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-rw-r--r--lib/chef/monkey_patches/net-ssh-multi.rb141
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diff --git a/lib/chef/monkey_patches/net-ssh-multi.rb b/lib/chef/monkey_patches/net-ssh-multi.rb
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--- a/lib/chef/monkey_patches/net-ssh-multi.rb
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@@ -1,141 +0,0 @@
-#
-# Author:: Serdar Sutay (<serdar@chef.io>)
-# Copyright:: Copyright 2012-2016, Chef Software Inc.
-# License:: Apache License, Version 2.0
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-#
-
-# == net-ssh-multi gem patch for concurrency
-# net-ssh-multi gem has 2 bugs associated with the use of
-# :concurrent_connections option.
-# 1-) There is a race condition while fetching the next_session when
-# :concurrent_connections are set. @open_connections is being
-# incremented by the connection thread and sometimes
-# realize_pending_connections!() method can create more than required
-# connection threads before the @open_connections is set by the
-# previously created threads.
-# 2-) When :concurrent_connections is set, server classes are setup
-# with PendingConnection objects that always return true to busy?
-# calls. If a connection fails when :concurrent_connections is set,
-# server ends up returning true to all busy? calls since the session
-# object is not replaced. Due to this, main event loop (process()
-# function) never gets terminated.
-#
-# See: https://github.com/net-ssh/net-ssh-multi/pull/4
-
-require "net/ssh/multi/version"
-
-if Net::SSH::Multi::Version::STRING == "1.1.0" || Net::SSH::Multi::Version::STRING == "1.2.0"
-
- require "net/ssh/multi"
-
- module Net
- module SSH
- module Multi
- class Server
-
- # Make sure that server returns false if the ssh connection
- # has failed.
- def busy?(include_invisible = false)
- !failed? && session && session.busy?(include_invisible)
- end
-
- end
-
- class Session
- def next_session(server, force = false) #:nodoc:
- # don't retry a failed attempt
- return nil if server.failed?
-
- @session_mutex.synchronize do
- if !force && concurrent_connections && concurrent_connections <= open_connections
- connection = PendingConnection.new(server)
- @pending_sessions << connection
- return connection
- end
-
- # ===== PATCH START
- # Only increment the open_connections count if the connection
- # is not being forced. Incase of a force, it will already be
- # incremented.
- if !force
- @open_connections += 1
- end
- # ===== PATCH END
- end
-
- begin
- server.new_session
-
- # I don't understand why this should be necessary--StandardError is a
- # subclass of Exception, after all--but without explicitly rescuing
- # StandardError, things like Errno::* and SocketError don't get caught
- # here!
- rescue Exception, StandardError => e
- server.fail!
- @session_mutex.synchronize { @open_connections -= 1 }
-
- case on_error
- when :ignore then
- # do nothing
- when :warn then
- warn("error connecting to #{server}: #{e.class} (#{e.message})")
- when Proc then
- go = catch(:go) { on_error.call(server); nil }
- case go
- when nil, :ignore then # nothing
- when :retry then retry
- when :raise then raise
- else warn "unknown 'go' command: #{go.inspect}"
- end
- else
- raise
- end
-
- return nil
- end
- end
-
- def realize_pending_connections! #:nodoc:
- return unless concurrent_connections
-
- server_list.each do |server|
- server.close if !server.busy?(true)
- server.update_session!
- end
-
- @connect_threads.delete_if { |t| !t.alive? }
-
- count = concurrent_connections ? (concurrent_connections - open_connections) : @pending_sessions.length
- count.times do
- session = @pending_sessions.pop
- break unless session
- # ===== PATCH START
- # Increment the open_connections count here to prevent
- # creation of connection thread again before that is
- # incremented by the thread.
- @session_mutex.synchronize { @open_connections += 1 }
- # ===== PATCH END
- @connect_threads << Thread.new do
- session.replace_with(next_session(session.server, true))
- end
- end
- end
-
- end
- end
- end
- end
-
-end