/* * Copyright (c) 2013, Ford Motor Company * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following * disclaimer in the documentation and/or other materials provided with the * distribution. * * Neither the name of the Ford Motor Company nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef SRC_COMPONENTS_INCLUDE_UTILS_THREADS_THREAD_DELEGATE_H_ #define SRC_COMPONENTS_INCLUDE_UTILS_THREADS_THREAD_DELEGATE_H_ #include #include "utils/lock.h" namespace threads { enum ThreadState { kInit = 0, kStarted = 1, kStopReq = 2 }; class Thread; /** * Thread procedure interface. * Look for "threads/thread.h" for example */ class ThreadDelegate { public: ThreadDelegate() : state_(kInit), thread_(NULL) { } /** * \brief Thread procedure. */ virtual void threadMain() = 0; /** * Should be called to free all resources allocated in threadMain * and exiting threadMain * This function should be blocking and return only when threadMain() will be * finished in other case segmantation failes are possible */ virtual void exitThreadMain(); virtual ~ThreadDelegate(); Thread* thread() const { return thread_; } void set_thread(Thread *thread); bool ImproveState(unsigned int to) { state_lock_.Lock(); if ((state_ + 1 == to) || (to == kInit && state_ == kStopReq)) { state_ = to; } state_lock_.Unlock(); return state_ == to; } unsigned int state() const { return state_; } private: volatile unsigned int state_; sync_primitives::SpinMutex state_lock_; Thread* thread_; }; } // namespace threads #endif // SRC_COMPONENTS_INCLUDE_UTILS_THREADS_THREAD_DELEGATE_H_