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author | Sam Lantinga <slouken@libsdl.org> | 2012-01-19 00:27:07 -0500 |
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committer | Sam Lantinga <slouken@libsdl.org> | 2012-01-19 00:27:07 -0500 |
commit | 828aa39e40da3a20948d738fe9e69572dd5688a8 (patch) | |
tree | aae4ac4d369345c75b36f4c728c92a261196c73c | |
parent | 45d51daae368467da82ecde7bf36d14865df1f51 (diff) | |
download | sdl-828aa39e40da3a20948d738fe9e69572dd5688a8.tar.gz |
More gyrations trying to get SDL 1.2 to work correctly on all Mac OS X versions.
Lion gets mad if you try to set a fullscreen context linked with the new SDK and using these APIs.
We're going to try to do this smarter in 1.3, but let's just make it work.
-rw-r--r-- | src/video/quartz/SDL_QuartzVideo.m | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video/quartz/SDL_QuartzVideo.m b/src/video/quartz/SDL_QuartzVideo.m index 570191477..fa04e9d10 100644 --- a/src/video/quartz/SDL_QuartzVideo.m +++ b/src/video/quartz/SDL_QuartzVideo.m @@ -840,7 +840,7 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt if ( isLion ) { [ qz_window setLevel:CGShieldingWindowLevel() ]; [ gl_context setView: window_view ]; - [ gl_context setFullScreen ]; + //[ gl_context setFullScreen ]; [ gl_context update ]; } @@ -903,6 +903,7 @@ static SDL_Surface* QZ_SetVideoFullScreen (_THIS, SDL_Surface *current, int widt if (isLion) { [ qz_window setHasShadow:NO]; [ qz_window setOpaque:YES]; + [ qz_window makeKeyAndOrderFront:nil ]; } /* !!! FIXME: keep an eye on this. |