/** * @file SoftButton.qml * @brief Soft button view * Copyright (c) 2013, Ford Motor Company * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following * disclaimer in the documentation and/or other materials provided with the * distribution. * * Neither the name of the Ford Motor Company nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ import QtQuick 1.1 import "../hmi_api/Common.js" as Common import "SoftButton.js" as SoftButton OvalButton { property variant button property int appId visible: !!button signal defaultAction; signal stealFocus; signal keepContext; property int actionOrder: SoftButton.Action.doOnClicked highlighted: button ? button.isHighlighted : false onPressed: { actionOrder = SoftButton.Action.doOnClicked sdlButtons.onButtonEvent(Common.ButtonName.CUSTOM_BUTTON, Common.ButtonEventMode.BUTTONDOWN, button.softButtonID) } onReleased: { if (actionOrder === SoftButton.Action.doOnReleased) { switch (button.systemAction) { case Common.SystemAction.DEFAULT_ACTION: defaultAction(); break; case Common.SystemAction.STEAL_FOCUS: if (dataContainer.currentApplication.isMediaApplication) { contentLoader.go("views/SDLPlayerView.qml", appId); } else { contentLoader.go("views/SDLNonMediaView.qml", appId); } stealFocus(); break; case Common.SystemAction.KEEP_CONTEXT: keepContext(); break; } } sdlButtons.onButtonEvent(Common.ButtonName.CUSTOM_BUTTON, Common.ButtonEventMode.BUTTONUP, button.softButtonID) } onClicked: { sdlButtons.onButtonPress(Common.ButtonName.CUSTOM_BUTTON, Common.ButtonPressMode.SHORT, button.softButtonID); switch (button.systemAction) { case Common.SystemAction.DEFAULT_ACTION: defaultAction(); break; case Common.SystemAction.STEAL_FOCUS: if (dataContainer.currentApplication.isMediaApplication) { contentLoader.go("views/SDLPlayerView.qml", appId); } else { contentLoader.go("views/SDLNonMediaView.qml", appId); } stealFocus(); break; case Common.SystemAction.KEEP_CONTEXT: keepContext(); break; } } onPressAndHold: { actionOrder = SoftButton.Action.doOnReleased; // action should be triggered on release sdlButtons.onButtonPress(Common.ButtonName.CUSTOM_BUTTON, Common.ButtonPressMode.LONG, button.softButtonID); } onButtonChanged: { icon = button && button.type !== Common.SoftButtonType.SBT_TEXT ? button.image : undefined; text = button && button.type !== Common.SoftButtonType.SBT_IMAGE ? button.text : "" } }