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class Chef
class NodeMapValue
def initialize(&filter)
end
def <=>(other)
priority <=> other.priority
end
def priority
Float::INFINITY
end
def value
filter.call(run_context)
end
end
class FilteredValue
def initialize(name, os: nil, platform: nil, platform_family: nil, &filter)
@name = name
@os = os
@platform = platform
@platform_family = platform_family
super(&filter)
end
def <=>(other)
if other.is_a?(FilteredValue)
if platform_family != other.platform_family
return platform_family ? -1 : 1
end
if platform != other.platform
return platform ? -1 : 1
end
if os != other.os
return os ? -1 : 1
end
end
end
end
end
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