SCons - a software construction tool #################################### .. image:: https://img.shields.io/badge/IRC-scons-blue.svg :target: http://webchat.freenode.net/?channels=%23scons&uio=d4 :alt: IRC .. image:: https://img.shields.io/sourceforge/dm/scons.svg :target: https://sourceforge.net/projects/scons :alt: Sourceforge Monthly Downloads .. image:: https://img.shields.io/sourceforge/dt/scons.svg :target: https://sourceforge.net/projects/scons :alt: Sourceforge Total Downloads Welcome to the SCons development tree. The real purpose of this tree is to package SCons for production distribution in a variety of formats, not just to hack SCons code. If all you want to do is install and run SCons, it will be easier for you to download and install the scons-{version}.tar.gz or scons-{version}.zip package rather than to work with the packaging logic in this tree. To the extent that this tree is about building SCons packages, the *full* development cycle is not just to test the code directly, but to package SCons, unpack the package, "install" SCons in a test subdirectory, and then to run the tests against the unpacked and installed software. This helps eliminate problems caused by, for example, failure to update the list of files to be packaged. For just working on making an individual change to the SCons source, however, you don't actually need to build or install SCons; you *can* actually edit and execute SCons in-place. See the following sections below for more information: `Making Changes`_ How to edit and execute SCons in-place. `Debugging`_ Tips for debugging problems in SCons. `Testing`_ How to use the automated regression tests. `Development Workflow`_ An example of how to put the edit/execute/test pieces together in a reasonable development workflow. Latest Version ============== Before going further, you can check that this package you have is the latest version at the SCons download page: http://www.scons.org/download.php Execution Requirements ====================== Running SCons requires Python version 2.7 or later (Python 3 is not yet supported). There should be no other dependencies or requirements to run SCons. The default SCons configuration assumes use of the Microsoft Visual C++ compiler suite on WIN32 systems, and assumes a C compiler named 'cc', a C++ compiler named 'c++', and a Fortran compiler named 'g77' (such as found in the GNU C compiler suite) on any other type of system. You may, of course, override these default values by appropriate configuration of Environment construction variables. By default, SCons knows how to search for available programming tools on various systems--see the SCons man page for details. You may, of course, override the default SCons choices made by appropriate configuration of Environment construction variables. Installation Requirements ========================= Nothing special. Executing SCons Without Installing ================================== You can execute the local SCons directly from the src/ subdirectory by first setting the SCONS_LIB_DIR environment variable to the local src/engine subdirectory, and then executing the local src/script/scons.py script to populate the build/scons/ subdirectory. You would do this as follows on a Linux or UNIX system (using sh or a derivative like bash or ksh):: $ setenv MYSCONS=`pwd`/src $ setenv SCONS_LIB_DIR=$MYSCONS/engine $ python $MYSCONS/script/scons.py [arguments] Or on Windows:: C:\scons>set MYSCONS=%cd%\src C:\scons>set SCONS_LIB_DIR=%MYSCONS%\engine C:\scons>python %MYSCONS%\script\scons.py [arguments] An alternative approach is to skip the above and use:: $ python bootstrap.py [arguments] bootstrap.py keeps the src/ subdirectory free of compiled Python (\*.pyc or \*.pyo) files by copying the necessary SCons files to a local bootstrap/ subdirectory and executing it from there. You can use the -C option to have SCons change directory to another location where you already have a build configuration set up:: $ python bootstrap.py -C /some/other/location [arguments] For simplicity in the following examples, we will only show the bootstrap.py approach. Installation ============ Note: You don't need to build SCons packages or install SCons if you just want to work on developing a patch. See the sections about `Making Changes`_ and `Testing`_ below if you just want to submit a bug fix or some new functionality. See the sections below about `Building Packages`_ and `Testing Packages`_ if your enhancement involves changing the way in which SCons is packaged and/or installed on an end-user system. Assuming your system satisfies the installation requirements in the previous section, install SCons from this package by first populating the build/scons/ subdirectory. (For an easier way to install SCons, without having to populate this directory, use the scons-{version}.tar.gz or scons-{version}.zip package.) Populate build/scons/ using a pre-installed SCons ------------------------------------------------- If you already have an appropriate version of SCons installed on your system, populate the build/scons/ directory by running:: $ scons build/scons Populate build/scons/ using the SCons source -------------------------------------------- You can also use this version of SCons to populate its own build directory by using a supplied bootstrap.py script (see the section above about `Executing SCons Without Installing`_):: $ python bootstrap.py build/scons Install the built SCons files ----------------------------- Any of the above commands will populate the build/scons/ directory with the necessary files and directory structure to use the Python-standard setup script as follows on Linux or UNIX:: # cd build/scons # python setup.py install Or on Windows:: C:\scons\>cd build\scons C:\scons\build\scons>python setup.py install By default, the above commands will do the following: - Install the version-numbered "scons-3.0.0" and "sconsign-3.0.0" scripts in the default system script directory (/usr/bin or C:\\Python\*\\Scripts, for example). This can be disabled by specifying the "--no-version-script" option on the command line. - Install scripts named "scons" and "sconsign" scripts in the default system script directory (/usr/bin or C:\\Python\*\\Scripts, for example). This can be disabled by specifying the "--no-scons-script" option on the command line, which is useful if you want to install and experiment with a new version before making it the default on your system. On UNIX or Linux systems, you can have the "scons" and "sconsign" scripts be hard links or symbolic links to the "scons-3.0.0" and "sconsign-3.0.0" scripts by specifying the "--hardlink-scons" or "--symlink-scons" options on the command line. - Install "scons-3.0.0.bat" and "scons.bat" wrapper scripts in the Python prefix directory on Windows (C:\\Python\*, for example). This can be disabled by specifying the "--no-install-bat" option on the command line. On UNIX or Linux systems, the "--install-bat" option may be specified to have "scons-3.0.0.bat" and "scons.bat" files installed in the default system script directory, which is useful if you want to install SCons in a shared file system directory that can be used to execute SCons from both UNIX/Linux and Windows systems. - Install the SCons build engine (a Python module) in an appropriate version-numbered SCons library directory (/usr/lib/scons-3.0.0 or C:\\Python\*\\scons-3.0.0, for example). See below for more options related to installing the build engine library. - Install the troff-format man pages in an appropriate directory on UNIX or Linux systems (/usr/share/man/man1 or /usr/man/man1, for example). This can be disabled by specifying the "--no-install-man" option on the command line. The man pages can be installed on Windows systems by specifying the "--install-man" option on the command line. Note that, by default, SCons does not install its build engine library in the standard Python library directories. If you want to be able to use the SCons library modules (the build engine) in other Python scripts, specify the "--standard-lib" option on the command line, as follows:: # python setup.py install --standard-lib This will install the build engine in the standard Python library directory (/usr/lib/python\*/site-packages or C:\\Python*\\Lib\\site-packages). Alternatively, you can have SCons install its build engine library in a hard-coded standalone library directory, instead of the default version-numbered directory, by specifying the "--standalone-lib" option on the command line, as follows:: # python setup.py install --standalone-lib This is usually not recommended, however. Note that, to install SCons in any of the above system directories, you should have system installation privileges (that is, "root" or "Administrator") when running the setup.py script. If you don't have system installation privileges, you can use the --prefix option to specify an alternate installation location, such as your home directory:: $ python setup.py install --prefix=$HOME This will install SCons in the appropriate locations relative to $HOME--that is, the scons script itself $HOME/bin and the associated library in $HOME/lib/scons, for example. Making Changes ============== Because SCons is implemented in a scripting language, you don't need to build it in order to make changes and test them. Virtually all of the SCons functionality exists in the "build engine," the src/engine/SCons subdirectory hierarchy that contains all of the modules that make up SCons. The src/script/scons.py wrapper script exists mainly to find the appropriate build engine library and then execute it. In order to make your own changes locally and test them by hand, simply edit modules in the local src/engine/SCons subdirectory tree and use the local bootstrap.py script (see the section above about `Executing SCons Without Installing`_):: $ python bootstrap.py [arguments] If you want to be able to just execute your modified version of SCons from the command line, you can make it executable and add its directory to your $PATH like so:: $ chmod 755 src/script/scons.py $ export PATH=$PATH:`pwd`/src/script You should then be able to run this version of SCons by just typing "scons.py" at your UNIX or Linux command line. Note that the regular SCons development process makes heavy use of automated testing. See the `Testing`_ and `Development Workflow`_ sections below for more information about the automated regression tests and how they can be used in a development cycle to validate that your changes don't break existing functionality. Debugging ========= Python comes with a good interactive debugger. When debugging changes by hand (i.e., when not using the automated tests), you can invoke SCons under control of the Python debugger by specifying the --debug=pdb option:: $ scons --debug=pdb [arguments] > /home/knight/SCons/src/engine/SCons/Script/Main.py(927)_main() -> default_warnings = [ SCons.Warnings.CorruptSConsignWarning, (Pdb) Once in the debugger, you can set breakpoints at lines in files in the build engine modules by providing the path name of the file relative to the src/engine subdirectory (that is, including the SCons/ as the first directory component):: (Pdb) b SCons/Tool/msvc.py:158 The debugger also supports single stepping, stepping into functions, printing variables, etc. Trying to debug problems found by running the automated tests (see the `Testing`_ section, below) is more difficult, because the test automation harness re-invokes SCons and captures output. Consequently, there isn't an easy way to invoke the Python debugger in a useful way on any particular SCons call within a test script. The most effective technique for debugging problems that occur during an automated test is to use the good old tried-and-true technique of adding statements to print tracing information. But note that you can't just use "print" statement, or even "sys.stdout.write()" because those change the SCons output, and the automated tests usually look for matches of specific output strings to decide if a given SCons invocations passes the test. To deal with this, SCons supports a Trace() function that (by default) will print messages to your console screen ("/dev/tty" on UNIX or Linux, "con" on Windows). By adding Trace() calls to the SCons source code:: def sample_method(self, value): from SCons.Debug import Trace Trace('called sample_method(%s, %s)\n' % (self, value)) You can then run automated tests that print any arbitrary information you wish about what's going on inside SCons, without interfering with the test automation. The Trace() function can also redirect its output to a file, rather than the screen:: def sample_method(self, value): from SCons.Debug import Trace Trace('called sample_method(%s, %s)\n' % (self, value), file='trace.out') Where the Trace() function sends its output is stateful: once you use the "file=" argument, all subsequent calls to Trace() send their output to the same file, until another call with a "file=" argument is reached. Testing ======= Tests are run by the runtest.py script in this directory. There are two types of tests in this package: 1. Unit tests for individual SCons modules live underneath the src/engine/ subdirectory and are the same base name as the module with "Tests.py" appended--for example, the unit test for the Builder.py module is the BuilderTests.py script. 2. End-to-end tests of SCons live in the test/ subdirectory. You may specifically list one or more tests to be run:: $ python runtest.py src/engine/SCons/BuilderTests.py $ python runtest.py test/option-j.py test/Program.py You also use the -f option to execute just the tests listed in a specified text file:: $ cat testlist.txt test/option-j.py test/Program.py $ python runtest.py -f testlist.txt One test must be listed per line, and any lines that begin with '#' will be ignored (allowing you, for example, to comment out tests that are currently passing and then uncomment all of the tests in the file for a final validation run). The runtest.py script also takes a -a option that searches the tree for all of the tests and runs them:: $ python runtest.py -a If more than one test is run, the runtest.py script prints a summary of how many tests passed, failed, or yielded no result, and lists any unsuccessful tests. The above invocations all test directly the files underneath the src/ subdirectory, and do not require that a build be performed first. The runtest.py script supports additional options to run tests against unpacked packages in the build/test-\*/ subdirectories. See the `Testing Packages`_ section below. Development Workflow ==================== Caveat: The point of this section isn't to describe one dogmatic workflow. Just running the test suite can be time-consuming, and getting a patch to pass all of the tests can be more so. If you're genuinely blocked, it may make more sense to submit a patch with a note about which tests still fail, and how. Someone else may be able to take your "initial draft" and figure out how to improve it to fix the rest of the tests. So there's plenty of room for use of good judgement. The various techniques described in the above sections can be combined to create simple and effective workflows that allow you to validate that patches you submit to SCons don't break existing functionality and have adequate testing, thereby increasing the speed with which they can be integrated. For example, suppose your project's SCons configuration is blocked by an SCons bug, and you decide you want to fix it and submit the patch. Here's one possible way to go about doing that (using UNIX/Linux as the development platform, Windows users can translate as appropriate)): - Change to the top of your checked-out SCons tree. - Confirm that the bug still exists in this version of SCons by using the -C option to run the broken build:: $ python bootstrap.py -C /home/me/broken_project . - Fix the bug in SCons by editing appropriate module files underneath src/engine/SCons. - Confirm that you've fixed the bug affecting your project:: $ python bootstrap.py -C /home/me/broken_project . - Test to see if your fix had any unintended side effects that break existing functionality:: $ python runtest.py -a -o test.log Be patient, there are more than 700 test scripts in the whole suite. If you are on UNIX/Linux, you can use:: $ python runtest.py -a | tee test.log instead so you can monitor progress from your terminal. If any test scripts fail, they will be listed in a summary at the end of the log file. Some test scripts may also report NO RESULT because (for example) your local system is the wrong type or doesn't have some installed utilities necessary to run the script. In general, you can ignore the NO RESULT list. - Cut-and-paste the list of failed tests into a file:: $ cat > failed.txt test/failed-test-1.py test/failed-test-2.py test/failed-test-3.py ^D $ - Now debug the test failures and fix them, either by changing SCons, or by making necessary changes to the tests (if, for example, you have a strong reason to change functionality, or if you find that the bug really is in the test script itself). After each change, use the runtest.py -f option to examine the effects of the change on the subset of tests that originally failed:: $ [edit] $ python runtest.py -f failed.txt Repeat this until all of the tests that originally failed now pass. - Now you need to go back and validate that any changes you made while getting the tests to pass didn't break the fix you originally put in, and didn't introduce any *additional* unintended side effects that broke other tests:: $ python bootstrap.py -C /home/me/broken_project . $ python runtest.py -a -o test.log If you find any newly-broken tests, add them to your "failed.txt" file and go back to the previous step. Of course, the above is only one suggested workflow. In practice, there is a lot of room for judgment and experience to make things go quicker. For example, if you're making a change to just the Java support, you might start looking for regressions by just running the test/Java/\*.py tests instead of running all of "runtest.py -a". Building Packages ================= We use SCons (version 3.0.0 or later) to build its own packages. If you already have an appropriate version of SCons installed on your system, you can build everything by simply running it:: $ scons If you don't have SCons already installed on your system, you can use the supplied bootstrap.py script (see the section above about `Executing SCons Without Installing`_):: $ python bootstrap.py build/scons Depending on the utilities installed on your system, any or all of the following packages will be built:: build/dist/scons-3.0.0-1.noarch.rpm build/dist/scons-3.0.0-1.src.rpm build/dist/scons-3.0.0.linux-i686.tar.gz build/dist/scons-3.0.0.tar.gz build/dist/scons-3.0.0.win32.exe build/dist/scons-3.0.0.zip build/dist/scons-doc-3.0.0.tar.gz build/dist/scons-local-3.0.0.tar.gz build/dist/scons-local-3.0.0.zip build/dist/scons-src-3.0.0.tar.gz build/dist/scons-src-3.0.0.zip build/dist/scons_3.0.0-1_all.deb The SConstruct file is supposed to be smart enough to avoid trying to build packages for which you don't have the proper utilities installed. For example, if you don't have Debian packaging tools installed, it should just not build the .deb package, not fail the build. If you receive a build error, please report it to the scons-devel mailing list and open a bug report on the SCons bug tracker. Note that in addition to creating the above packages, the default build will also unpack one or more of the packages for testing. Testing Packages ================ A full build will unpack and/or install any .deb, .rpm., .local.tar.gz, .local.zip, .src.tar.gz, .src.zip, .tar.gz, and .zip packages into separate build/test-\*/ subdirectories. (Of course, if a package was not built on your system, it should not try to install it.) The runtest.py script supports a -p option that will run the specified tests (individually or collectively via the -a option) against the unpacked build/test-/\* subdirectory:: $ python runtest.py -p deb $ python runtest.py -p rpm $ python runtest.py -p local-tar-gz $ python runtest.py -p local-zip $ python runtest.py -p src-tar-gz $ python runtest.py -p src-zip $ python runtest.py -p tar-gz $ python runtest.py -p zip (The canonical invocation is to also use the runtest.py -a option so that all tests are run against the specified package.) Contents of this Package ======================== Not guaranteed to be up-to-date (but better than nothing): bench/ A subdirectory for benchmarking scripts, used to perform timing tests to decide what specific idioms are most efficient for various parts of the code base. We check these in so they're available in case we have to revisit any of these decisions in the future. bin/ Miscellaneous utilities used in SCons development. Right now, some of the stuff here includes: - a script that runs pychecker on our source tree; - a script that counts source and test files and numbers of lines in each; - a prototype script for capturing sample SCons output in xml files; - a script that can profile and time a packaging build of SCons itself; - a copy of xml_export, which can retrieve project data from SourceForge; and - scripts and a Python module for translating the SCons home-brew XML documentation tags into DocBook and man page format bootstrap.py Build script for running SCons from the current source code checkout. This copies SCons files to bootstrap/ subdirectory, and then executes SCons with the supplied command-line arguments. build/ This doesn't exist yet if you're looking at a vanilla source tree. This is generated as part of our build process, and it's where, believe it or not, we *build* everything. debian/ Files needed to construct a Debian package. The contents of this directory are dictated by the Debian Policy Manual (http://www.debian.org/doc/debian-policy). The package will not be accepted into the Debian distribution unless the contents of this directory satisfy the relevant Debian policies. doc/ SCons documentation. A variety of things here, in various stages of (in)completeness. gentoo/ Stuff to generate files for Gentoo Linux. HOWTO/ Documentation of SCons administrative procedures (making a change, releasing a new version). Maybe other administrative stuff in the future. LICENSE A copy of the copyright and terms under which SCons is distributed (the Open Source Initiative-approved MIT license). LICENSE-local A copy of the copyright and terms under which SCons is distributed for inclusion in the scons-local-{version} packages. This is the same as LICENSE with a preamble that specifies the licensing terms are for SCons itself, not any other package that includes SCons. QMTest/ The Python modules we use for testing, some generic modules originating elsewhere and some specific to SCons. README.rst What you're looking at right now. README-local A README file for inclusion in the scons-local-{version} packages. Similar to this file, but stripped down and modified for people looking at including SCons in their shipped software. rpm/ The .spec file for building our RPM packages. runtest.py Script for running SCons tests. By default, this will run a test against the code in the local src/ tree, so you don't have to do a build before testing your changes. SConstruct The file describing to SCons how to build the SCons distribution. (It has been pointed out that it's hard to find the SCons API in this SConstruct file, and that it looks a lot more like a pure Python script than a build configuration file. That's mainly because all of the magick we have to perform to deal with all of the different packaging formats requires a lot of pure Python manipulation. In other words, don't look at this file for an example of how easy it is to use SCons to build "normal" software.) src/ Where the actual source code is kept, of course. test/ End-to-end tests of the SCons utility itself. These are separate from the individual module unit tests, which live side-by-side with the modules under src/. Documentation ============= See the src/RELEASE.txt file for notes about this specific release, including known problems. See the src/CHANGES.txt file for a list of changes since the previous release. The doc/man/scons.1 man page is included in this package, and contains a section of small examples for getting started using SCons. Additional documentation for SCons is available at: http://www.scons.org/documentation Licensing ========= SCons is distributed under the MIT license, a full copy of which is available in the LICENSE file. Reporting Bugs ============== Please report bugs by following the detailed instructions on our Bug Submission page: http://scons.tigris.org/bug-submission.html You can also send mail to the SCons developers' mailing list: scons-dev@scons.org But even if you send email to the mailing list please make sure that you ALSO submit a bug report to the project page bug tracker, because bug reports in email often get overlooked in the general flood of messages. Mailing Lists ============= An active mailing list for developers of SCons is available. You may send questions or comments to the list at: scons-dev@scons.org You may subscribe to the developer's mailing list using form on this page: http://two.pairlist.net/mailman/listinfo/scons-dev Subscription to the developer's mailing list is by approval. In practice, no one is refused list membership, but we reserve the right to limit membership in the future and/or weed out lurkers. There is also a low-volume mailing list available for announcements about SCons. Subscribe by sending email to: announce-subscribe@scons.tigris.org There are other mailing lists available for SCons users, for notification of SCons code changes, and for notification of updated bug reports and project documents. Please see our mailing lists page for details. Donations ========= If you find SCons helpful, please consider making a donation (of cash, software, or hardware) to support continued work on the project. Information is available at: http://www.scons.org/donate.html For More Information ==================== Check the SCons web site at: http://www.scons.org/ Author Info =========== SCons was originally written by Steven Knight, knight at baldmt dot com. Since around 2010 it has been maintained by the SCons development team, co-managed by Bill Deegan and Gary Oberbrunner, with many contributors, including but not at all limited to: - Chad Austin - Dirk Baechle - Charles Crain - William Deegan - Steve Leblanc - Rob Managan - Greg Noel - Gary Oberbrunner - Anthony Roach - Greg Spencer - Tom Tanner - Anatoly Techtonik - Christoph Wiedemann - Russel Winder \... and many others. Copyright (c) 2001 - 2017 The SCons Foundation