// attributes.cc // Class to manage partition attribute codes. These are binary bit fields, // of which only four are currently (2/2011) documented on Wikipedia, and // two others found from other sources. /* This program is copyright (c) 2009-2013 by Roderick W. Smith. It is distributed under the terms of the GNU GPL version 2, as detailed in the COPYING file. */ #define __STDC_LIMIT_MACROS #define __STDC_CONSTANT_MACROS #include #include #include #include #include "attributes.h" #include "support.h" using namespace std; string Attributes::atNames[NUM_ATR]; int Attributes::numAttrs = 0; //Attributes::staticInit Attributes::staticInitializer; // Default constructor Attributes::Attributes(void) { numAttrs++; if (numAttrs == 1) Setup(); attributes = 0; } // constructor // Alternate constructor Attributes::Attributes(const uint64_t a) { numAttrs++; if (numAttrs == 1) Setup(); attributes = a; } // alternate constructor // Destructor. Attributes::~Attributes(void) { numAttrs--; } // Attributes destructor void Attributes::Setup(void) { ostringstream temp; // Most bits are undefined, so start by giving them an // appropriate name for (int i = 0; i < NUM_ATR; i++) { temp.str(""); temp << "Undefined bit #" << i; Attributes::atNames[i] = temp.str(); } // for // Now reset those names that are defined.... atNames[0] = "system partition"; // required for computer to operate atNames[1] = "hide from EFI"; atNames[2] = "legacy BIOS bootable"; atNames[60] = "read-only"; atNames[62] = "hidden"; atNames[63] = "do not automount"; } // Attributes::Setup() // Display current attributes to user void Attributes::DisplayAttributes(void) { uint32_t i; int numSet = 0; cout << "Attribute value is "; cout.setf(ios::uppercase); cout.fill('0'); cout.width(16); cout << hex << attributes << dec << ". Set fields are:\n"; for (i = 0; i < NUM_ATR; i++) { if ((UINT64_C(1) << i) & attributes) { cout << i << " (" << GetAttributeName(i) << ")" << "\n"; numSet++; } // if } // for cout.fill(' '); if (numSet == 0) cout << " No fields set\n"; cout << "\n"; } // Attributes::DisplayAttributes() // Display attributes for a partition. Note that partNum is just passed for // immediate display; it's not used to access a particular partition. void Attributes::ShowAttributes(const uint32_t partNum) { uint32_t bitNum; bool bitset; for (bitNum = 0; bitNum < 64; bitNum++) { bitset = (UINT64_C(1) << bitNum) & attributes; if (bitset) { cout << partNum+1 << ":" << bitNum << ":" << bitset << " (" << GetAttributeName(bitNum) << ")" << endl; } // if } // for } // Attributes::ShowAttributes // Prompt user for attribute changes void Attributes::ChangeAttributes(void) { int response; uint64_t bitValue; cout << "Known attributes are:\n"; ListAttributes(); cout << "\n"; do { DisplayAttributes(); response = GetNumber(0, NUM_ATR, 64, "Toggle which attribute field (0-63, 64 or to exit): "); if (response != 64) { bitValue = UINT64_C(1) << response; // Find the integer value of the bit if (bitValue & attributes) { // bit is set attributes &= ~bitValue; // so unset it cout << "Have disabled the '" << atNames[response] << "' attribute.\n"; } else { // bit is not set attributes |= bitValue; // so set it cout << "Have enabled the '" << atNames[response] << "' attribute.\n"; } // if/else } // if } while (response != 64); } // Attributes::ChangeAttributes() // Display all defined attributes on the screen (omits undefined bits). void Attributes::ListAttributes(void) { uint32_t bitNum; string tempAttr; for (bitNum = 0; bitNum < NUM_ATR; bitNum++) { tempAttr = GetAttributeName(bitNum); if (tempAttr.substr(0, 15) != "Undefined bit #" ) cout << bitNum << ": " << Attributes::GetAttributeName(bitNum) << "\n"; } // for } // Attributes::ListAttributes // multifaceted attributes access // returns true upon success, false upon failure bool Attributes::OperateOnAttributes(const uint32_t partNum, const string& attributeOperator, const string& attributeBits) { // attribute access opcode typedef enum { ao_or, ao_nand, ao_xor, ao_assignall, // operate on all attributes (bitmask) ao_unknown, // must be after bitmask operators and before bitnum operators ao_set, ao_clear, ao_toggle, ao_get // operate on a single attribute (bitnum) } attribute_opcode_t; // typedef enum // translate attribute operator into an attribute opcode attribute_opcode_t attributeOpcode = ao_unknown; { // opcode is not known yet if (attributeOperator == "or") attributeOpcode = ao_or; else if (attributeOperator == "nand") attributeOpcode = ao_nand; else if (attributeOperator == "xor") attributeOpcode = ao_xor; else if (attributeOperator == "=") attributeOpcode = ao_assignall; else if (attributeOperator == "set") attributeOpcode = ao_set; else if (attributeOperator == "clear") attributeOpcode = ao_clear; else if (attributeOperator == "toggle") attributeOpcode = ao_toggle; else if (attributeOperator == "get") attributeOpcode = ao_get; else { cerr << "Unknown attributes operator: " << attributeOperator << endl; return false; } // else } // attributeOpcode // get bit mask if operating on entire attribute set uint64_t attributeBitMask; { if (attributeOpcode < ao_unknown) { if (1 != sscanf (attributeBits.c_str(), "%qx", (long long unsigned int*) &attributeBitMask)) { cerr << "Could not convert hex attribute mask" << endl; return false; } // if }} // attributeBitMask, if // get bit number and calculate bit mask if operating on a single attribute int bitNum; { if (attributeOpcode > ao_unknown) { if (1 != sscanf (attributeBits.c_str(), "%d", &bitNum)) { cerr << "Could not convert bit number" << endl; return false; } // if const uint64_t one = 1; attributeBitMask = one << bitNum; }} // bitNum, if switch (attributeOpcode) { // assign all attributes at once case ao_assignall: attributes = attributeBitMask; break; // set individual attribute(s) case ao_set: case ao_or: attributes |= attributeBitMask; break; // clear individual attribute(s) case ao_clear: case ao_nand: attributes &= ~attributeBitMask; break; // toggle individual attribute(s) case ao_toggle: case ao_xor: attributes ^= attributeBitMask; break; // display a single attribute case ao_get: { cout << partNum+1 << ":" << bitNum << ":" << bool (attributeBitMask & attributes) << endl; break; } // case ao_get default: break; // will never get here } // switch return true; } // Attributes::OperateOnAttributes() /******************************* * * * Non-class support functions * * * *******************************/ // Display attributes ostream & operator<<(ostream & os, const Attributes & data) { os << data.GetAttributes(); return os; } // operator<<()