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/**
* @file SoftButton.qml
* @brief Soft button view
* Copyright (c) 2013, Ford Motor Company
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following
* disclaimer in the documentation and/or other materials provided with the
* distribution.
*
* Neither the name of the Ford Motor Company nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
import QtQuick 2.0
import "../hmi_api/Common.js" as Common
import "SoftButton.js" as SoftButton
OvalButton {
property var button
property int appId
visible: !!button
signal defaultAction;
signal stealFocus;
signal keepContext;
property int actionOrder: SoftButton.Action.doOnClicked
highlighted: button ? button.isHighlighted : false
onPressed: {
actionOrder = SoftButton.Action.doOnClicked
sdlButtons.onButtonEvent(Common.ButtonName.CUSTOM_BUTTON, Common.ButtonEventMode.BUTTONDOWN, button.softButtonID, appId)
}
onReleased: {
if (actionOrder === SoftButton.Action.doOnReleased) {
switch (button.systemAction) {
case Common.SystemAction.DEFAULT_ACTION:
defaultAction();
break;
case Common.SystemAction.STEAL_FOCUS:
stealFocus();
break;
case Common.SystemAction.KEEP_CONTEXT:
keepContext();
break;
}
}
sdlButtons.onButtonEvent(Common.ButtonName.CUSTOM_BUTTON, Common.ButtonEventMode.BUTTONUP, button.softButtonID, appId)
}
onClicked: {
sdlButtons.onButtonPress(Common.ButtonName.CUSTOM_BUTTON, Common.ButtonPressMode.SHORT, button.softButtonID, appId);
switch (button.systemAction) {
case Common.SystemAction.DEFAULT_ACTION:
defaultAction();
break;
case Common.SystemAction.STEAL_FOCUS:
stealFocus();
break;
case Common.SystemAction.KEEP_CONTEXT:
keepContext();
break;
}
}
onPressAndHold: {
actionOrder = SoftButton.Action.doOnReleased; // action should be triggered on release
sdlButtons.onButtonPress(Common.ButtonName.CUSTOM_BUTTON, Common.ButtonPressMode.LONG, button.softButtonID, appId);
}
onButtonChanged: {
icon = button && button.type !== Common.SoftButtonType.SBT_TEXT ? button.image : undefined;
text = button && button.type !== Common.SoftButtonType.SBT_IMAGE ? button.text : ""
}
}
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