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require 'hashie/hash'
require 'set'
module Hashie
# A Dash is a 'defined' or 'discrete' Hash, that is, a Hash
# that has a set of defined keys that are accessible (with
# optional defaults) and only those keys may be set or read.
#
# Dashes are useful when you need to create a very simple
# lightweight data object that needs even fewer options and
# resources than something like a DataMapper resource.
#
# It is preferrable to a Struct because of the in-class
# API for defining properties as well as per-property defaults.
class Dash < Hash
include Hashie::Extensions::PrettyInspect
alias to_s inspect
# Defines a property on the Dash. Options are
# as follows:
#
# * <tt>:default</tt> - Specify a default value for this property,
# to be returned before a value is set on the property in a new
# Dash.
#
# * <tt>:required</tt> - Specify the value as required for this
# property, to raise an error if a value is unset in a new or
# existing Dash. If a Proc is provided, it will be run in the
# context of the Dash instance. If a Symbol is provided, the
# property it represents must not be nil. The property is only
# required if the value is truthy.
#
# * <tt>:message</tt> - Specify custom error message for required property
#
def self.property(property_name, options = {})
properties << property_name
if options.key?(:default)
defaults[property_name] = options[:default]
elsif defaults.key?(property_name)
defaults.delete property_name
end
define_getter_for(property_name)
define_setter_for(property_name)
@subclasses.each { |klass| klass.property(property_name, options) } if defined? @subclasses
condition = options.delete(:required)
if condition
message = options.delete(:message) || "is required for #{name}."
required_properties[property_name] = { condition: condition, message: message }
elsif options.key?(:message)
raise ArgumentError, 'The :message option should be used with :required option.'
end
end
class << self
attr_reader :properties, :defaults
attr_reader :getters
attr_reader :required_properties
end
instance_variable_set('@properties', Set.new)
instance_variable_set('@getters', Set.new)
instance_variable_set('@defaults', {})
instance_variable_set('@required_properties', {})
def self.inherited(klass)
super
(@subclasses ||= Set.new) << klass
klass.instance_variable_set('@properties', properties.dup)
klass.instance_variable_set('@getters', getters.dup)
klass.instance_variable_set('@defaults', defaults.dup)
klass.instance_variable_set('@required_properties', required_properties.dup)
end
# Check to see if the specified property has already been
# defined.
def self.property?(name)
properties.include? name
end
# Check to see if the specified property is
# required.
def self.required?(name)
required_properties.key? name
end
private_class_method def self.define_getter_for(property_name)
return if getters.include?(property_name)
define_method(property_name) { |&block| self.[](property_name, &block) }
getters << property_name
end
private_class_method def self.define_setter_for(property_name)
setter = :"#{property_name}="
return if instance_methods.include?(setter)
define_method(setter) { |value| self.[]=(property_name, value) }
end
# You may initialize a Dash with an attributes hash
# just like you would many other kinds of data objects.
def initialize(attributes = {}, &block)
super(&block)
initialize_attributes(attributes)
assert_required_attributes_set!
end
alias _regular_reader []
alias _regular_writer []=
private :_regular_reader, :_regular_writer
# Retrieve a value from the Dash (will return the
# property's default value if it hasn't been set).
def [](property)
assert_property_exists! property
value = super(property)
# If the value is a lambda, proc, or whatever answers to call, eval the thing!
if value.is_a? Proc
self[property] = value.call # Set the result of the call as a value
else
yield value if block_given?
value
end
end
# Set a value on the Dash in a Hash-like way. Only works
# on pre-existing properties.
def []=(property, value)
assert_property_required! property, value
assert_property_exists! property
super(property, value)
end
def merge(other_hash)
new_dash = dup
other_hash.each do |k, v|
new_dash[k] = block_given? ? yield(k, self[k], v) : v
end
new_dash
end
def merge!(other_hash)
other_hash.each do |k, v|
self[k] = block_given? ? yield(k, self[k], v) : v
end
self
end
def replace(other_hash)
other_hash = self.class.defaults.merge(other_hash)
(keys - other_hash.keys).each { |key| delete(key) }
other_hash.each { |key, value| self[key] = value }
self
end
def update_attributes!(attributes)
update_attributes(attributes)
self.class.defaults.each_pair do |prop, value|
next unless fetch(prop, nil).nil?
self[prop] = begin
val = value.dup
if val.is_a?(Proc)
val.arity == 1 ? val.call(self) : val.call
else
val
end
rescue TypeError
value
end
end
assert_required_attributes_set!
end
private
def initialize_attributes(attributes)
return unless attributes
cleaned_attributes = attributes.reject { |_attr, value| value.nil? }
update_attributes!(cleaned_attributes)
end
def update_attributes(attributes)
return unless attributes
attributes.each_pair do |att, value|
self[att] = value
end
end
def assert_property_exists!(property)
fail_no_property_error!(property) unless self.class.property?(property)
end
def assert_required_attributes_set!
self.class.required_properties.each_key do |required_property|
assert_property_set!(required_property)
end
end
def assert_property_set!(property)
fail_property_required_error!(property) if send(property).nil? && required?(property)
end
def assert_property_required!(property, value)
fail_property_required_error!(property) if value.nil? && required?(property)
end
def fail_property_required_error!(property)
raise ArgumentError,
"The property '#{property}' #{self.class.required_properties[property][:message]}"
end
def fail_no_property_error!(property)
raise NoMethodError, "The property '#{property}' is not defined for #{self.class.name}."
end
def required?(property)
return false unless self.class.required?(property)
condition = self.class.required_properties[property][:condition]
case condition
when Proc then !!instance_exec(&condition)
when Symbol then !!send(condition)
else !!condition
end
end
end
end
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