index
:
delta/sdl.git
SDL-1.2
SDL-1.2-olpc
SDL-1.3
SDL-ryan-batching-renderer
SDL-ryan-multiple-audio-device
apk
baserock/morph
experimental
gsoc2008_audio_resampling
gsoc2008_force_feedback
gsoc2008_iphone
gsoc2008_manymouse
gsoc2008_nds
gsoc2009_IME
gsoc2009_ps3
gsoc2009_unit_tests
iOS-improvements
master
hg.libsdl.org: SDL
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
Add checks for maximun scaling size (see bug #5510)
Sylvain Becker
2021-01-29
2
-0
/
+10
*
Make sure we don't create a game controller mapping for HID devices that aren...
Sam Lantinga
2021-01-28
1
-1
/
+7
*
Note that the Logitech G29 (PS4) is a racing wheel
Sam Lantinga
2021-01-28
3
-1
/
+2
*
SDL_config_os2.h: remove some duplicated lines.
Ozkan Sezer
2021-01-29
1
-4
/
+0
*
config.guess and config.sub updates from mainstream
Ozkan Sezer
2021-01-28
3
-9
/
+13
*
Fixed bug 5510 - simplify the scaling functions blit auto (generated file)
Sylvain Becker
2021-01-28
1
-1080
/
+432
*
Fixed bug 5510 - simplify the scaling functions
Sylvain Becker
2021-01-28
2
-31
/
+11
*
SDL_stretch: remove un-used vars, same notation as blit functions
Sylvain Becker
2021-01-28
1
-69
/
+66
*
Fixed compiler warnings
Sam Lantinga
2021-01-27
1
-2
/
+1
*
Fixed build warning
Sam Lantinga
2021-01-27
1
-0
/
+3
*
Fixed PS4 controllers over Bluetooth on Windows 7
Sam Lantinga
2021-01-27
1
-38
/
+57
*
Added WIN_IsWindows8OrGreater() for internal use
Sam Lantinga
2021-01-27
3
-0
/
+15
*
X11: Ungrab the keyboard when the mouse leaves the window
Cameron Gutman
2021-01-27
1
-0
/
+10
*
SDL_LowerSoftStretchLinear: assign result from scale_mat() to ret.
Ozkan Sezer
2021-01-28
1
-5
/
+5
*
Fixed bug 3816 - asm code in video/SDL_stretch.c
Sam Lantinga
2021-01-27
1
-290
/
+136
*
Added explicit case from Uint8 to int before subtracting offset
Sam Lantinga
2021-01-27
1
-1
/
+1
*
Fixed compile warning
Sam Lantinga
2021-01-27
1
-1
/
+1
*
The Sharkoon Skiller SGH2 headset hangs in DirectInput enumeration, so avoid ...
Sam Lantinga
2021-01-27
1
-0
/
+1
*
Fixed bug 3816 - asm code in video/SDL_stretch.c
Sam Lantinga
2021-01-27
1
-24
/
+38
*
Fixed building with mingw64
Sam Lantinga
2021-01-27
1
-0
/
+4
*
SDL_Update{YUV,NV}Texture: also intersect rect with texture dimension
Sylvain Becker
2021-01-27
1
-20
/
+20
*
SDL_UpdateTexture: intersect update rect with texture dimension
Sylvain Becker
2021-01-27
1
-12
/
+13
*
SDL_SoftStretch: disable asm path if mprotect isn't available (see bug #3816)
Sylvain Becker
2021-01-27
1
-0
/
+4
*
Expose separate keyboard and mouse grab support
Cameron Gutman
2021-01-26
12
-83
/
+366
*
SDL_SoftStretch: re-enable USE_ASM_STRETCH path for gcc >= 4.6
Sylvain Becker
2021-01-26
1
-2
/
+8
*
DirectFB: Split input grab handling into keyboard and mouse parts
Cameron Gutman
2021-01-26
6
-36
/
+34
*
Fixed bug 5497 - SDL_COMPOSE_ERROR is wrong
Sam Lantinga
2021-01-25
1
-1
/
+1
*
Fixed bug 5481 - iOS-specific main sources not used for CMake build.
Sam Lantinga
2021-01-25
1
-0
/
+1
*
Fixed bug 5493 - Hint to let the user opt out of having Switch controllers' H...
Sam Lantinga
2021-01-25
2
-1
/
+14
*
Removed non-functional window grab implementations
Sam Lantinga
2021-01-25
8
-27
/
+0
*
Rename SetWindowGrab() to SetWindowMouseGrab()
Cameron Gutman
2021-01-25
29
-36
/
+36
*
wayland: cancel key repeat when keyboard focus is lost
Cameron Gutman
2021-01-24
1
-0
/
+6
*
Fix grabbing Alt+Tab and Alt+Esc on Windows 7
Cameron Gutman
2021-01-25
1
-0
/
+9
*
Refactor keyboard grab to be managed by the video core
Cameron Gutman
2021-01-23
11
-24
/
+55
*
GLES2 SDL_Renderer: remove old ZUNE_HD defines and simplify shader cache
Sylvain Becker
2021-01-25
4
-511
/
+128
*
better check for clock_gettime_nsec_np() -- cf. bug #5467.
Ozkan Sezer
2021-01-25
5
-4
/
+91
*
CMakeLists.txt: fix check_symbol_exists() for clock_gettime_nsec_np
Ozkan Sezer
2021-01-24
1
-1
/
+1
*
minor clean-up in SDL_os2audio.c
Ozkan Sezer
2021-01-24
1
-14
/
+14
*
fix build failure due to -Werror=declaration-after-statement (bug #5500)
Brandon DeRosier
2021-01-24
1
-2
/
+3
*
[KMS/DRM] Bugfix for #5489: Non-FULLSCREEN windows incorrecty use videomode c...
Manuel Alfayate Corchete
2021-01-23
2
-67
/
+47
*
Implement Wayland_SetWindowResizable
Ethan Lee
2021-01-23
3
-0
/
+12
*
Added Stadia controller source file to Visual Studio and Xcode projects
Sam Lantinga
2021-01-23
3
-0
/
+22
*
waylandtouch: Don't export interface structs
Simon McVittie
2021-01-23
1
-4
/
+4
*
Minor cleanup
Sam Lantinga
2021-01-23
5
-56
/
+18
*
Fixed bug 5466 - Add haptic support for Stadia Controller
Sam Lantinga
2021-01-23
6
-5
/
+365
*
Fixed bug 5467 - SDL sys timer Mac OS update proposal
Sam Lantinga
2021-01-23
6
-7
/
+28
*
Hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS added so we can recognise a Joy-Con as...
JibbSmart
2021-01-18
6
-6
/
+70
*
Implement support for inhibiting the screensaver on Wayland
Cameron Gutman
2021-01-20
5
-0
/
+151
*
Fix continuous scrolling speed on Wayland
Cameron Gutman
2021-01-22
1
-1
/
+17
*
Implement keyboard grab support for Windows
Cameron Gutman
2021-01-22
4
-0
/
+93
[prev]
[next]