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#ifndef SRC_COMPONENTS_APPLICATION_MANAGER_INCLUDE_APPLICATION_MANAGER_APP_LAUNCH_APPS_LAUNCHER_H_
#define SRC_COMPONENTS_APPLICATION_MANAGER_INCLUDE_APPLICATION_MANAGER_APP_LAUNCH_APPS_LAUNCHER_H_
#include "application_manager/app_launch/app_launch_data.h"
#include "connection_handler/connection_handler.h"
#include "utils/timer.h"
#include <memory>
namespace app_launch {
class AppLaunchCtrlImpl;
/**
* @brief The AppLauncher struct will manage Launching app and relaunching app
* in case application wasn't Registered.
* When application registered instance of this structure should be deleted to
* stop relaunch timer
*/
class AppsLauncher {
public:
AppsLauncher(connection_handler::ConnectionHandler& connection_handler,
const uint16_t max_number_of_ios_device,
const uint16_t app_launch_max_retry_attempt,
const uint16_t app_launch_retry_wait_time);
/**
* @brief StartLaunching start launching process of applicaiton
* @param app_data applicaiton to launch
*/
void StartLaunching(ApplicationDataPtr app_data);
/**
* @brief OnLaunched callback for application registration
* @param app_data registered application
*/
void OnLaunched(ApplicationDataPtr app_data);
/**
* @brief OnRetryAttemptsExhausted callback for retry attempt exhausting
* @param app_data applicaiton that was exhausted launch attempts
*/
void OnRetryAttemptsExhausted(ApplicationDataPtr app_data);
struct Launcher {
public:
Launcher(AppsLauncher& parent,
connection_handler::ConnectionHandler& connection_handler,
const uint16_t app_launch_max_retry_attempt,
const uint16_t app_launch_retry_wait_time);
/**
* @brief PosponedLaunch launch application after cpecial timeout
* Will manage launch retrying in case of application wasn't registered
* @param app_data applicaiton to launch
*/
void PosponedLaunch(const ApplicationDataPtr& app_data);
/**
* @brief Stops launching timers and remove information about launching
* application
*/
void Clear();
/**
* @brief LaunchNow send Launch to device request now
*/
void LaunchNow();
ApplicationDataPtr app_data_;
size_t retry_index_;
timer::Timer retry_timer_;
const uint16_t app_launch_max_retry_attempt_;
const uint16_t app_launch_retry_wait_time_;
connection_handler::ConnectionHandler& connection_handler_;
AppsLauncher& parent_;
};
typedef std::shared_ptr<Launcher> LauncherPtr;
typedef std::vector<LauncherPtr> AppLaunchers;
private:
sync_primitives::Lock launchers_lock_;
AppLaunchers free_launchers_;
AppLaunchers works_launchers_;
friend class Launcher;
void StopLaunching(ApplicationDataPtr app_data);
DISALLOW_COPY_AND_ASSIGN(AppsLauncher);
};
} // namespace app_launch
#endif // SRC_COMPONENTS_APPLICATION_MANAGER_INCLUDE_APPLICATION_MANAGER_APP_LAUNCH_APPS_LAUNCHER_H_
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