// -*- C++ -*- // Module: Log4CPLUS // File: socket.h // Created: 4/2003 // Author: Tad E. Smith // // // Copyright 2003-2010 Tad E. Smith // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /** @file */ #ifndef LOG4CPLUS_HELPERS_SOCKET_HEADER_ #define LOG4CPLUS_HELPERS_SOCKET_HEADER_ #include #if defined (LOG4CPLUS_HAVE_PRAGMA_ONCE) #pragma once #endif #include #include namespace log4cplus { namespace helpers { enum SocketState { ok, not_opened, bad_address, connection_failed, broken_pipe, invalid_access_mode, message_truncated }; typedef std::ptrdiff_t SOCKET_TYPE; extern LOG4CPLUS_EXPORT SOCKET_TYPE const INVALID_SOCKET_VALUE; class LOG4CPLUS_EXPORT AbstractSocket { public: // ctor and dtor AbstractSocket(); AbstractSocket(SOCKET_TYPE sock, SocketState state, int err); AbstractSocket(const AbstractSocket&); virtual ~AbstractSocket() = 0; // methods /// Close socket virtual void close(); virtual bool isOpen() const; AbstractSocket& operator=(const AbstractSocket& rhs); protected: // Methods virtual void copy(const AbstractSocket& rhs); // Data SOCKET_TYPE sock; SocketState state; int err; }; /** * This class implements client sockets (also called just "sockets"). * A socket is an endpoint for communication between two machines. */ class LOG4CPLUS_EXPORT Socket : public AbstractSocket { public: // ctor and dtor Socket(); Socket(SOCKET_TYPE sock, SocketState state, int err); Socket(const tstring& address, unsigned short port, bool udp = false); virtual ~Socket(); // methods virtual bool read(SocketBuffer& buffer); virtual bool write(const SocketBuffer& buffer); virtual bool write(const std::string & buffer); }; /** * This class implements server sockets. A server socket waits for * requests to come in over the network. It performs some operation * based on that request, and then possibly returns a result to the * requester. */ class LOG4CPLUS_EXPORT ServerSocket : public AbstractSocket { public: // ctor and dtor ServerSocket(unsigned short port); virtual ~ServerSocket(); Socket accept(); }; LOG4CPLUS_EXPORT SOCKET_TYPE openSocket(unsigned short port, SocketState& state); LOG4CPLUS_EXPORT SOCKET_TYPE connectSocket(const log4cplus::tstring& hostn, unsigned short port, bool udp, SocketState& state); LOG4CPLUS_EXPORT SOCKET_TYPE acceptSocket(SOCKET_TYPE sock, SocketState& state); LOG4CPLUS_EXPORT int closeSocket(SOCKET_TYPE sock); LOG4CPLUS_EXPORT long read(SOCKET_TYPE sock, SocketBuffer& buffer); LOG4CPLUS_EXPORT long write(SOCKET_TYPE sock, const SocketBuffer& buffer); LOG4CPLUS_EXPORT long write(SOCKET_TYPE sock, const std::string & buffer); LOG4CPLUS_EXPORT tstring getHostname (bool fqdn); LOG4CPLUS_EXPORT int setTCPNoDelay (SOCKET_TYPE, bool); } // end namespace helpers } // end namespace log4cplus #endif // LOG4CPLUS_HELPERS_SOCKET_HEADER_