summaryrefslogtreecommitdiff
path: root/src/video/SDL_renderer_sw.c
blob: 6dbf24fc17420977460ba5e0e18167194d5bb3a3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_yuv_sw_c.h"


/* SDL surface based renderer implementation */

static SDL_Renderer *SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags);
static int SDL_SW_CreateTexture(SDL_Renderer * renderer,
                                SDL_Texture * texture);
static int SDL_SW_QueryTexturePixels(SDL_Renderer * renderer,
                                     SDL_Texture * texture, void **pixels,
                                     int *pitch);
static int SDL_SW_SetTexturePalette(SDL_Renderer * renderer,
                                    SDL_Texture * texture,
                                    const SDL_Color * colors, int firstcolor,
                                    int ncolors);
static int SDL_SW_GetTexturePalette(SDL_Renderer * renderer,
                                    SDL_Texture * texture, SDL_Color * colors,
                                    int firstcolor, int ncolors);
static int SDL_SW_UpdateTexture(SDL_Renderer * renderer,
                                SDL_Texture * texture, const SDL_Rect * rect,
                                const void *pixels, int pitch);
static int SDL_SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                              const SDL_Rect * rect, int markDirty,
                              void **pixels, int *pitch);
static void SDL_SW_UnlockTexture(SDL_Renderer * renderer,
                                 SDL_Texture * texture);
static void SDL_SW_DirtyTexture(SDL_Renderer * renderer,
                                SDL_Texture * texture, int numrects,
                                const SDL_Rect * rects);
static void SDL_SW_SelectRenderTexture(SDL_Renderer * renderer,
                                       SDL_Texture * texture);
static int SDL_SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
                             Uint32 color);
static int SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
                             const SDL_Rect * srcrect,
                             const SDL_Rect * dstrect, int blendMode,
                             int scaleMode);
static int SDL_SW_RenderReadPixels(SDL_Renderer * renderer,
                                   const SDL_Rect * rect, void *pixels,
                                   int pitch);
static int SDL_SW_RenderWritePixels(SDL_Renderer * renderer,
                                    const SDL_Rect * rect, const void *pixels,
                                    int pitch);
static void SDL_SW_RenderPresent(SDL_Renderer * renderer);
static void SDL_SW_DestroyTexture(SDL_Renderer * renderer,
                                  SDL_Texture * texture);
static void SDL_SW_DestroyRenderer(SDL_Renderer * renderer);


SDL_RenderDriver SDL_SW_RenderDriver = {
    SDL_SW_CreateRenderer,
    {
     "software",
     (SDL_Renderer_PresentDiscard |
      SDL_Renderer_PresentCopy |
      SDL_Renderer_PresentFlip2 |
      SDL_Renderer_PresentFlip3 | SDL_Renderer_RenderTarget),
     (SDL_TextureBlendMode_None |
      SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend),
     (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
     11,
     {
      SDL_PixelFormat_Index8,
      SDL_PixelFormat_RGB555,
      SDL_PixelFormat_RGB565,
      SDL_PixelFormat_RGB888,
      SDL_PixelFormat_BGR888,
      SDL_PixelFormat_ARGB8888,
      SDL_PixelFormat_RGBA8888,
      SDL_PixelFormat_ABGR8888,
      SDL_PixelFormat_BGRA8888,
      SDL_PixelFormat_YUY2,
      SDL_PixelFormat_UYVY},
     32768,
     32768}
};

typedef struct
{
    int current_screen;
    SDL_Surface *screens[3];
    SDL_Surface *target;
    SDL_Renderer *renderer;
} SDL_SW_RenderData;

SDL_Renderer *
SDL_SW_CreateRenderer(SDL_Window * window, Uint32 flags)
{
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    SDL_DisplayMode *displayMode = &display->current_mode;
    SDL_Renderer *renderer;
    SDL_SW_RenderData *data;
    int i, n;
    int bpp;
    Uint32 Rmask, Gmask, Bmask, Amask;

    if (!SDL_PixelFormatEnumToMasks
        (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
        SDL_SetError("Unknown display format");
        return NULL;
    }

    renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
    if (!renderer) {
        SDL_OutOfMemory();
        return NULL;
    }
    SDL_zerop(renderer);

    data = (SDL_SW_RenderData *) SDL_malloc(sizeof(*data));
    if (!data) {
        SDL_SW_DestroyRenderer(renderer);
        SDL_OutOfMemory();
        return NULL;
    }
    SDL_zerop(data);

    renderer->CreateTexture = SDL_SW_CreateTexture;
    renderer->QueryTexturePixels = SDL_SW_QueryTexturePixels;
    renderer->SetTexturePalette = SDL_SW_SetTexturePalette;
    renderer->GetTexturePalette = SDL_SW_GetTexturePalette;
    renderer->UpdateTexture = SDL_SW_UpdateTexture;
    renderer->LockTexture = SDL_SW_LockTexture;
    renderer->UnlockTexture = SDL_SW_UnlockTexture;
    renderer->DirtyTexture = SDL_SW_DirtyTexture;
    renderer->SelectRenderTexture = SDL_SW_SelectRenderTexture;
    renderer->RenderFill = SDL_SW_RenderFill;
    renderer->RenderCopy = SDL_SW_RenderCopy;
    renderer->RenderReadPixels = SDL_SW_RenderReadPixels;
    renderer->RenderWritePixels = SDL_SW_RenderWritePixels;
    renderer->RenderPresent = SDL_SW_RenderPresent;
    renderer->DestroyTexture = SDL_SW_DestroyTexture;
    renderer->DestroyRenderer = SDL_SW_DestroyRenderer;
    renderer->info = SDL_SW_RenderDriver.info;
    renderer->window = window->id;
    renderer->driverdata = data;

    renderer->info.flags = SDL_Renderer_RenderTarget;

    if (flags & SDL_Renderer_PresentFlip2) {
        renderer->info.flags |= SDL_Renderer_PresentFlip2;
        n = 2;
    } else if (flags & SDL_Renderer_PresentFlip3) {
        renderer->info.flags |= SDL_Renderer_PresentFlip3;
        n = 3;
    } else {
        renderer->info.flags |= SDL_Renderer_PresentCopy;
        n = 1;
    }
    for (i = 0; i < n; ++i) {
        data->screens[i] =
            SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask,
                                 Bmask, Amask);
        if (!data->screens[i]) {
            SDL_SW_DestroyRenderer(renderer);
            return NULL;
        }
        SDL_SetSurfacePalette(data->screens[i], display->palette);
    }
    data->current_screen = 0;
    data->target = data->screens[0];

    /* Find a render driver that we can use to display data */
    for (i = 0; i < display->num_render_drivers; ++i) {
        SDL_RenderDriver *driver = &display->render_drivers[i];
        if (driver->info.name != SDL_SW_RenderDriver.info.name) {
            data->renderer =
                driver->CreateRenderer(window, SDL_Renderer_PresentDiscard);
            if (data->renderer) {
                break;
            }
        }
    }
    if (i == display->num_render_drivers) {
        SDL_SW_DestroyRenderer(renderer);
        SDL_SetError("Couldn't find display render driver");
        return NULL;
    }
    return renderer;
}

static int
SDL_SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        if (texture->access == SDL_TextureAccess_Render) {
            SDL_SetError("Rendering to YUV format textures is not supported");
            return -1;
        }
        texture->driverdata = SDL_SW_CreateYUVTexture(texture);
    } else {
        int bpp;
        Uint32 Rmask, Gmask, Bmask, Amask;

        if (!SDL_PixelFormatEnumToMasks
            (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
            SDL_SetError("Unknown texture format");
            return -1;
        }

        texture->driverdata =
            SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
                                 Bmask, Amask);
    }

    if (!texture->driverdata) {
        return -1;
    }
    return 0;
}

static int
SDL_SW_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
                          void **pixels, int *pitch)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) texture->
                                            driverdata, pixels, pitch);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        *pixels = surface->pixels;
        *pitch = surface->pitch;
        return 0;
    }
}

static int
SDL_SW_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
                         const SDL_Color * colors, int firstcolor,
                         int ncolors)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        SDL_SetError("YUV textures don't have a palette");
        return -1;
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        return SDL_SetPaletteColors(surface->format->palette, colors,
                                    firstcolor, ncolors);
    }
}

static int
SDL_SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
                         SDL_Color * colors, int firstcolor, int ncolors)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        SDL_SetError("YUV textures don't have a palette");
        return -1;
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        SDL_memcpy(colors, &surface->format->palette->colors[firstcolor],
                   ncolors * sizeof(*colors));
        return 0;
    }
}

static int
SDL_SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                     const SDL_Rect * rect, const void *pixels, int pitch)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) texture->
                                       driverdata, rect, pixels, pitch);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
        Uint8 *src, *dst;
        int row;
        size_t length;

        src = (Uint8 *) pixels;
        dst =
            (Uint8 *) surface->pixels + rect->y * surface->pitch +
            rect->x * surface->format->BytesPerPixel;
        length = rect->w * surface->format->BytesPerPixel;
        for (row = 0; row < rect->h; ++row) {
            SDL_memcpy(dst, src, length);
            src += pitch;
            dst += surface->pitch;
        }
        return 0;
    }
}

static int
SDL_SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                   const SDL_Rect * rect, int markDirty, void **pixels,
                   int *pitch)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture->
                                     driverdata, rect, markDirty, pixels,
                                     pitch);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        *pixels =
            (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
                      rect->x * surface->format->BytesPerPixel);
        *pitch = surface->pitch;
        return 0;
    }
}

static void
SDL_SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
    }
}

static void
SDL_SW_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                    int numrects, const SDL_Rect * rects)
{
}

static void
SDL_SW_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;

    if (texture) {
        data->target = (SDL_Surface *) texture->driverdata;
    } else {
        data->target = data->screens[data->current_screen];
    }
}

static int
SDL_SW_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
                  Uint32 color)
{
    SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
    SDL_Rect real_rect = *rect;
    Uint8 r, g, b, a;

    a = (Uint8) ((color >> 24) & 0xFF);
    r = (Uint8) ((color >> 16) & 0xFF);
    g = (Uint8) ((color >> 8) & 0xFF);
    b = (Uint8) (color & 0xFF);
    color = SDL_MapRGBA(data->target->format, r, g, b, a);

    return SDL_FillRect(data->target, &real_rect, color);
}

static int
SDL_SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
                  const SDL_Rect * srcrect, const SDL_Rect * dstrect,
                  int blendMode, int scaleMode)
{
    SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);

    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        SDL_Surface *target = data->target;
        void *pixels =
            (Uint8 *) target->pixels + dstrect->y * target->pitch +
            dstrect->x * target->format->BytesPerPixel;
        return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
                                   srcrect, display->current_mode.format,
                                   dstrect->w, dstrect->h, pixels,
                                   target->pitch);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
        SDL_Rect real_srcrect = *srcrect;
        SDL_Rect real_dstrect = *dstrect;

        if (blendMode &
            (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) {
            SDL_SetAlpha(surface, SDL_SRCALPHA, 0);
        } else {
            SDL_SetAlpha(surface, 0, 0);
        }
        if (scaleMode != SDL_TextureScaleMode_None &&
            (srcrect->w != dstrect->w || srcrect->h != dstrect->h)) {
            return SDL_SoftStretch(surface, &real_srcrect, data->target,
                                   &real_dstrect);
        } else {
            return SDL_LowerBlit(surface, &real_srcrect, data->target,
                                 &real_dstrect);
        }
    }
}

static int
SDL_SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                        void *pixels, int pitch)
{
    SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
    SDL_Surface *surface = data->target;
    Uint8 *src, *dst;
    int row;
    size_t length;

    src =
        (Uint8 *) surface->pixels + rect->y * surface->pitch +
        rect->x * surface->format->BytesPerPixel;
    dst = (Uint8 *) pixels;
    length = rect->w * surface->format->BytesPerPixel;
    for (row = 0; row < rect->h; ++row) {
        SDL_memcpy(dst, src, length);
        src += surface->pitch;
        dst += pitch;
    }
    return 0;
}

static int
SDL_SW_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
                         const void *pixels, int pitch)
{
    SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
    SDL_Surface *surface = data->target;
    Uint8 *src, *dst;
    int row;
    size_t length;

    src = (Uint8 *) pixels;
    dst =
        (Uint8 *) surface->pixels + rect->y * surface->pitch +
        rect->x * surface->format->BytesPerPixel;
    length = rect->w * surface->format->BytesPerPixel;
    for (row = 0; row < rect->h; ++row) {
        SDL_memcpy(dst, src, length);
        src += pitch;
        dst += surface->pitch;
    }
    return 0;
}

static void
SDL_SW_RenderPresent(SDL_Renderer * renderer)
{
    SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
    SDL_Surface *surface = data->screens[data->current_screen];
    SDL_Rect rect;
    int new_screen;

    /* Send the data to the display */
    /* FIXME: implement dirty rect updates */
    rect.x = 0;
    rect.y = 0;
    rect.w = surface->w;
    rect.h = surface->h;
    data->renderer->RenderWritePixels(data->renderer, &rect, surface->pixels,
                                      surface->pitch);
    data->renderer->RenderPresent(data->renderer);

    /* Update the flipping chain, if any */
    if (renderer->info.flags & SDL_Renderer_PresentFlip2) {
        new_screen = (data->current_screen + 1) % 2;
    } else if (renderer->info.flags & SDL_Renderer_PresentFlip3) {
        new_screen = (data->current_screen + 1) % 3;
    } else {
        new_screen = 0;
    }
    if (data->target == data->screens[data->current_screen]) {
        data->target = data->screens[new_screen];
    }
    data->current_screen = new_screen;
}

static void
SDL_SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        SDL_FreeSurface(surface);
    }
}

static void
SDL_SW_DestroyRenderer(SDL_Renderer * renderer)
{
    SDL_SW_RenderData *data = (SDL_SW_RenderData *) renderer->driverdata;
    int i;

    if (data) {
        for (i = 0; i < SDL_arraysize(data->screens); ++i) {
            if (data->screens[i]) {
                SDL_FreeSurface(data->screens[i]);
            }
        }
        SDL_free(data);
    }
    SDL_free(renderer);
}

/* vi: set ts=4 sw=4 expandtab: */