// // Copyright (c) 2013, Ford Motor Company // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following // disclaimer in the documentation and/or other materials provided with the // distribution. // // Neither the name of the Ford Motor Company nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // #ifndef NSRPC2COMMUNICATION_UI_PERFORMAUDIOPASSTHRUMARSHALLER_INCLUDE #define NSRPC2COMMUNICATION_UI_PERFORMAUDIOPASSTHRUMARSHALLER_INCLUDE #include #include #include "../src/../include/JSONHandler/RPC2Objects/NsRPC2Communication/UI/PerformAudioPassThru.h" namespace NsRPC2Communication { namespace UI { struct PerformAudioPassThruMarshaller { static bool checkIntegrity(PerformAudioPassThru& e); static bool checkIntegrityConst(const PerformAudioPassThru& e); static bool fromString(const std::string& s,PerformAudioPassThru& e); static const std::string toString(const PerformAudioPassThru& e); static bool fromJSON(const Json::Value& s,PerformAudioPassThru& e); static Json::Value toJSON(const PerformAudioPassThru& e); }; } } #endif