/* * Copyright (c) 2009-2012, Salvatore Sanfilippo * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Redis nor the names of its contributors may be used * to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "server.h" #include "sha1.h" #include "rand.h" #include "cluster.h" #include #include #include #include #include char *redisProtocolToLuaType_Int(lua_State *lua, char *reply); char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply); char *redisProtocolToLuaType_Status(lua_State *lua, char *reply); char *redisProtocolToLuaType_Error(lua_State *lua, char *reply); char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply); int redis_math_random (lua_State *L); int redis_math_randomseed (lua_State *L); void ldbInit(void); void ldbDisable(client *c); void ldbEnable(client *c); void evalGenericCommandWithDebugging(client *c, int evalsha); void luaLdbLineHook(lua_State *lua, lua_Debug *ar); void ldbLog(sds entry); void ldbLogRedisReply(char *reply); sds ldbCatStackValue(sds s, lua_State *lua, int idx); /* Debugger shared state is stored inside this global structure. */ #define LDB_BREAKPOINTS_MAX 64 /* Max number of breakpoints. */ #define LDB_MAX_LEN_DEFAULT 256 /* Default len limit for replies / var dumps. */ struct ldbState { int fd; /* Socket of the debugging client. */ int active; /* Are we debugging EVAL right now? */ int forked; /* Is this a fork()ed debugging session? */ list *logs; /* List of messages to send to the client. */ list *traces; /* Messages about Redis commands executed since last stop.*/ list *children; /* All forked debugging sessions pids. */ int bp[LDB_BREAKPOINTS_MAX]; /* An array of breakpoints line numbers. */ int bpcount; /* Number of valid entries inside bp. */ int step; /* Stop at next line ragardless of breakpoints. */ int luabp; /* Stop at next line because redis.breakpoint() was called. */ sds *src; /* Lua script source code split by line. */ int lines; /* Number of lines in 'src'. */ int currentline; /* Current line number. */ sds cbuf; /* Debugger client command buffer. */ size_t maxlen; /* Max var dump / reply length. */ int maxlen_hint_sent; /* Did we already hint about "set maxlen"? */ } ldb; /* --------------------------------------------------------------------------- * Utility functions. * ------------------------------------------------------------------------- */ /* Perform the SHA1 of the input string. We use this both for hashing script * bodies in order to obtain the Lua function name, and in the implementation * of redis.sha1(). * * 'digest' should point to a 41 bytes buffer: 40 for SHA1 converted into an * hexadecimal number, plus 1 byte for null term. */ void sha1hex(char *digest, char *script, size_t len) { SHA1_CTX ctx; unsigned char hash[20]; char *cset = "0123456789abcdef"; int j; SHA1Init(&ctx); SHA1Update(&ctx,(unsigned char*)script,len); SHA1Final(hash,&ctx); for (j = 0; j < 20; j++) { digest[j*2] = cset[((hash[j]&0xF0)>>4)]; digest[j*2+1] = cset[(hash[j]&0xF)]; } digest[40] = '\0'; } /* --------------------------------------------------------------------------- * Redis reply to Lua type conversion functions. * ------------------------------------------------------------------------- */ /* Take a Redis reply in the Redis protocol format and convert it into a * Lua type. Thanks to this function, and the introduction of not connected * clients, it is trivial to implement the redis() lua function. * * Basically we take the arguments, execute the Redis command in the context * of a non connected client, then take the generated reply and convert it * into a suitable Lua type. With this trick the scripting feature does not * need the introduction of a full Redis internals API. The script * is like a normal client that bypasses all the slow I/O paths. * * Note: in this function we do not do any sanity check as the reply is * generated by Redis directly. This allows us to go faster. * * Errors are returned as a table with a single 'err' field set to the * error string. */ char *redisProtocolToLuaType(lua_State *lua, char* reply) { char *p = reply; switch(*p) { case ':': p = redisProtocolToLuaType_Int(lua,reply); break; case '$': p = redisProtocolToLuaType_Bulk(lua,reply); break; case '+': p = redisProtocolToLuaType_Status(lua,reply); break; case '-': p = redisProtocolToLuaType_Error(lua,reply); break; case '*': p = redisProtocolToLuaType_MultiBulk(lua,reply); break; } return p; } char *redisProtocolToLuaType_Int(lua_State *lua, char *reply) { char *p = strchr(reply+1,'\r'); long long value; string2ll(reply+1,p-reply-1,&value); lua_pushnumber(lua,(lua_Number)value); return p+2; } char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply) { char *p = strchr(reply+1,'\r'); long long bulklen; string2ll(reply+1,p-reply-1,&bulklen); if (bulklen == -1) { lua_pushboolean(lua,0); return p+2; } else { lua_pushlstring(lua,p+2,bulklen); return p+2+bulklen+2; } } char *redisProtocolToLuaType_Status(lua_State *lua, char *reply) { char *p = strchr(reply+1,'\r'); lua_newtable(lua); lua_pushstring(lua,"ok"); lua_pushlstring(lua,reply+1,p-reply-1); lua_settable(lua,-3); return p+2; } char *redisProtocolToLuaType_Error(lua_State *lua, char *reply) { char *p = strchr(reply+1,'\r'); lua_newtable(lua); lua_pushstring(lua,"err"); lua_pushlstring(lua,reply+1,p-reply-1); lua_settable(lua,-3); return p+2; } char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply) { char *p = strchr(reply+1,'\r'); long long mbulklen; int j = 0; string2ll(reply+1,p-reply-1,&mbulklen); p += 2; if (mbulklen == -1) { lua_pushboolean(lua,0); return p; } lua_newtable(lua); for (j = 0; j < mbulklen; j++) { lua_pushnumber(lua,j+1); p = redisProtocolToLuaType(lua,p); lua_settable(lua,-3); } return p; } /* This function is used in order to push an error on the Lua stack in the * format used by redis.pcall to return errors, which is a lua table * with a single "err" field set to the error string. Note that this * table is never a valid reply by proper commands, since the returned * tables are otherwise always indexed by integers, never by strings. */ void luaPushError(lua_State *lua, char *error) { lua_Debug dbg; /* If debugging is active and in step mode, log errors resulting from * Redis commands. */ if (ldb.active && ldb.step) { ldbLog(sdscatprintf(sdsempty()," %s",error)); } lua_newtable(lua); lua_pushstring(lua,"err"); /* Attempt to figure out where this function was called, if possible */ if(lua_getstack(lua, 1, &dbg) && lua_getinfo(lua, "nSl", &dbg)) { sds msg = sdscatprintf(sdsempty(), "%s: %d: %s", dbg.source, dbg.currentline, error); lua_pushstring(lua, msg); sdsfree(msg); } else { lua_pushstring(lua, error); } lua_settable(lua,-3); } /* In case the error set into the Lua stack by luaPushError() was generated * by the non-error-trapping version of redis.pcall(), which is redis.call(), * this function will raise the Lua error so that the execution of the * script will be halted. */ int luaRaiseError(lua_State *lua) { lua_pushstring(lua,"err"); lua_gettable(lua,-2); return lua_error(lua); } /* Sort the array currently in the stack. We do this to make the output * of commands like KEYS or SMEMBERS something deterministic when called * from Lua (to play well with AOf/replication). * * The array is sorted using table.sort itself, and assuming all the * list elements are strings. */ void luaSortArray(lua_State *lua) { /* Initial Stack: array */ lua_getglobal(lua,"table"); lua_pushstring(lua,"sort"); lua_gettable(lua,-2); /* Stack: array, table, table.sort */ lua_pushvalue(lua,-3); /* Stack: array, table, table.sort, array */ if (lua_pcall(lua,1,0,0)) { /* Stack: array, table, error */ /* We are not interested in the error, we assume that the problem is * that there are 'false' elements inside the array, so we try * again with a slower function but able to handle this case, that * is: table.sort(table, __redis__compare_helper) */ lua_pop(lua,1); /* Stack: array, table */ lua_pushstring(lua,"sort"); /* Stack: array, table, sort */ lua_gettable(lua,-2); /* Stack: array, table, table.sort */ lua_pushvalue(lua,-3); /* Stack: array, table, table.sort, array */ lua_getglobal(lua,"__redis__compare_helper"); /* Stack: array, table, table.sort, array, __redis__compare_helper */ lua_call(lua,2,0); } /* Stack: array (sorted), table */ lua_pop(lua,1); /* Stack: array (sorted) */ } /* --------------------------------------------------------------------------- * Lua reply to Redis reply conversion functions. * ------------------------------------------------------------------------- */ void luaReplyToRedisReply(client *c, lua_State *lua) { int t = lua_type(lua,-1); switch(t) { case LUA_TSTRING: addReplyBulkCBuffer(c,(char*)lua_tostring(lua,-1),lua_strlen(lua,-1)); break; case LUA_TBOOLEAN: addReply(c,lua_toboolean(lua,-1) ? shared.cone : shared.nullbulk); break; case LUA_TNUMBER: addReplyLongLong(c,(long long)lua_tonumber(lua,-1)); break; case LUA_TTABLE: /* We need to check if it is an array, an error, or a status reply. * Error are returned as a single element table with 'err' field. * Status replies are returned as single element table with 'ok' * field. */ lua_pushstring(lua,"err"); lua_gettable(lua,-2); t = lua_type(lua,-1); if (t == LUA_TSTRING) { sds err = sdsnew(lua_tostring(lua,-1)); sdsmapchars(err,"\r\n"," ",2); addReplySds(c,sdscatprintf(sdsempty(),"-%s\r\n",err)); sdsfree(err); lua_pop(lua,2); return; } lua_pop(lua,1); lua_pushstring(lua,"ok"); lua_gettable(lua,-2); t = lua_type(lua,-1); if (t == LUA_TSTRING) { sds ok = sdsnew(lua_tostring(lua,-1)); sdsmapchars(ok,"\r\n"," ",2); addReplySds(c,sdscatprintf(sdsempty(),"+%s\r\n",ok)); sdsfree(ok); lua_pop(lua,1); } else { void *replylen = addDeferredMultiBulkLength(c); int j = 1, mbulklen = 0; lua_pop(lua,1); /* Discard the 'ok' field value we popped */ while(1) { lua_pushnumber(lua,j++); lua_gettable(lua,-2); t = lua_type(lua,-1); if (t == LUA_TNIL) { lua_pop(lua,1); break; } luaReplyToRedisReply(c, lua); mbulklen++; } setDeferredMultiBulkLength(c,replylen,mbulklen); } break; default: addReply(c,shared.nullbulk); } lua_pop(lua,1); } /* --------------------------------------------------------------------------- * Lua redis.* functions implementations. * ------------------------------------------------------------------------- */ #define LUA_CMD_OBJCACHE_SIZE 32 #define LUA_CMD_OBJCACHE_MAX_LEN 64 int luaRedisGenericCommand(lua_State *lua, int raise_error) { int j, argc = lua_gettop(lua); struct redisCommand *cmd; client *c = server.lua_client; sds reply; /* Cached across calls. */ static robj **argv = NULL; static int argv_size = 0; static robj *cached_objects[LUA_CMD_OBJCACHE_SIZE]; static size_t cached_objects_len[LUA_CMD_OBJCACHE_SIZE]; static int inuse = 0; /* Recursive calls detection. */ /* Reflect MULTI state */ if (server.lua_multi_emitted || (server.lua_caller->flags & CLIENT_MULTI)) { c->flags |= CLIENT_MULTI; } else { c->flags &= ~CLIENT_MULTI; } /* By using Lua debug hooks it is possible to trigger a recursive call * to luaRedisGenericCommand(), which normally should never happen. * To make this function reentrant is futile and makes it slower, but * we should at least detect such a misuse, and abort. */ if (inuse) { char *recursion_warning = "luaRedisGenericCommand() recursive call detected. " "Are you doing funny stuff with Lua debug hooks?"; serverLog(LL_WARNING,"%s",recursion_warning); luaPushError(lua,recursion_warning); return 1; } inuse++; /* Require at least one argument */ if (argc == 0) { luaPushError(lua, "Please specify at least one argument for redis.call()"); inuse--; return raise_error ? luaRaiseError(lua) : 1; } /* Build the arguments vector */ if (argv_size < argc) { argv = zrealloc(argv,sizeof(robj*)*argc); argv_size = argc; } for (j = 0; j < argc; j++) { char *obj_s; size_t obj_len; char dbuf[64]; if (lua_type(lua,j+1) == LUA_TNUMBER) { /* We can't use lua_tolstring() for number -> string conversion * since Lua uses a format specifier that loses precision. */ lua_Number num = lua_tonumber(lua,j+1); obj_len = snprintf(dbuf,sizeof(dbuf),"%.17g",(double)num); obj_s = dbuf; } else { obj_s = (char*)lua_tolstring(lua,j+1,&obj_len); if (obj_s == NULL) break; /* Not a string. */ } /* Try to use a cached object. */ if (j < LUA_CMD_OBJCACHE_SIZE && cached_objects[j] && cached_objects_len[j] >= obj_len) { sds s = cached_objects[j]->ptr; argv[j] = cached_objects[j]; cached_objects[j] = NULL; memcpy(s,obj_s,obj_len+1); sdssetlen(s, obj_len); } else { argv[j] = createStringObject(obj_s, obj_len); } } /* Check if one of the arguments passed by the Lua script * is not a string or an integer (lua_isstring() return true for * integers as well). */ if (j != argc) { j--; while (j >= 0) { decrRefCount(argv[j]); j--; } luaPushError(lua, "Lua redis() command arguments must be strings or integers"); inuse--; return raise_error ? luaRaiseError(lua) : 1; } /* Setup our fake client for command execution */ c->argv = argv; c->argc = argc; /* Log the command if debugging is active. */ if (ldb.active && ldb.step) { sds cmdlog = sdsnew(""); for (j = 0; j < c->argc; j++) { if (j == 10) { cmdlog = sdscatprintf(cmdlog," ... (%d more)", c->argc-j-1); break; } else { cmdlog = sdscatlen(cmdlog," ",1); cmdlog = sdscatsds(cmdlog,c->argv[j]->ptr); } } ldbLog(cmdlog); } /* Command lookup */ cmd = lookupCommand(argv[0]->ptr); if (!cmd || ((cmd->arity > 0 && cmd->arity != argc) || (argc < -cmd->arity))) { if (cmd) luaPushError(lua, "Wrong number of args calling Redis command From Lua script"); else luaPushError(lua,"Unknown Redis command called from Lua script"); goto cleanup; } c->cmd = c->lastcmd = cmd; /* There are commands that are not allowed inside scripts. */ if (cmd->flags & CMD_NOSCRIPT) { luaPushError(lua, "This Redis command is not allowed from scripts"); goto cleanup; } /* Write commands are forbidden against read-only slaves, or if a * command marked as non-deterministic was already called in the context * of this script. */ if (cmd->flags & CMD_WRITE) { int deny_write_type = writeCommandsDeniedByDiskError(); if (server.lua_random_dirty && !server.lua_replicate_commands) { luaPushError(lua, "Write commands not allowed after non deterministic commands. Call redis.replicate_commands() at the start of your script in order to switch to single commands replication mode."); goto cleanup; } else if (server.masterhost && server.repl_slave_ro && !server.loading && !(server.lua_caller->flags & CLIENT_MASTER)) { luaPushError(lua, shared.roslaveerr->ptr); goto cleanup; } else if (deny_write_type != DISK_ERROR_TYPE_NONE) { if (deny_write_type == DISK_ERROR_TYPE_RDB) { luaPushError(lua, shared.bgsaveerr->ptr); } else { sds aof_write_err = sdscatfmt(sdsempty(), "-MISCONF Errors writing to the AOF file: %s\r\n", strerror(server.aof_last_write_errno)); luaPushError(lua, aof_write_err); sdsfree(aof_write_err); } goto cleanup; } } /* If we reached the memory limit configured via maxmemory, commands that * could enlarge the memory usage are not allowed, but only if this is the * first write in the context of this script, otherwise we can't stop * in the middle. */ if (server.maxmemory && /* Maxmemory is actually enabled. */ !server.loading && /* Don't care about mem if loading. */ !server.masterhost && /* Slave must execute the script. */ server.lua_write_dirty == 0 && /* Script had no side effects so far. */ (cmd->flags & CMD_DENYOOM)) { if (getMaxmemoryState(NULL,NULL,NULL,NULL) != C_OK) { luaPushError(lua, shared.oomerr->ptr); goto cleanup; } } if (cmd->flags & CMD_RANDOM) server.lua_random_dirty = 1; if (cmd->flags & CMD_WRITE) server.lua_write_dirty = 1; /* If this is a Redis Cluster node, we need to make sure Lua is not * trying to access non-local keys, with the exception of commands * received from our master or when loading the AOF back in memory. */ if (server.cluster_enabled && !server.loading && !(server.lua_caller->flags & CLIENT_MASTER)) { /* Duplicate relevant flags in the lua client. */ c->flags &= ~(CLIENT_READONLY|CLIENT_ASKING); c->flags |= server.lua_caller->flags & (CLIENT_READONLY|CLIENT_ASKING); if (getNodeByQuery(c,c->cmd,c->argv,c->argc,NULL,NULL) != server.cluster->myself) { luaPushError(lua, "Lua script attempted to access a non local key in a " "cluster node"); goto cleanup; } } /* If we are using single commands replication, we need to wrap what * we propagate into a MULTI/EXEC block, so that it will be atomic like * a Lua script in the context of AOF and slaves. */ if (server.lua_replicate_commands && !server.lua_multi_emitted && !(server.lua_caller->flags & CLIENT_MULTI) && server.lua_write_dirty && server.lua_repl != PROPAGATE_NONE) { execCommandPropagateMulti(server.lua_caller); server.lua_multi_emitted = 1; } /* Run the command */ int call_flags = CMD_CALL_SLOWLOG | CMD_CALL_STATS | CMD_CALL_NOQUEUE; if (server.lua_replicate_commands) { /* Set flags according to redis.set_repl() settings. */ if (server.lua_repl & PROPAGATE_AOF) call_flags |= CMD_CALL_PROPAGATE_AOF; if (server.lua_repl & PROPAGATE_REPL) call_flags |= CMD_CALL_PROPAGATE_REPL; } call(c,call_flags); /* Convert the result of the Redis command into a suitable Lua type. * The first thing we need is to create a single string from the client * output buffers. */ if (listLength(c->reply) == 0 && c->bufpos < PROTO_REPLY_CHUNK_BYTES) { /* This is a fast path for the common case of a reply inside the * client static buffer. Don't create an SDS string but just use * the client buffer directly. */ c->buf[c->bufpos] = '\0'; reply = c->buf; c->bufpos = 0; } else { reply = sdsnewlen(c->buf,c->bufpos); c->bufpos = 0; while(listLength(c->reply)) { clientReplyBlock *o = listNodeValue(listFirst(c->reply)); reply = sdscatlen(reply,o->buf,o->used); listDelNode(c->reply,listFirst(c->reply)); } } if (raise_error && reply[0] != '-') raise_error = 0; redisProtocolToLuaType(lua,reply); /* If the debugger is active, log the reply from Redis. */ if (ldb.active && ldb.step) ldbLogRedisReply(reply); /* Sort the output array if needed, assuming it is a non-null multi bulk * reply as expected. */ if ((cmd->flags & CMD_SORT_FOR_SCRIPT) && (server.lua_replicate_commands == 0) && (reply[0] == '*' && reply[1] != '-')) { luaSortArray(lua); } if (reply != c->buf) sdsfree(reply); c->reply_bytes = 0; cleanup: /* Clean up. Command code may have changed argv/argc so we use the * argv/argc of the client instead of the local variables. */ for (j = 0; j < c->argc; j++) { robj *o = c->argv[j]; /* Try to cache the object in the cached_objects array. * The object must be small, SDS-encoded, and with refcount = 1 * (we must be the only owner) for us to cache it. */ if (j < LUA_CMD_OBJCACHE_SIZE && o->refcount == 1 && (o->encoding == OBJ_ENCODING_RAW || o->encoding == OBJ_ENCODING_EMBSTR) && sdslen(o->ptr) <= LUA_CMD_OBJCACHE_MAX_LEN) { sds s = o->ptr; if (cached_objects[j]) decrRefCount(cached_objects[j]); cached_objects[j] = o; cached_objects_len[j] = sdsalloc(s); } else { decrRefCount(o); } } if (c->argv != argv) { zfree(c->argv); argv = NULL; argv_size = 0; } if (raise_error) { /* If we are here we should have an error in the stack, in the * form of a table with an "err" field. Extract the string to * return the plain error. */ inuse--; return luaRaiseError(lua); } inuse--; return 1; } /* redis.call() */ int luaRedisCallCommand(lua_State *lua) { return luaRedisGenericCommand(lua,1); } /* redis.pcall() */ int luaRedisPCallCommand(lua_State *lua) { return luaRedisGenericCommand(lua,0); } /* This adds redis.sha1hex(string) to Lua scripts using the same hashing * function used for sha1ing lua scripts. */ int luaRedisSha1hexCommand(lua_State *lua) { int argc = lua_gettop(lua); char digest[41]; size_t len; char *s; if (argc != 1) { lua_pushstring(lua, "wrong number of arguments"); return lua_error(lua); } s = (char*)lua_tolstring(lua,1,&len); sha1hex(digest,s,len); lua_pushstring(lua,digest); return 1; } /* Returns a table with a single field 'field' set to the string value * passed as argument. This helper function is handy when returning * a Redis Protocol error or status reply from Lua: * * return redis.error_reply("ERR Some Error") * return redis.status_reply("ERR Some Error") */ int luaRedisReturnSingleFieldTable(lua_State *lua, char *field) { if (lua_gettop(lua) != 1 || lua_type(lua,-1) != LUA_TSTRING) { luaPushError(lua, "wrong number or type of arguments"); return 1; } lua_newtable(lua); lua_pushstring(lua, field); lua_pushvalue(lua, -3); lua_settable(lua, -3); return 1; } /* redis.error_reply() */ int luaRedisErrorReplyCommand(lua_State *lua) { return luaRedisReturnSingleFieldTable(lua,"err"); } /* redis.status_reply() */ int luaRedisStatusReplyCommand(lua_State *lua) { return luaRedisReturnSingleFieldTable(lua,"ok"); } /* redis.replicate_commands() * * Turn on single commands replication if the script never called * a write command so far, and returns true. Otherwise if the script * already started to write, returns false and stick to whole scripts * replication, which is our default. */ int luaRedisReplicateCommandsCommand(lua_State *lua) { if (server.lua_write_dirty) { lua_pushboolean(lua,0); } else { server.lua_replicate_commands = 1; /* When we switch to single commands replication, we can provide * different math.random() sequences at every call, which is what * the user normally expects. */ redisSrand48(rand()); lua_pushboolean(lua,1); } return 1; } /* redis.breakpoint() * * Allows to stop execution during a debuggign session from within * the Lua code implementation, like if a breakpoint was set in the code * immediately after the function. */ int luaRedisBreakpointCommand(lua_State *lua) { if (ldb.active) { ldb.luabp = 1; lua_pushboolean(lua,1); } else { lua_pushboolean(lua,0); } return 1; } /* redis.debug() * * Log a string message into the output console. * Can take multiple arguments that will be separated by commas. * Nothing is returned to the caller. */ int luaRedisDebugCommand(lua_State *lua) { if (!ldb.active) return 0; int argc = lua_gettop(lua); sds log = sdscatprintf(sdsempty()," line %d: ", ldb.currentline); while(argc--) { log = ldbCatStackValue(log,lua,-1 - argc); if (argc != 0) log = sdscatlen(log,", ",2); } ldbLog(log); return 0; } /* redis.set_repl() * * Set the propagation of write commands executed in the context of the * script to on/off for AOF and slaves. */ int luaRedisSetReplCommand(lua_State *lua) { int argc = lua_gettop(lua); int flags; if (server.lua_replicate_commands == 0) { lua_pushstring(lua, "You can set the replication behavior only after turning on single commands replication with redis.replicate_commands()."); return lua_error(lua); } else if (argc != 1) { lua_pushstring(lua, "redis.set_repl() requires two arguments."); return lua_error(lua); } flags = lua_tonumber(lua,-1); if ((flags & ~(PROPAGATE_AOF|PROPAGATE_REPL)) != 0) { lua_pushstring(lua, "Invalid replication flags. Use REPL_AOF, REPL_REPLICA, REPL_ALL or REPL_NONE."); return lua_error(lua); } server.lua_repl = flags; return 0; } /* redis.log() */ int luaLogCommand(lua_State *lua) { int j, argc = lua_gettop(lua); int level; sds log; if (argc < 2) { lua_pushstring(lua, "redis.log() requires two arguments or more."); return lua_error(lua); } else if (!lua_isnumber(lua,-argc)) { lua_pushstring(lua, "First argument must be a number (log level)."); return lua_error(lua); } level = lua_tonumber(lua,-argc); if (level < LL_DEBUG || level > LL_WARNING) { lua_pushstring(lua, "Invalid debug level."); return lua_error(lua); } /* Glue together all the arguments */ log = sdsempty(); for (j = 1; j < argc; j++) { size_t len; char *s; s = (char*)lua_tolstring(lua,(-argc)+j,&len); if (s) { if (j != 1) log = sdscatlen(log," ",1); log = sdscatlen(log,s,len); } } serverLogRaw(level,log); sdsfree(log); return 0; } /* --------------------------------------------------------------------------- * Lua engine initialization and reset. * ------------------------------------------------------------------------- */ void luaLoadLib(lua_State *lua, const char *libname, lua_CFunction luafunc) { lua_pushcfunction(lua, luafunc); lua_pushstring(lua, libname); lua_call(lua, 1, 0); } LUALIB_API int (luaopen_cjson) (lua_State *L); LUALIB_API int (luaopen_struct) (lua_State *L); LUALIB_API int (luaopen_cmsgpack) (lua_State *L); LUALIB_API int (luaopen_bit) (lua_State *L); void luaLoadLibraries(lua_State *lua) { luaLoadLib(lua, "", luaopen_base); luaLoadLib(lua, LUA_TABLIBNAME, luaopen_table); luaLoadLib(lua, LUA_STRLIBNAME, luaopen_string); luaLoadLib(lua, LUA_MATHLIBNAME, luaopen_math); luaLoadLib(lua, LUA_DBLIBNAME, luaopen_debug); luaLoadLib(lua, "cjson", luaopen_cjson); luaLoadLib(lua, "struct", luaopen_struct); luaLoadLib(lua, "cmsgpack", luaopen_cmsgpack); luaLoadLib(lua, "bit", luaopen_bit); #if 0 /* Stuff that we don't load currently, for sandboxing concerns. */ luaLoadLib(lua, LUA_LOADLIBNAME, luaopen_package); luaLoadLib(lua, LUA_OSLIBNAME, luaopen_os); #endif } /* Remove a functions that we don't want to expose to the Redis scripting * environment. */ void luaRemoveUnsupportedFunctions(lua_State *lua) { lua_pushnil(lua); lua_setglobal(lua,"loadfile"); lua_pushnil(lua); lua_setglobal(lua,"dofile"); } /* This function installs metamethods in the global table _G that prevent * the creation of globals accidentally. * * It should be the last to be called in the scripting engine initialization * sequence, because it may interact with creation of globals. */ void scriptingEnableGlobalsProtection(lua_State *lua) { char *s[32]; sds code = sdsempty(); int j = 0; /* strict.lua from: http://metalua.luaforge.net/src/lib/strict.lua.html. * Modified to be adapted to Redis. */ s[j++]="local dbg=debug\n"; s[j++]="local mt = {}\n"; s[j++]="setmetatable(_G, mt)\n"; s[j++]="mt.__newindex = function (t, n, v)\n"; s[j++]=" if dbg.getinfo(2) then\n"; s[j++]=" local w = dbg.getinfo(2, \"S\").what\n"; s[j++]=" if w ~= \"main\" and w ~= \"C\" then\n"; s[j++]=" error(\"Script attempted to create global variable '\"..tostring(n)..\"'\", 2)\n"; s[j++]=" end\n"; s[j++]=" end\n"; s[j++]=" rawset(t, n, v)\n"; s[j++]="end\n"; s[j++]="mt.__index = function (t, n)\n"; s[j++]=" if dbg.getinfo(2) and dbg.getinfo(2, \"S\").what ~= \"C\" then\n"; s[j++]=" error(\"Script attempted to access nonexistent global variable '\"..tostring(n)..\"'\", 2)\n"; s[j++]=" end\n"; s[j++]=" return rawget(t, n)\n"; s[j++]="end\n"; s[j++]="debug = nil\n"; s[j++]=NULL; for (j = 0; s[j] != NULL; j++) code = sdscatlen(code,s[j],strlen(s[j])); luaL_loadbuffer(lua,code,sdslen(code),"@enable_strict_lua"); lua_pcall(lua,0,0,0); sdsfree(code); } /* Initialize the scripting environment. * * This function is called the first time at server startup with * the 'setup' argument set to 1. * * It can be called again multiple times during the lifetime of the Redis * process, with 'setup' set to 0, and following a scriptingRelease() call, * in order to reset the Lua scripting environment. * * However it is simpler to just call scriptingReset() that does just that. */ void scriptingInit(int setup) { lua_State *lua = lua_open(); if (setup) { server.lua_client = NULL; server.lua_caller = NULL; server.lua_timedout = 0; ldbInit(); } luaLoadLibraries(lua); luaRemoveUnsupportedFunctions(lua); /* Initialize a dictionary we use to map SHAs to scripts. * This is useful for replication, as we need to replicate EVALSHA * as EVAL, so we need to remember the associated script. */ server.lua_scripts = dictCreate(&shaScriptObjectDictType,NULL); server.lua_scripts_mem = 0; /* Register the redis commands table and fields */ lua_newtable(lua); /* redis.call */ lua_pushstring(lua,"call"); lua_pushcfunction(lua,luaRedisCallCommand); lua_settable(lua,-3); /* redis.pcall */ lua_pushstring(lua,"pcall"); lua_pushcfunction(lua,luaRedisPCallCommand); lua_settable(lua,-3); /* redis.log and log levels. */ lua_pushstring(lua,"log"); lua_pushcfunction(lua,luaLogCommand); lua_settable(lua,-3); lua_pushstring(lua,"LOG_DEBUG"); lua_pushnumber(lua,LL_DEBUG); lua_settable(lua,-3); lua_pushstring(lua,"LOG_VERBOSE"); lua_pushnumber(lua,LL_VERBOSE); lua_settable(lua,-3); lua_pushstring(lua,"LOG_NOTICE"); lua_pushnumber(lua,LL_NOTICE); lua_settable(lua,-3); lua_pushstring(lua,"LOG_WARNING"); lua_pushnumber(lua,LL_WARNING); lua_settable(lua,-3); /* redis.sha1hex */ lua_pushstring(lua, "sha1hex"); lua_pushcfunction(lua, luaRedisSha1hexCommand); lua_settable(lua, -3); /* redis.error_reply and redis.status_reply */ lua_pushstring(lua, "error_reply"); lua_pushcfunction(lua, luaRedisErrorReplyCommand); lua_settable(lua, -3); lua_pushstring(lua, "status_reply"); lua_pushcfunction(lua, luaRedisStatusReplyCommand); lua_settable(lua, -3); /* redis.replicate_commands */ lua_pushstring(lua, "replicate_commands"); lua_pushcfunction(lua, luaRedisReplicateCommandsCommand); lua_settable(lua, -3); /* redis.set_repl and associated flags. */ lua_pushstring(lua,"set_repl"); lua_pushcfunction(lua,luaRedisSetReplCommand); lua_settable(lua,-3); lua_pushstring(lua,"REPL_NONE"); lua_pushnumber(lua,PROPAGATE_NONE); lua_settable(lua,-3); lua_pushstring(lua,"REPL_AOF"); lua_pushnumber(lua,PROPAGATE_AOF); lua_settable(lua,-3); lua_pushstring(lua,"REPL_SLAVE"); lua_pushnumber(lua,PROPAGATE_REPL); lua_settable(lua,-3); lua_pushstring(lua,"REPL_REPLICA"); lua_pushnumber(lua,PROPAGATE_REPL); lua_settable(lua,-3); lua_pushstring(lua,"REPL_ALL"); lua_pushnumber(lua,PROPAGATE_AOF|PROPAGATE_REPL); lua_settable(lua,-3); /* redis.breakpoint */ lua_pushstring(lua,"breakpoint"); lua_pushcfunction(lua,luaRedisBreakpointCommand); lua_settable(lua,-3); /* redis.debug */ lua_pushstring(lua,"debug"); lua_pushcfunction(lua,luaRedisDebugCommand); lua_settable(lua,-3); /* Finally set the table as 'redis' global var. */ lua_setglobal(lua,"redis"); /* Replace math.random and math.randomseed with our implementations. */ lua_getglobal(lua,"math"); lua_pushstring(lua,"random"); lua_pushcfunction(lua,redis_math_random); lua_settable(lua,-3); lua_pushstring(lua,"randomseed"); lua_pushcfunction(lua,redis_math_randomseed); lua_settable(lua,-3); lua_setglobal(lua,"math"); /* Add a helper function that we use to sort the multi bulk output of non * deterministic commands, when containing 'false' elements. */ { char *compare_func = "function __redis__compare_helper(a,b)\n" " if a == false then a = '' end\n" " if b == false then b = '' end\n" " return aflags |= CLIENT_LUA; } /* Lua beginners often don't use "local", this is likely to introduce * subtle bugs in their code. To prevent problems we protect accesses * to global variables. */ scriptingEnableGlobalsProtection(lua); server.lua = lua; } /* Release resources related to Lua scripting. * This function is used in order to reset the scripting environment. */ void scriptingRelease(void) { dictRelease(server.lua_scripts); server.lua_scripts_mem = 0; lua_close(server.lua); } void scriptingReset(void) { scriptingRelease(); scriptingInit(0); } /* Set an array of Redis String Objects as a Lua array (table) stored into a * global variable. */ void luaSetGlobalArray(lua_State *lua, char *var, robj **elev, int elec) { int j; lua_newtable(lua); for (j = 0; j < elec; j++) { lua_pushlstring(lua,(char*)elev[j]->ptr,sdslen(elev[j]->ptr)); lua_rawseti(lua,-2,j+1); } lua_setglobal(lua,var); } /* --------------------------------------------------------------------------- * Redis provided math.random * ------------------------------------------------------------------------- */ /* We replace math.random() with our implementation that is not affected * by specific libc random() implementations and will output the same sequence * (for the same seed) in every arch. */ /* The following implementation is the one shipped with Lua itself but with * rand() replaced by redisLrand48(). */ int redis_math_random (lua_State *L) { /* the `%' avoids the (rare) case of r==1, and is needed also because on some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */ lua_Number r = (lua_Number)(redisLrand48()%REDIS_LRAND48_MAX) / (lua_Number)REDIS_LRAND48_MAX; switch (lua_gettop(L)) { /* check number of arguments */ case 0: { /* no arguments */ lua_pushnumber(L, r); /* Number between 0 and 1 */ break; } case 1: { /* only upper limit */ int u = luaL_checkint(L, 1); luaL_argcheck(L, 1<=u, 1, "interval is empty"); lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */ break; } case 2: { /* lower and upper limits */ int l = luaL_checkint(L, 1); int u = luaL_checkint(L, 2); luaL_argcheck(L, l<=u, 2, "interval is empty"); lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */ break; } default: return luaL_error(L, "wrong number of arguments"); } return 1; } int redis_math_randomseed (lua_State *L) { redisSrand48(luaL_checkint(L, 1)); return 0; } /* --------------------------------------------------------------------------- * EVAL and SCRIPT commands implementation * ------------------------------------------------------------------------- */ /* Define a Lua function with the specified body. * The function name will be generated in the following form: * * f_ * * The function increments the reference count of the 'body' object as a * side effect of a successful call. * * On success a pointer to an SDS string representing the function SHA1 of the * just added function is returned (and will be valid until the next call * to scriptingReset() function), otherwise NULL is returned. * * The function handles the fact of being called with a script that already * exists, and in such a case, it behaves like in the success case. * * If 'c' is not NULL, on error the client is informed with an appropriate * error describing the nature of the problem and the Lua interpreter error. */ sds luaCreateFunction(client *c, lua_State *lua, robj *body) { char funcname[43]; dictEntry *de; funcname[0] = 'f'; funcname[1] = '_'; sha1hex(funcname+2,body->ptr,sdslen(body->ptr)); sds sha = sdsnewlen(funcname+2,40); if ((de = dictFind(server.lua_scripts,sha)) != NULL) { sdsfree(sha); return dictGetKey(de); } sds funcdef = sdsempty(); funcdef = sdscat(funcdef,"function "); funcdef = sdscatlen(funcdef,funcname,42); funcdef = sdscatlen(funcdef,"() ",3); funcdef = sdscatlen(funcdef,body->ptr,sdslen(body->ptr)); funcdef = sdscatlen(funcdef,"\nend",4); if (luaL_loadbuffer(lua,funcdef,sdslen(funcdef),"@user_script")) { if (c != NULL) { addReplyErrorFormat(c, "Error compiling script (new function): %s\n", lua_tostring(lua,-1)); } lua_pop(lua,1); sdsfree(sha); sdsfree(funcdef); return NULL; } sdsfree(funcdef); if (lua_pcall(lua,0,0,0)) { if (c != NULL) { addReplyErrorFormat(c,"Error running script (new function): %s\n", lua_tostring(lua,-1)); } lua_pop(lua,1); sdsfree(sha); return NULL; } /* We also save a SHA1 -> Original script map in a dictionary * so that we can replicate / write in the AOF all the * EVALSHA commands as EVAL using the original script. */ int retval = dictAdd(server.lua_scripts,sha,body); serverAssertWithInfo(c ? c : server.lua_client,NULL,retval == DICT_OK); server.lua_scripts_mem += sdsZmallocSize(sha) + getStringObjectSdsUsedMemory(body); incrRefCount(body); return sha; } /* This is the Lua script "count" hook that we use to detect scripts timeout. */ void luaMaskCountHook(lua_State *lua, lua_Debug *ar) { long long elapsed = mstime() - server.lua_time_start; UNUSED(ar); UNUSED(lua); /* Set the timeout condition if not already set and the maximum * execution time was reached. */ if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) { serverLog(LL_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed); server.lua_timedout = 1; /* Once the script timeouts we reenter the event loop to permit others * to call SCRIPT KILL or SHUTDOWN NOSAVE if needed. For this reason * we need to mask the client executing the script from the event loop. * If we don't do that the client may disconnect and could no longer be * here when the EVAL command will return. */ aeDeleteFileEvent(server.el, server.lua_caller->fd, AE_READABLE); } if (server.lua_timedout) processEventsWhileBlocked(); if (server.lua_kill) { serverLog(LL_WARNING,"Lua script killed by user with SCRIPT KILL."); lua_pushstring(lua,"Script killed by user with SCRIPT KILL..."); lua_error(lua); } } void evalGenericCommand(client *c, int evalsha) { lua_State *lua = server.lua; char funcname[43]; long long numkeys; long long initial_server_dirty = server.dirty; int delhook = 0, err; /* When we replicate whole scripts, we want the same PRNG sequence at * every call so that our PRNG is not affected by external state. */ redisSrand48(0); /* We set this flag to zero to remember that so far no random command * was called. This way we can allow the user to call commands like * SRANDMEMBER or RANDOMKEY from Lua scripts as far as no write command * is called (otherwise the replication and AOF would end with non * deterministic sequences). * * Thanks to this flag we'll raise an error every time a write command * is called after a random command was used. */ server.lua_random_dirty = 0; server.lua_write_dirty = 0; server.lua_replicate_commands = server.lua_always_replicate_commands; server.lua_multi_emitted = 0; server.lua_repl = PROPAGATE_AOF|PROPAGATE_REPL; /* Get the number of arguments that are keys */ if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != C_OK) return; if (numkeys > (c->argc - 3)) { addReplyError(c,"Number of keys can't be greater than number of args"); return; } else if (numkeys < 0) { addReplyError(c,"Number of keys can't be negative"); return; } /* We obtain the script SHA1, then check if this function is already * defined into the Lua state */ funcname[0] = 'f'; funcname[1] = '_'; if (!evalsha) { /* Hash the code if this is an EVAL call */ sha1hex(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr)); } else { /* We already have the SHA if it is a EVALSHA */ int j; char *sha = c->argv[1]->ptr; /* Convert to lowercase. We don't use tolower since the function * managed to always show up in the profiler output consuming * a non trivial amount of time. */ for (j = 0; j < 40; j++) funcname[j+2] = (sha[j] >= 'A' && sha[j] <= 'Z') ? sha[j]+('a'-'A') : sha[j]; funcname[42] = '\0'; } /* Push the pcall error handler function on the stack. */ lua_getglobal(lua, "__redis__err__handler"); /* Try to lookup the Lua function */ lua_getglobal(lua, funcname); if (lua_isnil(lua,-1)) { lua_pop(lua,1); /* remove the nil from the stack */ /* Function not defined... let's define it if we have the * body of the function. If this is an EVALSHA call we can just * return an error. */ if (evalsha) { lua_pop(lua,1); /* remove the error handler from the stack. */ addReply(c, shared.noscripterr); return; } if (luaCreateFunction(c,lua,c->argv[1]) == NULL) { lua_pop(lua,1); /* remove the error handler from the stack. */ /* The error is sent to the client by luaCreateFunction() * itself when it returns NULL. */ return; } /* Now the following is guaranteed to return non nil */ lua_getglobal(lua, funcname); serverAssert(!lua_isnil(lua,-1)); } /* Populate the argv and keys table accordingly to the arguments that * EVAL received. */ luaSetGlobalArray(lua,"KEYS",c->argv+3,numkeys); luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys); /* Select the right DB in the context of the Lua client */ selectDb(server.lua_client,c->db->id); /* Set a hook in order to be able to stop the script execution if it * is running for too much time. * We set the hook only if the time limit is enabled as the hook will * make the Lua script execution slower. * * If we are debugging, we set instead a "line" hook so that the * debugger is call-back at every line executed by the script. */ server.lua_caller = c; server.lua_time_start = mstime(); server.lua_kill = 0; if (server.lua_time_limit > 0 && ldb.active == 0) { lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000); delhook = 1; } else if (ldb.active) { lua_sethook(server.lua,luaLdbLineHook,LUA_MASKLINE|LUA_MASKCOUNT,100000); delhook = 1; } /* At this point whether this script was never seen before or if it was * already defined, we can call it. We have zero arguments and expect * a single return value. */ err = lua_pcall(lua,0,1,-2); /* Perform some cleanup that we need to do both on error and success. */ if (delhook) lua_sethook(lua,NULL,0,0); /* Disable hook */ if (server.lua_timedout) { server.lua_timedout = 0; /* Restore the readable handler that was unregistered when the * script timeout was detected. */ aeCreateFileEvent(server.el,c->fd,AE_READABLE, readQueryFromClient,c); if (server.masterhost && server.master) queueClientForReprocessing(server.master); } server.lua_caller = NULL; /* Call the Lua garbage collector from time to time to avoid a * full cycle performed by Lua, which adds too latency. * * The call is performed every LUA_GC_CYCLE_PERIOD executed commands * (and for LUA_GC_CYCLE_PERIOD collection steps) because calling it * for every command uses too much CPU. */ #define LUA_GC_CYCLE_PERIOD 50 { static long gc_count = 0; gc_count++; if (gc_count == LUA_GC_CYCLE_PERIOD) { lua_gc(lua,LUA_GCSTEP,LUA_GC_CYCLE_PERIOD); gc_count = 0; } } if (err) { addReplyErrorFormat(c,"Error running script (call to %s): %s\n", funcname, lua_tostring(lua,-1)); lua_pop(lua,2); /* Consume the Lua reply and remove error handler. */ } else { /* On success convert the Lua return value into Redis protocol, and * send it to * the client. */ luaReplyToRedisReply(c,lua); /* Convert and consume the reply. */ lua_pop(lua,1); /* Remove the error handler. */ } /* If we are using single commands replication, emit EXEC if there * was at least a write. */ if (server.lua_replicate_commands) { preventCommandPropagation(c); if (server.lua_multi_emitted) { robj *propargv[1]; propargv[0] = createStringObject("EXEC",4); alsoPropagate(server.execCommand,c->db->id,propargv,1, PROPAGATE_AOF|PROPAGATE_REPL); decrRefCount(propargv[0]); } } /* EVALSHA should be propagated to Slave and AOF file as full EVAL, unless * we are sure that the script was already in the context of all the * attached slaves *and* the current AOF file if enabled. * * To do so we use a cache of SHA1s of scripts that we already propagated * as full EVAL, that's called the Replication Script Cache. * * For repliation, everytime a new slave attaches to the master, we need to * flush our cache of scripts that can be replicated as EVALSHA, while * for AOF we need to do so every time we rewrite the AOF file. */ if (evalsha && !server.lua_replicate_commands) { if (!replicationScriptCacheExists(c->argv[1]->ptr)) { /* This script is not in our script cache, replicate it as * EVAL, then add it into the script cache, as from now on * slaves and AOF know about it. */ robj *script = dictFetchValue(server.lua_scripts,c->argv[1]->ptr); replicationScriptCacheAdd(c->argv[1]->ptr); serverAssertWithInfo(c,NULL,script != NULL); /* If the script did not produce any changes in the dataset we want * just to replicate it as SCRIPT LOAD, otherwise we risk running * an aborted script on slaves (that may then produce results there) * or just running a CPU costly read-only script on the slaves. */ if (server.dirty == initial_server_dirty) { rewriteClientCommandVector(c,3, resetRefCount(createStringObject("SCRIPT",6)), resetRefCount(createStringObject("LOAD",4)), script); } else { rewriteClientCommandArgument(c,0, resetRefCount(createStringObject("EVAL",4))); rewriteClientCommandArgument(c,1,script); } forceCommandPropagation(c,PROPAGATE_REPL|PROPAGATE_AOF); } } } void evalCommand(client *c) { if (!(c->flags & CLIENT_LUA_DEBUG)) evalGenericCommand(c,0); else evalGenericCommandWithDebugging(c,0); } void evalShaCommand(client *c) { if (sdslen(c->argv[1]->ptr) != 40) { /* We know that a match is not possible if the provided SHA is * not the right length. So we return an error ASAP, this way * evalGenericCommand() can be implemented without string length * sanity check */ addReply(c, shared.noscripterr); return; } if (!(c->flags & CLIENT_LUA_DEBUG)) evalGenericCommand(c,1); else { addReplyError(c,"Please use EVAL instead of EVALSHA for debugging"); return; } } void scriptCommand(client *c) { if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"help")) { const char *help[] = { "DEBUG (yes|sync|no) -- Set the debug mode for subsequent scripts executed.", "EXISTS [ ...] -- Return information about the existence of the scripts in the script cache.", "FLUSH -- Flush the Lua scripts cache. Very dangerous on replicas.", "KILL -- Kill the currently executing Lua script.", "LOAD