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* Static analysis fix: dereference of a NULL pointer.Ryan C. Gordon2014-03-201-3/+1
* Static analysis fix: let clang know _this->displays isn't NULL.Ryan C. Gordon2014-03-201-0/+1
* Static analysis fix: division by zero.Ryan C. Gordon2014-03-202-2/+9
* Static analysis fix: uninitialized variables.Ryan C. Gordon2014-03-201-4/+4
* Static analysis fix: Fixed leaking Objective-C object.Ryan C. Gordon2014-03-201-1/+3
* Static analysis fix: bad release.Ryan C. Gordon2014-03-191-1/+1
* Fix visualstudio build break introduced by changeset 8645Andreas Schiffler2014-03-191-1/+1
* Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add H...Andreas Schiffler2014-03-199-5/+351
* Minor comment cleanups in checker-buildbot.shRyan C. Gordon2014-03-191-3/+11
* Static analysis fix: division by zero.Ryan C. Gordon2014-03-191-1/+6
* Static analysis fix: Value stored to '[bcd]' is never read.Ryan C. Gordon2014-03-191-3/+5
* Static analysis fix: "Value stored to 'p' is never read"Ryan C. Gordon2014-03-191-4/+2
* Don't overwrite SDL_dynapi.h in checker-buildbot.sh.Ryan C. Gordon2014-03-192-7/+2
* Make checker-buildbot.sh work just about anywhere Clang is installed.Ryan C. Gordon2014-03-191-4/+10
* Reenable static builds for now with static analysis.Ryan C. Gordon2014-03-191-1/+1
* Buildbot static analysis script: use configure script instead of cmake.Ryan C. Gordon2014-03-191-1/+2
* Just build shared libraries for static analysis.Ryan C. Gordon2014-03-191-1/+1
* Added a script to let buildslaves run Clang static analysis.Ryan C. Gordon2014-03-191-0/+85
* Fixed SDL_HapticNewEffect() failing on various DirectInput devices.Ryan C. Gordon2014-03-181-1/+18
* Fixed PS4 game controller config on Windows.Ryan C. Gordon2014-03-181-1/+1
* Whitespace fix.Ryan C. Gordon2014-03-181-1/+1
* controllermap: Don't treat SDL_HAT_CENTERED as a valid input.Ryan C. Gordon2014-03-181-0/+3
* Fixed a build error in SDL_platform.h when using Code Blocks and MinGWDavid Ludwig2014-03-181-2/+2
* Fixed SDL_HapticOpenFromJoystick() with DirectInput devices.Ryan C. Gordon2014-03-172-30/+39
* Added tag release-2.0.3 for changeset 704a0bfecf75Sam Lantinga2014-03-150-0/+0
* Fixed iOS buildrelease-2.0.3Sam Lantinga2014-03-152-2/+2
* Added tag release-2.0.3 for changeset f285b9487756Sam Lantinga2014-03-150-0/+0
* Added a patch note for 2.0.3Sam Lantinga2014-03-151-0/+3
* Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR ...Sam Lantinga2014-03-151-0/+3
* Only show the window if it's supposed to be shown.Sam Lantinga2014-03-151-1/+4
* Mac: Make sure window is still showing when we exit a fullscreen space.Ryan C. Gordon2014-03-151-0/+2
* Fixed broken rotation detection routines on WinRTDavid Ludwig2014-03-156-18/+56
* Fixed a crash on Windows Phone 8 that occurred after rotating a deviceDavid Ludwig2014-03-151-11/+6
* Fixed a build error when including WinRT's SDLmain file directly in an appDavid Ludwig2014-03-151-1/+0
* Fixed Mac OS X window level when leaving fullscreen modeSam Lantinga2014-03-141-0/+2
* Added a missing file related to WinRT power management/reporting.David Ludwig2014-03-141-0/+44
* Added missing copyright noticesSam Lantinga2014-03-1323-35/+359
* Fixed the copyright date on files contributed by David LudwigSam Lantinga2014-03-1322-22/+22
* Windows XP toolchain fix from Bruce Dawson:Sam Lantinga2014-03-121-1/+2
* Fixed line endings (CRLF to LF) in WinRT source codeDavid Ludwig2014-03-121-160/+160
* Merged various WinRT build fixesDavid Ludwig2014-03-1214-221/+212
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| * Updated framework version to match dylib version.Sam Lantinga2014-03-121-4/+4
| * Fixed compiling Windows RT code on Visual Studio 2013Sam Lantinga2014-03-1211-43/+39
* | Fixed various build and runtime errors when using WinRT with VS2012.David Ludwig2014-03-1211-30/+125
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* Fixed compiler errors in the D3D11 renderer when building for WinRTDavid Ludwig2014-03-115-93/+192
* Made VS2012 build the D3D11 rendererDavid Ludwig2014-03-101-105/+173
* Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release.Ryan C. Gordon2014-03-113-8/+8
* Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test ha...Andreas Schiffler2014-03-113-11/+119
* Fixed Mac OS X OpenGL context creation to match other backends, where we only...Sam Lantinga2014-03-102-44/+38
* Fixed binary compatibility with the new Windows RT supportSam Lantinga2014-03-101-1/+1