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/**
* @file HardwareButton.qml
* @brief Parent class for hardware button.
* Copyright (c) 2013, Ford Motor Company
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following
* disclaimer in the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of the Ford Motor Company nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
import QtQuick 1.1
import com.ford.sdl.hmi.hw_buttons 1.0
import "../hmi_api/Common.js" as Common
MaskedContainer {
property string name
property int buttonId: Common.ButtonName.CUSTOM_BUTTON
property bool upDownAvailable: true
property bool shortPressAvailable: true
property bool longPressAvailable: true
signal hold
Image {
source: "../res/controlButtons/" + name + "Button.png"
}
Image {
id: pressedImg
source: "../res/controlButtons/" + name + "Button_pressed.png"
visible: false
Behavior on opacity {
NumberAnimation { duration: 80 }
}
}
Timer {
id: timer
interval: 2000
repeat: false
triggeredOnStart: false
}
property bool clickProcessed
onPressed: {
clickProcessed = false
pressedImg.visible = true
timer.start()
if (upDownAvailable) {
sdlButtons.onButtonEvent(buttonId, Common.ButtonEventMode.BUTTONDOWN, undefined)
}
}
onReleased: {
if (upDownAvailable) {
sdlButtons.onButtonEvent(buttonId, Common.ButtonEventMode.BUTTONUP, undefined)
}
timer.stop()
if (!clickProcessed && shortPressAvailable) {
sdlButtons.onButtonPress(buttonId, Common.ButtonPressMode.SHORT, undefined)
}
pressedImg.visible = false
}
Connections {
target: timer
onTriggered: {
if(!clickProcessed && longPressAvailable) {
sdlButtons.onButtonPress(buttonId, Common.ButtonPressMode.LONG, undefined)
clickProcessed = true
hold()
}
}
}
Component.onCompleted: {
if (buttonId !== Common.ButtonName.CUSTOM_BUTTON) {
settingsContainer.buttonCapabilities.push(
{
name: buttonId,
upDownAvailable: upDownAvailable,
shortPressAvailable: shortPressAvailable,
longPressAvailable: longPressAvailable
});
}
}
}
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