/* * Copyright (c) 2019, Redis Labs * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Redis nor the names of its contributors may be used * to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef __REDIS_CONNECTION_H #define __REDIS_CONNECTION_H #define CONN_INFO_LEN 32 struct aeEventLoop; typedef struct connection connection; typedef enum { CONN_STATE_NONE = 0, CONN_STATE_CONNECTING, CONN_STATE_ACCEPTING, CONN_STATE_CONNECTED, CONN_STATE_CLOSED, CONN_STATE_ERROR } ConnectionState; #define CONN_FLAG_IN_HANDLER (1<<0) /* A handler execution is in progress */ #define CONN_FLAG_CLOSE_SCHEDULED (1<<1) /* Closed scheduled by a handler */ #define CONN_FLAG_WRITE_BARRIER (1<<2) /* Write barrier requested */ typedef void (*ConnectionCallbackFunc)(struct connection *conn); typedef struct ConnectionType { void (*ae_handler)(struct aeEventLoop *el, int fd, void *clientData, int mask); int (*connect)(struct connection *conn, const char *addr, int port, const char *source_addr, ConnectionCallbackFunc connect_handler); int (*write)(struct connection *conn, const void *data, size_t data_len); int (*read)(struct connection *conn, void *buf, size_t buf_len); void (*close)(struct connection *conn); int (*accept)(struct connection *conn, ConnectionCallbackFunc accept_handler); int (*set_write_handler)(struct connection *conn, ConnectionCallbackFunc handler, int barrier); int (*set_read_handler)(struct connection *conn, ConnectionCallbackFunc handler); const char *(*get_last_error)(struct connection *conn); int (*blocking_connect)(struct connection *conn, const char *addr, int port, long long timeout); ssize_t (*sync_write)(struct connection *conn, char *ptr, ssize_t size, long long timeout); ssize_t (*sync_read)(struct connection *conn, char *ptr, ssize_t size, long long timeout); ssize_t (*sync_readline)(struct connection *conn, char *ptr, ssize_t size, long long timeout); } ConnectionType; struct connection { ConnectionType *type; ConnectionState state; int flags; int last_errno; void *private_data; ConnectionCallbackFunc conn_handler; ConnectionCallbackFunc write_handler; ConnectionCallbackFunc read_handler; int fd; }; /* The connection module does not deal with listening and accepting sockets, * so we assume we have a socket when an incoming connection is created. * * The fd supplied should therefore be associated with an already accept()ed * socket. * * connAccept() may directly call accept_handler(), or return and call it * at a later time. This behavior is a bit awkward but aims to reduce the need * to wait for the next event loop, if no additional handshake is required. */ static inline int connAccept(connection *conn, ConnectionCallbackFunc accept_handler) { return conn->type->accept(conn, accept_handler); } /* Establish a connection. The connect_handler will be called when the connection * is established, or if an error has occured. * * The connection handler will be responsible to set up any read/write handlers * as needed. * * If C_ERR is returned, the operation failed and the connection handler shall * not be expected. */ static inline int connConnect(connection *conn, const char *addr, int port, const char *src_addr, ConnectionCallbackFunc connect_handler) { return conn->type->connect(conn, addr, port, src_addr, connect_handler); } /* Blocking connect. * * NOTE: This is implemented in order to simplify the transition to the abstract * connections, but should probably be refactored out of cluster.c and replication.c, * in favor of a pure async implementation. */ static inline int connBlockingConnect(connection *conn, const char *addr, int port, long long timeout) { return conn->type->blocking_connect(conn, addr, port, timeout); } /* Write to connection, behaves the same as write(2). * * Like write(2), a short write is possible. A -1 return indicates an error. * * The caller should NOT rely on errno. Testing for an EAGAIN-like condition, use * connGetState() to see if the connection state is still CONN_STATE_CONNECTED. */ static inline int connWrite(connection *conn, const void *data, size_t data_len) { return conn->type->write(conn, data, data_len); } /* Read from the connection, behaves the same as read(2). * * Like read(2), a short read is possible. A return value of 0 will indicate the * connection was closed, and -1 will indicate an error. * * The caller should NOT rely on errno. Testing for an EAGAIN-like condition, use * connGetState() to see if the connection state is still CONN_STATE_CONNECTED. */ static inline int connRead(connection *conn, void *buf, size_t buf_len) { return conn->type->read(conn, buf, buf_len); } /* Register a write handler, to be called when the connection is writable. * If NULL, the existing handler is removed. */ static inline int connSetWriteHandler(connection *conn, ConnectionCallbackFunc func) { return conn->type->set_write_handler(conn, func, 0); } /* Register a read handler, to be called when the connection is readable. * If NULL, the existing handler is removed. */ static inline int connSetReadHandler(connection *conn, ConnectionCallbackFunc func) { return conn->type->set_read_handler(conn, func); } /* Set a write handler, and possibly enable a write barrier, this flag is * cleared when write handler is changed or removed. * With barroer enabled, we never fire the event if the read handler already * fired in the same event loop iteration. Useful when you want to persist * things to disk before sending replies, and want to do that in a group fashion. */ static inline int connSetWriteHandlerWithBarrier(connection *conn, ConnectionCallbackFunc func, int barrier) { return conn->type->set_write_handler(conn, func, barrier); } static inline void connClose(connection *conn) { conn->type->close(conn); } /* Returns the last error encountered by the connection, as a string. If no error, * a NULL is returned. */ static inline const char *connGetLastError(connection *conn) { return conn->type->get_last_error(conn); } static inline ssize_t connSyncWrite(connection *conn, char *ptr, ssize_t size, long long timeout) { return conn->type->sync_write(conn, ptr, size, timeout); } static inline ssize_t connSyncRead(connection *conn, char *ptr, ssize_t size, long long timeout) { return conn->type->sync_read(conn, ptr, size, timeout); } static inline ssize_t connSyncReadLine(connection *conn, char *ptr, ssize_t size, long long timeout) { return conn->type->sync_readline(conn, ptr, size, timeout); } connection *connCreateSocket(); connection *connCreateAcceptedSocket(int fd); connection *connCreateTLS(); connection *connCreateAcceptedTLS(int fd, int require_auth); void connSetPrivateData(connection *conn, void *data); void *connGetPrivateData(connection *conn); int connGetState(connection *conn); int connHasWriteHandler(connection *conn); int connHasReadHandler(connection *conn); int connGetSocketError(connection *conn); /* anet-style wrappers to conns */ int connBlock(connection *conn); int connNonBlock(connection *conn); int connEnableTcpNoDelay(connection *conn); int connDisableTcpNoDelay(connection *conn); int connKeepAlive(connection *conn, int interval); int connSendTimeout(connection *conn, long long ms); int connRecvTimeout(connection *conn, long long ms); int connPeerToString(connection *conn, char *ip, size_t ip_len, int *port); int connFormatPeer(connection *conn, char *buf, size_t buf_len); int connSockName(connection *conn, char *ip, size_t ip_len, int *port); const char *connGetInfo(connection *conn, char *buf, size_t buf_len); /* Helpers for tls special considerations */ int tlsHasPendingData(); void tlsProcessPendingData(); #endif /* __REDIS_CONNECTION_H */