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#ifndef SRC_COMPONENTS_APPLICATION_MANAGER_INCLUDE_APPLICATION_MANAGER_APP_LAUNCH_DEVICE_APPS_LAUNCHER_H_
#define SRC_COMPONENTS_APPLICATION_MANAGER_INCLUDE_APPLICATION_MANAGER_APP_LAUNCH_DEVICE_APPS_LAUNCHER_H_
#include <stdint.h>
#include <vector>
#include <string>
#include <memory>
#include "application_manager/app_launch/app_launch_data.h"
#include "application_manager/application_manager.h"
#include "application_manager/app_launch_settings.h"
namespace app_launch {
class AppLaunchCtrlImpl;
class DeviceAppsLauncherImpl;
class AppsLauncher;
class AppLaunchSettings;
/**
* @brief The MultipleAppsLauncher struct
* should manage launching applications and gaps between launching application
* on one device
* When all apps launched it will notify AppLaunchCtrlImpl that all apps
* launched
*/
class DeviceAppsLauncher {
public:
DeviceAppsLauncher(application_manager::ApplicationManager& app_mngr,
app_launch::AppsLauncher& apps_launcher,
const AppLaunchSettings& settings);
bool LaunchAppsOnDevice(
const std::string& device_mac,
const std::vector<ApplicationDataPtr>& applications_to_launch);
bool StopLaunchingAppsOnDevice(const std::string& device_mac);
const AppLaunchSettings& settings() const;
private:
application_manager::ApplicationManager& app_mngr_;
const AppLaunchSettings& settings_;
std::auto_ptr<DeviceAppsLauncherImpl> impl_;
friend class DeviceAppsLauncherImpl;
DISALLOW_COPY_AND_ASSIGN(DeviceAppsLauncher);
};
} // namespace app_launch
#endif // SRC_COMPONENTS_APPLICATION_MANAGER_INCLUDE_APPLICATION_MANAGER_APP_LAUNCH_DEVICE_APPS_LAUNCHER_H_
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