/* * Simple byteorder handling. * * Copyright (C) 1992-1995 Andrew Tridgell * Copyright (C) 2007-2022 Wayne Davison * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, visit the http://fsf.org website. */ #undef CAREFUL_ALIGNMENT /* We know that the x86 can handle misalignment and has the same * byte order (LSB-first) as the 32-bit numbers we transmit. */ #if defined __i386__ || defined __i486__ || defined __i586__ || defined __i686__ || __amd64 #define CAREFUL_ALIGNMENT 0 #endif #ifndef CAREFUL_ALIGNMENT #define CAREFUL_ALIGNMENT 1 #endif #define CVAL(buf,pos) (((unsigned char *)(buf))[pos]) #define UVAL(buf,pos) ((uint32)CVAL(buf,pos)) #if CAREFUL_ALIGNMENT static inline uint32 IVALu(const uchar *buf, int pos) { return UVAL(buf, pos) | UVAL(buf, pos + 1) << 8 | UVAL(buf, pos + 2) << 16 | UVAL(buf, pos + 3) << 24; } static inline void SIVALu(uchar *buf, int pos, uint32 val) { CVAL(buf, pos) = val; CVAL(buf, pos + 1) = val >> 8; CVAL(buf, pos + 2) = val >> 16; CVAL(buf, pos + 3) = val >> 24; } static inline int64 IVAL64(const char *buf, int pos) { return IVALu((uchar*)buf, pos) | (int64)IVALu((uchar*)buf, pos + 4) << 32; } static inline void SIVAL64(char *buf, int pos, int64 val) { SIVALu((uchar*)buf, pos, val); SIVALu((uchar*)buf, pos + 4, val >> 32); } #else /* !CAREFUL_ALIGNMENT */ /* This handles things for architectures like the 386 that can handle alignment errors. * WARNING: This section is dependent on the length of an int32 (and thus a uint32) * being correct (4 bytes)! Set CAREFUL_ALIGNMENT if it is not. */ static inline uint32 IVALu(const uchar *buf, int pos) { union { const uchar *b; const uint32 *num; } u; u.b = buf + pos; return *u.num; } static inline void SIVALu(uchar *buf, int pos, uint32 val) { union { uchar *b; uint32 *num; } u; u.b = buf + pos; *u.num = val; } static inline int64 IVAL64(const char *buf, int pos) { union { const char *b; const int64 *num; } u; u.b = buf + pos; return *u.num; } static inline void SIVAL64(char *buf, int pos, int64 val) { union { char *b; int64 *num; } u; u.b = buf + pos; *u.num = val; } #endif /* !CAREFUL_ALIGNMENT */ static inline uint32 IVAL(const char *buf, int pos) { return IVALu((uchar*)buf, pos); } static inline void SIVAL(char *buf, int pos, uint32 val) { SIVALu((uchar*)buf, pos, val); }