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* Replaced unions with calls to SDL_SwapFloat...Ryan C. Gordon2006-09-012-87/+32
* Fixed S32 audio mixing, but I'm a bit nervous about the use of 64-bitRyan C. Gordon2006-09-011-6/+6
* Continuing my quest to replace all the bitwise operations on SDL_AudioFormatsRyan C. Gordon2006-09-011-1/+1
* Fixed broken audio conversions between float and unsigned datatypes.Ryan C. Gordon2006-09-012-38/+32
* Whoops, wrong tokens for int32 support in ALSA driver (specified unsignedRyan C. Gordon2006-09-011-2/+2
* ALSA was testing if (format) was set to zero as an error condition, butRyan C. Gordon2006-09-011-2/+3
* int32 support for windib and windx5 audio backends.Ryan C. Gordon2006-09-012-2/+13
* QNX6 support for int32/float32 (isn't this just ALSA?!)Ryan C. Gordon2006-09-011-0/+16
* Updated Tru64 audio to support int32.Ryan C. Gordon2006-09-011-1/+7
* MiNT audio driver cleanups for clamping types and channels to supportedRyan C. Gordon2006-09-015-70/+138
* Mac OS 9 support for int32/float32.Ryan C. Gordon2006-09-011-1/+13
* Mac OS X audio backend now supports int32/float32.Ryan C. Gordon2006-09-011-16/+47
* Cleaned up IRIX audio driver, added float32 support and fallbacks whenRyan C. Gordon2006-09-011-50/+80
* Actually, my silly logic bug was actually correct. :/Ryan C. Gordon2006-08-313-6/+15
* Let SDL convert to valid Dreamcast audio formats instead of failing if theRyan C. Gordon2006-08-311-8/+21
* Let OS/2 DART backend use SDL converters at a higher level (would fail ifRyan C. Gordon2006-08-311-14/+29
* Fixed silly logic thing.Ryan C. Gordon2006-08-312-17/+4
* Added int32 and float32 support (and some others!) to BeOS audio backend.Ryan C. Gordon2006-08-311-24/+65
* Added int32 support to Amiga audio driver and cleaned up some other detailsRyan C. Gordon2006-08-311-33/+46
* ALSA backend can handle int32 and float32 data directly.Ryan C. Gordon2006-08-311-0/+12
* Added int32 adn float32 support to SDL_LoadWAV_RW().Ryan C. Gordon2006-08-312-16/+34
* Reordered the favored audio format list a little.Ryan C. Gordon2006-08-311-8/+8
* Take advantage of the existing SDL blitters for normal copy blits.Sam Lantinga2006-08-295-270/+28
* Clear the second texture stage explicitlySam Lantinga2006-08-281-0/+5
* The dummy renderer can task advantage of the MASK optimization too, though pe...Sam Lantinga2006-08-281-3/+3
* Optimized the copy blitters a little bitSam Lantinga2006-08-284-250/+760
* Figured out how texture stages work, thanks to this:Sam Lantinga2006-08-281-0/+15
* Implemented color modulation in the D3D renderer.Sam Lantinga2006-08-281-6/+14
* Cleanup for the last checkinSam Lantinga2006-08-282-3/+3
* Added source color and alpha modulation support.Sam Lantinga2006-08-2825-291/+6941
* Added SDL_SwapFloat* function/macros. Reference Bugzilla #293.Ryan C. Gordon2006-08-241-0/+14
* Forgot to check in updated SDL_audio.h ...Ryan C. Gordon2006-08-241-18/+17
* First shot at new audio data types (int32 and float32).Ryan C. Gordon2006-08-2416-693/+3465
* The GGI driver hasn't been maintained in 8 years. It's probably safe to remo...Sam Lantinga2006-08-1012-984/+0
* Missed a Qtopia change.Sam Lantinga2006-08-101-1/+1
* MacOS Classic is no longer supported.Sam Lantinga2006-08-101-63/+0
* MacOS Classic is no longer supported.Sam Lantinga2006-08-1047-6961/+4
* David Hedbor is no longer maintaining the Qtopia code.Sam Lantinga2006-08-1018-2051/+0
* Whoops, remove debug codeSam Lantinga2006-08-071-1/+0
* Added resize support for GDI and Direct3D renderersSam Lantinga2006-08-073-9/+108
* Added paletted OpenGL texture support.Sam Lantinga2006-08-062-4/+88
* Fixed fullscreen modes with Cocoa video driver.Sam Lantinga2006-08-063-8/+59
* Fixed bug recreating OpenGL textures on window resizeSam Lantinga2006-08-061-18/+29
* Added window resize support for the software rendererSam Lantinga2006-08-061-0/+18
* Allow the render context to do necessary work when the video mode changes.Sam Lantinga2006-08-067-23/+96
* Clarified the difference between render drivers and render contextsSam Lantinga2006-08-065-45/+60
* Updated header documentationSam Lantinga2006-08-051-5/+5
* In general, fill in pointers to structures, rather than return them.Sam Lantinga2006-08-058-84/+110
* Removed old functionSam Lantinga2006-08-051-14/+5
* SDL constants are all uppercase.Sam Lantinga2006-08-0516-480/+485