfd.events |= POLLOUT; if ((retval = poll(&pfd, 1, milliseconds))== 1) { if (pfd.revents & POLLIN) retmask |= AE_READABLE; if (pfd.revents & POLLOUT) retmask |= AE_WRITABLE; if (pfd.revents & POLLERR) retmask |= AE_WRITABLE; if (pfd.revents & POLLHUP) retmask |= AE_WRITABLE; return retmask; } else { return retval; } } void aeMain(aeEventLoop *eventLoop) { eventLoop->stop = 0; while (!eventLoop->stop) { if (eventLoop->beforesleep != NULL) eventLoop->beforesleep(eventLoop); aeProcessEvents(eventLoop, AE_ALL_EVENTS|AE_CALL_AFTER_SLEEP); } } char *aeGetApiName(void) { return aeApiName(); } void aeSetBeforeSleepProc(aeEventLoop *eventLoop, aeBeforeSleepProc *beforesleep) { eventLoop->beforesleep = beforesleep; } void aeSetAfterSleepProc(aeEventLoop *eventLoop, aeBeforeSleepProc *aftersleep) { eventLoop->aftersleep = aftersleep; }