diff options
author | Lamont Granquist <lamont@scriptkiddie.org> | 2016-09-29 14:35:14 -0700 |
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committer | Lamont Granquist <lamont@scriptkiddie.org> | 2016-10-25 09:29:29 -0700 |
commit | 10904d6cf42a2a0ed69757aca3e80f512bb89379 (patch) | |
tree | 8ca5e167c77e3f2301a27c8926d7df72520fe7a3 /lib/chef/node/attribute.rb | |
parent | c38fd335b667ccc8dcb1a0ae276be44f344c9fea (diff) | |
download | chef-10904d6cf42a2a0ed69757aca3e80f512bb89379.tar.gz |
standardize initializer args for VividMash+ImmutableMash
if anyone is using these directly this might be a breaking change,
although it makes it considerably easier to use VividMash and IMO
ImmutableMash is an implementation detail of the deep merge cache
and Chef::Node object.
we definitely have never documented these APIs, so I think the onus
is on the consumer to update their code.
VividMash.new() should now work.
VividMash.new({ foo: :bar }) should also now work.
IDK what object people would have been passing in as the root object
before.
Signed-off-by: Lamont Granquist <lamont@scriptkiddie.org>
Diffstat (limited to 'lib/chef/node/attribute.rb')
-rw-r--r-- | lib/chef/node/attribute.rb | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/lib/chef/node/attribute.rb b/lib/chef/node/attribute.rb index 747f7f623c..67b114a270 100644 --- a/lib/chef/node/attribute.rb +++ b/lib/chef/node/attribute.rb @@ -188,19 +188,19 @@ class Chef attr_reader :automatic def initialize(normal, default, override, automatic) - @default = VividMash.new(self, default) - @env_default = VividMash.new(self, {}) - @role_default = VividMash.new(self, {}) - @force_default = VividMash.new(self, {}) + @default = VividMash.new(default, self) + @env_default = VividMash.new({}, self) + @role_default = VividMash.new({}, self) + @force_default = VividMash.new({}, self) - @normal = VividMash.new(self, normal) + @normal = VividMash.new(normal, self) - @override = VividMash.new(self, override) - @role_override = VividMash.new(self, {}) - @env_override = VividMash.new(self, {}) - @force_override = VividMash.new(self, {}) + @override = VividMash.new(override, self) + @role_override = VividMash.new({}, self) + @env_override = VividMash.new({}, self) + @force_override = VividMash.new({}, self) - @automatic = VividMash.new(self, automatic) + @automatic = VividMash.new(automatic, self) super() end @@ -232,59 +232,59 @@ class Chef # Set the cookbook level default attribute component to +new_data+. def default=(new_data) reset - @default = VividMash.new(self, new_data) + @default = VividMash.new(new_data, self) end # Set the role level default attribute component to +new_data+ def role_default=(new_data) reset - @role_default = VividMash.new(self, new_data) + @role_default = VividMash.new(new_data, self) end # Set the environment level default attribute component to +new_data+ def env_default=(new_data) reset - @env_default = VividMash.new(self, new_data) + @env_default = VividMash.new(new_data, self) end # Set the force_default (+default!+) level attributes to +new_data+ def force_default=(new_data) reset - @force_default = VividMash.new(self, new_data) + @force_default = VividMash.new(new_data, self) end # Set the normal level attribute component to +new_data+ def normal=(new_data) reset - @normal = VividMash.new(self, new_data) + @normal = VividMash.new(new_data, self) end # Set the cookbook level override attribute component to +new_data+ def override=(new_data) reset - @override = VividMash.new(self, new_data) + @override = VividMash.new(new_data, self) end # Set the role level override attribute component to +new_data+ def role_override=(new_data) reset - @role_override = VividMash.new(self, new_data) + @role_override = VividMash.new(new_data, self) end # Set the environment level override attribute component to +new_data+ def env_override=(new_data) reset - @env_override = VividMash.new(self, new_data) + @env_override = VividMash.new(new_data, self) end def force_override=(new_data) reset - @force_override = VividMash.new(self, new_data) + @force_override = VividMash.new(new_data, self) end def automatic=(new_data) reset - @automatic = VividMash.new(self, new_data) + @automatic = VividMash.new(new_data, self) end # |