/* * \file threaded_socket_connection.h * \brief Header for classes responsible for communication over sockets. * Copyright (c) 2013, Ford Motor Company * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following * disclaimer in the documentation and/or other materials provided with the * distribution. * * Neither the name of the Ford Motor Company nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #ifndef SRC_COMPONENTS_TRANSPORT_MANAGER_INCLUDE_TRANSPORT_MANAGER_TRANSPORT_ADAPTER_THREADED_SOCKET_CONNECTION_H_ #define SRC_COMPONENTS_TRANSPORT_MANAGER_INCLUDE_TRANSPORT_MANAGER_TRANSPORT_ADAPTER_THREADED_SOCKET_CONNECTION_H_ #include #include #include "transport_manager/transport_adapter/connection.h" #include "protocol/common.h" #include "utils/threads/thread_delegate.h" #include "utils/lock.h" using ::transport_manager::transport_adapter::Connection; class Thread; namespace transport_manager { namespace transport_adapter { class TransportAdapterController; /** * @brief Class responsible for communication over sockets. */ class ThreadedSocketConnection : public Connection { public: /** * @brief Send data frame. * * @param message Smart pointer to the raw message. * * @return Error Information about possible reason of sending data failure. */ TransportAdapter::Error SendData(::protocol_handler::RawMessagePtr message); /** * @brief Disconnect the current connection. * * @return Error Information about possible reason of Disconnect failure. */ TransportAdapter::Error Disconnect(); /** * @brief Start thread creation. * * @return Information about possible reason of thread creation error. */ TransportAdapter::Error Start(); /** * @brief Checks is queue with frames to send empty or not. * * @return Information about queue is empty or not. */ bool IsFramesToSendQueueEmpty() const; /** * @brief Set variable that hold socket No. */ void set_socket(int socket) { socket_ = socket; } protected: /** * @brief Constructor. * * @param device_uid Device unique identifier. * @param app_handle Handle of application. * @param controller Pointer to the device adapter controller. */ ThreadedSocketConnection(const DeviceUID& device_uid, const ApplicationHandle& app_handle, TransportAdapterController* controller); /** * @brief Destructor. */ virtual ~ThreadedSocketConnection(); virtual bool Establish(ConnectError** error) = 0; /** * @brief Return pointer to the device adapter controller. */ TransportAdapterController* controller() { return controller_; } /** * @brief Return device unique identifier. */ DeviceUID device_handle() const { return device_uid_; } /** * @brief Return handle of application. */ ApplicationHandle application_handle() const { return app_handle_; } private: class SocketConnectionDelegate : public threads::ThreadDelegate { public: explicit SocketConnectionDelegate(ThreadedSocketConnection* connection); void threadMain() OVERRIDE; void exitThreadMain() OVERRIDE; private: ThreadedSocketConnection* connection_; }; int read_fd_; int write_fd_; void threadMain(); void Transmit(); void Finalize(); TransportAdapter::Error Notify() const; bool Receive(); bool Send(); void Abort(); TransportAdapterController* controller_; /** * @brief Frames that must be sent to remote device. **/ typedef std::queue FrameQueue; FrameQueue frames_to_send_; mutable sync_primitives::Lock frames_to_send_mutex_; int socket_; bool terminate_flag_; bool unexpected_disconnect_; const DeviceUID device_uid_; const ApplicationHandle app_handle_; threads::Thread* thread_; }; } // namespace transport_adapter } // namespace transport_manager #endif // SRC_COMPONENTS_TRANSPORT_MANAGER_INCLUDE_TRANSPORT_MANAGER_TRANSPORT_ADAPTER_THREADED_SOCKET_CONNECTION_H_