/* * JsonRpc-Cpp - JSON-RPC implementation. * Copyright (C) 2008-2011 Sebastien Vincent * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . */ /** * \file networking.h * \brief Networking utils. * \author Sebastien Vincent */ #ifndef NETWORKING_H #define NETWORKING_H #ifdef _WIN32 #ifndef _MSC_VER #include #endif //_MSC_VER #include #include #if _MSC_VER >= 1400 // VC++ 8.0 typedef unsigned short uint16_t; typedef unsigned long uint32_t; #define snprintf _snprintf #endif //_MSC_VER >= 1400 /* to use getaddrinfo, _WIN32_WINNT have to * equal at least 0x0501 */ #define OLD_WIN32_WINNT _WIN32_WINNT #if (_WIN32_WINNT < 0x0501) #undef _WIN32_WINNT #define _WIN32_WINNT 0x501 #endif //(_WIN32_WINNT < 0x0501) #include #if (_WIN32_WINNT != OLD_WIN32_WINNT) #undef _WIN32_WINNT #define _WIN32_WINNT OLD_WIN32_WINNT #endif //(_WIN32_WINNT != OLD_WIN32_WINNT) typedef int socklen_t; #define close closesocket #else //_WIN32 #include #include #include #include #include #include #include #endif //_WIN32 #include /** * \namespace networking * \brief Networking related functions. */ namespace networking { /** * \enum TransportProtocol * \brief Transport protocol. */ enum TransportProtocol { UDP = IPPROTO_UDP, /**< UDP protocol. */ TCP = IPPROTO_TCP /**< TCP protocol. */ }; /** * \brief Initialize networking. * \return true if network is correctly initialized, false otherwise * \note On MS Windows, this step is mandatory to use * socket API (socket(), bind(), recvfrom(), ...). */ bool init(); /** * \brief Cleanup networking. * \note On MS Windows, after calling this function, * it will be impossible to use socket API. */ void cleanup(); /** * \brief Connect to remote machine. * \param protocol transport protocol used * \param address remote address * \param port remote port * \param sockaddr if function succeed, sockaddr * representation of address/port * \param addrlen if function succeed, length of sockaddr * \return socket descriptor if success, -1 otherwise */ int connect(enum TransportProtocol protocol, const std::string& address, uint16_t port, struct sockaddr_storage* sockaddr, socklen_t* addrlen); /** * \brief Bind on a local address. * \param protocol transport protocol used * \param address local address * \param port local port * \param sockaddr if function succeed, sockaddr * representation of address/port * \param addrlen if function succeed, length of sockaddr * \return socket descriptor if success, -1 otherwise */ int bind(enum TransportProtocol protocol, const std::string& address, uint16_t port, struct sockaddr_storage* sockaddr, socklen_t* addrlen); } /* namespace networking */ #endif /* NETWORKING_H */