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* Turned on OmitDefaultLibName for SDL, SDLmain and SDLtestSam Lantinga2014-07-2712-168/+216
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* Split the XInput and DirectInput code so Windows RT can use the existing ↵Sam Lantinga2014-07-034-35/+254
| | | | XInput support.
* Added names for some theme related windows messagesSam Lantinga2014-06-231-164/+164
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* Fixed Visual Studio 2008 projectsSam Lantinga2014-06-1522-2556/+2919
| | | | | | | | Added missing files to SDL2 project Added missing Visual Studio 2008 tests to the solution Added output paths which match the 2010+ projects Added SDL project references instead of old style project dependencies Removed post-build copy step and added data files to projects
* Visual Studio 2013 Express Edition can load the standard solution, so we ↵Sam Lantinga2014-06-082-475/+0
| | | | don't need special Express Edition solutions.
* Updated projects for Visual Studio 2010, 2012 and 2013Sam Lantinga2014-06-0769-7481/+6612
| | | | | | | | * Test programs use project references instead of hard-coding SDL library dependencies * Test data files are copied only when needed. * Copying SDL2.dll is no longer necessary * Fixed /SAFESEH warning * Fixed attempted rebuild of SDL every time a test program is run
* Added testrumble to the Visual Studio 2013 solutionSam Lantinga2014-03-296-8/+936
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* Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add ↵Andreas Schiffler2014-03-194-0/+7
| | | | Hints testsuite
* Fixed D3D9 initialization on Windows 8, which doesn't have D3DXSam Lantinga2014-03-104-44/+58
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* testoverlay2 depends on SDL2, SDL2main, and SDL2testSam Lantinga2014-03-101-0/+5
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* Added testoverlay2 to the Visual Studio 2013 solutionSam Lantinga2014-03-102-5/+16
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* Converted David Ludwig's D3D11 renderer to C and optimized it.Sam Lantinga2014-03-104-1/+8
| | | | | The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS) This will need tweaking to fix the Windows RT build.
* Visual Studio 2013 project updatesSam Lantinga2014-03-092-482/+483
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* Fixes #2408, VS2013: several projects of release build are not builtGabriel Jacobo2014-02-201-9/+19
| | | | Patch by Hiroyuki Iwatsuki
* Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki)Gabriel Jacobo2014-02-191-0/+5
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* Implemented the Dynamic API magic.Ryan C. Gordon2013-12-094-0/+28
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* OpenGL ES support for WindowsGabriel Jacobo2013-11-229-472/+1452
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* Fixed bug 2232 - Version Mismatch in VS2013 Solution FileSam Lantinga2013-11-165-11/+6
| | | | | | Joe LeVeque Line 3 of SDL_VS2013.sln file reads "# Visual Studio 2012" instead of "# Visual Studio 2013" which causes Windows to associate the file with Visual Studio 2012, if installed, instead of Visual Studio 2013.
* Fixed visualtest build on VS2012Apoorv Upreti2013-11-141-0/+5
| | | | SDL2, SDL2main and SDL2test had to be added as dependencies to the testquit project to get it to build properly.
* Added project files for Visual Studio 2013Sam Lantinga2013-11-1021-0/+5093
| | | | Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL)
* Added Apoorv Upreti's GSoC2013 work: visual test suite.Ryan C. Gordon2013-11-103-0/+571
| | | | See visualtest/README.txt for details.
* Fixed project conflict during commitSam Lantinga2013-10-141-465/+678
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* Adding static lib to SDL builds on Windows.Sam Lantinga2013-10-141-255/+417
| | | | CR: SamL
* Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.Ryan C. Gordon2013-08-203-1/+13
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* Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS ↵Andreas Schiffler2013-08-142-9/+17
| | | | solution: copy missing dependency
* SDL_*Parachute() are no-ops, remove them.Ryan C. Gordon2013-08-073-12/+0
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* Fix building the tests with Visual Studio 2012 (thanks Isaac!)Sam Lantinga2013-08-073-8/+8
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* Finished updating testoverlay2 for the new API and added it to the Visual ↵Sam Lantinga2013-07-233-469/+485
| | | | Studio 2010 projects
* Fix bug 1494: add missing test projects to VS2010/VS2010 solutionAndreas Schiffler2013-07-2210-375/+1334
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* Implemented an API for thread-local storage: SDL_TLSCreate(), SDL_TLSSet(), ↵Sam Lantinga2013-07-103-2/+8
| | | | SDL_TLSGet()
* Backout hg changset 898992405fa7; lots of things still use SDL_types.h. :/Ryan C. Gordon2013-07-093-0/+6
| | | | Will remove this again at some point in the future, though.
* Removed deprecated SDL_types.h header.Ryan C. Gordon2013-07-083-6/+0
| | | | Fixes Bugzilla #1945.
* Added testgamecontroller to the Visual Studio 2012 solution.Sam Lantinga2013-06-282-0/+247
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* Add VS Express Edition sln files (drop the unsupported solution folders for ↵Andreas Schiffler2013-06-232-0/+387
| | | | tests); update VisualC documentation
* Removed obsolete NoStdio configurations.Sam Lantinga2013-06-051-55/+0
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* Added testautomation to the Visual Studio 2008 project.Sam Lantinga2013-06-052-0/+294
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* Add missing VS2012 test projects; update VS2010 and VS2012 solutions; update ↵Andreas Schiffler2013-06-038-158/+1057
| | | | keybord suite for VS compiler warnings
* Remove deprecated/deleted VS test projectsAndreas Schiffler2013-06-0320-4373/+0
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* Fix bug 1492: Visual Studio builds sdl.lib and sdl.dll for version 2.0 ↵Andreas Schiffler2013-05-3015-74/+74
| | | | (contributed by Jan Reitz); update SDL_bool handling in test_common to fix VS compiler warnings
* Fixed Windows buildSam Lantinga2013-05-242-14/+16
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* Deprecate test/automated and test/test-automation (replaced by ↵Andreas Schiffler2013-05-183-645/+0
| | | | test/testautomation*.*)
* Disable C++ exceptions, use debug format that includes debug information in ↵Sam Lantinga2013-05-069-361/+407
| | | | the static libraries, and standardize on Program Database / Program Database with edit and continue for the DLL debug format.
* Add pixels test suite; add a test to pixel suite; minor updates to test code ↵Andreas Schiffler2013-05-012-2/+4
| | | | to make VisualStudio happy
* Reformat SDL_VS2010.sln so WindowsExplorer VS type detection works againAndreas Schiffler2013-03-131-197/+160
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* Fied bug 1719 - Remove unnecessary PrecompiledHeaderOutputFile.Sam Lantinga2013-03-034-7/+1
| | | | | Hiroyuki Iwatsuki Patch for removing unnecessary PrecompiledHeaderOutputFile.
* Generate debug info for all configurations on all platformsSam Lantinga2013-02-273-1780/+487
| | | | | | | Turned off C++ exception handling for all configurations and all platforms Turned on comdat folding and optimized references for all optimized builds CR: Bruce Dawson
* Removed SDL_input.h from various projectsSam Lantinga2013-02-193-11/+1
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* New SDL_MSBIndex, updated VS projects, cleanup gamecontroller.J?rgen P. Tjern?2013-02-1332-5549/+6926
| | | | | | - Updated Visual Studio 2010 project with SDL 2.0 library names - Don't use a 256 byte LUT, but rather <32 bytes of data on the stack. - Cleanups in SDL_gamecontroller.h
* Fix linker error for Win32 tests.J?rgen P. Tjern?2013-02-122-2/+4
| | | | This adds the new testautomation_main.c to the VisualC projects.
* Don't clobber refcounting in SDL_Init.J?rgen P. Tjern?2013-02-123-1/+7
| | | | | | | | | | | - Fixes bug 1712 by not overwriting SDL_SubsystemRefCount in SDL_Init. - Removes the SDL_initialized variable, and makes SDL_SubsystemRefCount the canonical source of truth for whether or not a subsystem has been initialized. - Refactors SDL_InitSubSystem and SDL_QuitSubSystem to use helper functions to manage refcount. - Adds automated tests for SDL_Init/Quit*. - Adds SDL_bits.h which contains SDL_MostSignificantBitIndex.