# encoding: utf-8 # Encoding.default_internal = 'UTF-8' # = CodeRay Library # # CodeRay is a Ruby library for syntax highlighting. # # I try to make CodeRay easy to use and intuitive, but at the same time fully # featured, complete, fast and efficient. # # See README. # # It consists mainly of # * the main engine: CodeRay (Scanners::Scanner, Tokens, Encoders::Encoder) # * the plugin system: PluginHost, Plugin # * the scanners in CodeRay::Scanners # * the encoders in CodeRay::Encoders # * the styles in CodeRay::Styles # # Here's a fancy graphic to light up this gray docu: # # http://cycnus.de/raindark/coderay/scheme.png # # == Documentation # # See CodeRay, Encoders, Scanners, Tokens. # # == Usage # # Remember you need RubyGems to use CodeRay, unless you have it in your load # path. Run Ruby with -rubygems option if required. # # === Highlight Ruby code in a string as html # # require 'coderay' # print CodeRay.scan('puts "Hello, world!"', :ruby).html # # # prints something like this: # puts "Hello, world!" # # # === Highlight C code from a file in a html div # # require 'coderay' # print CodeRay.scan(File.read('ruby.h'), :c).div # print CodeRay.scan_file('ruby.h').html.div # # You can include this div in your page. The used CSS styles can be printed with # # % coderay_stylesheet # # === Highlight without typing too much # # If you are one of the hasty (or lazy, or extremely curious) people, just run this file: # # % ruby -rubygems /path/to/coderay/coderay.rb > example.html # # and look at the file it created in your browser. # # = CodeRay Module # # The CodeRay module provides convenience methods for the engine. # # * The +lang+ and +format+ arguments select Scanner and Encoder to use. These are # simply lower-case symbols, like :python or :html. # * All methods take an optional hash as last parameter, +options+, that is send to # the Encoder / Scanner. # * Input and language are always sorted in this order: +code+, +lang+. # (This is in alphabetical order, if you need a mnemonic ;) # # You should be able to highlight everything you want just using these methods; # so there is no need to dive into CodeRay's deep class hierarchy. # # The examples in the demo directory demonstrate common cases using this interface. # # = Basic Access Ways # # Read this to get a general view what CodeRay provides. # # == Scanning # # Scanning means analysing an input string, splitting it up into Tokens. # Each Token knows about what type it is: string, comment, class name, etc. # # Each +lang+ (language) has its own Scanner; for example, :ruby code is # handled by CodeRay::Scanners::Ruby. # # CodeRay.scan:: Scan a string in a given language into Tokens. # This is the most common method to use. # CodeRay.scan_file:: Scan a file and guess the language using FileType. # # The Tokens object you get from these methods can encode itself; see Tokens. # # == Encoding # # Encoding means compiling Tokens into an output. This can be colored HTML or # LaTeX, a textual statistic or just the number of non-whitespace tokens. # # Each Encoder provides output in a specific +format+, so you select Encoders via # formats like :html or :statistic. # # CodeRay.encode:: Scan and encode a string in a given language. # CodeRay.encode_tokens:: Encode the given tokens. # CodeRay.encode_file:: Scan a file, guess the language using FileType and encode it. # # == All-in-One Encoding # # CodeRay.encode:: Highlight a string with a given input and output format. # # == Instanciating # # You can use an Encoder instance to highlight multiple inputs. This way, the setup # for this Encoder must only be done once. # # CodeRay.encoder:: Create an Encoder instance with format and options. # CodeRay.scanner:: Create an Scanner instance for lang, with '' as default code. # # To make use of CodeRay.scanner, use CodeRay::Scanner::code=. # # The scanning methods provide more flexibility; we recommend to use these. # # == Reusing Scanners and Encoders # # If you want to re-use scanners and encoders (because that is faster), see # CodeRay::Duo for the most convenient (and recommended) interface. module CodeRay $CODERAY_DEBUG ||= false CODERAY_PATH = File.expand_path('../coderay', __FILE__) # Assuming the path is a subpath of lib/coderay/ def self.coderay_path *path File.join CODERAY_PATH, *path end autoload :VERSION, 'coderay/version' # helpers autoload :FileType, coderay_path('helpers', 'file_type') # Tokens autoload :Tokens, coderay_path('tokens') autoload :TokensProxy, coderay_path('tokens_proxy') autoload :TokenKinds, coderay_path('token_kinds') # Plugin system autoload :PluginHost, coderay_path('helpers', 'plugin_host') autoload :Plugin, coderay_path('helpers', 'plugin') # Plugins autoload :Scanners, coderay_path('scanners') autoload :Encoders, coderay_path('encoders') autoload :Styles, coderay_path('styles') # convenience access and reusable Encoder/Scanner pair autoload :Duo, coderay_path('duo') class << self # Scans the given +code+ (a String) with the Scanner for +lang+. # # This is a simple way to use CodeRay. Example: # require 'coderay' # page = CodeRay.scan("puts 'Hello, world!'", :ruby).html # # See also demo/demo_simple. def scan code, lang, options = {}, &block CodeRay::TokensProxy.new code, lang, options, block end # Scans +filename+ (a path to a code file) with the Scanner for +lang+. # # If +lang+ is :auto or omitted, the CodeRay::FileType module is used to # determine it. If it cannot find out what type it is, it uses # CodeRay::Scanners::Text. # # Calls CodeRay.scan. # # Example: # require 'coderay' # page = CodeRay.scan_file('some_c_code.c').html def scan_file filename, lang = :auto, options = {}, &block lang = CodeRay::FileType.fetch filename, :text, true if lang == :auto code = File.read filename scan code, lang, options, &block end # Encode a string. # # This scans +code+ with the the Scanner for +lang+ and then # encodes it with the Encoder for +format+. # +options+ will be passed to the Encoder. # # See CodeRay::Encoder.encode. def encode code, lang, format, options = {} encoder(format, options).encode code, lang, options end # Encode pre-scanned Tokens. # Use this together with CodeRay.scan: # # require 'coderay' # # # Highlight a short Ruby code example in a HTML span # tokens = CodeRay.scan '1 + 2', :ruby # puts CodeRay.encode_tokens(tokens, :span) # def encode_tokens tokens, format, options = {} encoder(format, options).encode_tokens tokens, options end # Encodes +filename+ (a path to a code file) with the Scanner for +lang+. # # See CodeRay.scan_file. # Notice that the second argument is the output +format+, not the input language. # # Example: # require 'coderay' # page = CodeRay.encode_file 'some_c_code.c', :html def encode_file filename, format, options = {} tokens = scan_file filename, :auto, get_scanner_options(options) encode_tokens tokens, format, options end # Highlight a string into a HTML
. # # CSS styles use classes, so you have to include a stylesheet # in your output. # # See encode. def highlight code, lang, options = { :css => :class }, format = :div encode code, lang, format, options end # Highlight a file into a HTML
. # # CSS styles use classes, so you have to include a stylesheet # in your output. # # See encode. def highlight_file filename, options = { :css => :class }, format = :div encode_file filename, format, options end # Finds the Encoder class for +format+ and creates an instance, passing # +options+ to it. # # Example: # require 'coderay' # # stats = CodeRay.encoder(:statistic) # stats.encode("puts 17 + 4\n", :ruby) # # puts '%d out of %d tokens have the kind :integer.' % [ # stats.type_stats[:integer].count, # stats.real_token_count # ] # #-> 2 out of 4 tokens have the kind :integer. def encoder format, options = {} CodeRay::Encoders[format].new options end # Finds the Scanner class for +lang+ and creates an instance, passing # +options+ to it. # # See Scanner.new. def scanner lang, options = {}, &block CodeRay::Scanners[lang].new '', options, &block end # Extract the options for the scanner from the +options+ hash. # # Returns an empty Hash if :scanner_options is not set. # # This is used if a method like CodeRay.encode has to provide options # for Encoder _and_ scanner. def get_scanner_options options options.fetch :scanner_options, {} end end end