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authorJustin Gluck <justin.gluck@livio.io>2019-04-03 15:33:43 -0400
committerJustin Gluck <justin.gluck@livio.io>2019-04-03 15:33:43 -0400
commit0b417f84870029cb40e32a655a09bbb620370f06 (patch)
tree865f78cd0be67b81f9b899dd6a97abb3b0d0fb6d
parent47486f5ad799407370ff429d3cc98784a12ebb50 (diff)
downloadsdl_ios-0b417f84870029cb40e32a655a09bbb620370f06.tar.gz
JG.- fixing pre issues in spelling
-rw-r--r--SmartDeviceLink/SDLLifecycleManager.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/SmartDeviceLink/SDLLifecycleManager.h b/SmartDeviceLink/SDLLifecycleManager.h
index 45cc0736b..b7c3289f1 100644
--- a/SmartDeviceLink/SDLLifecycleManager.h
+++ b/SmartDeviceLink/SDLLifecycleManager.h
@@ -105,14 +105,16 @@ typedef void (^SDLManagerReadyBlock)(BOOL success, NSError *_Nullable error);
/**
* Start the manager, which will tell it to start looking for a connection. Once one does, it will automatically run the setup process and call the readyBlock when done.
-* @warning If you call this method from SDLManager's `startWithReadyHandler` be sure to wrap the `stop` call inside a dispatch_async and send it to the main queue or a global queuee, otherwise calling `stop` may cause a deadlock.
+ *
+ * @warning If you call this method from SDLManager's `startWithReadyHandler` be sure to wrap the `stop` call inside a dispatch_async and send it to the main queue or a global queue, otherwise calling `stop` may cause a deadlock.
* @param readyHandler The block called when the manager is ready to be used or an error occurs while attempting to become ready.
*/
- (void)startWithReadyHandler:(SDLManagerReadyBlock)readyHandler;
/**
* Stop the manager, it will disconnect if needed and no longer look for a connection. You probably don't need to call this method ever.
- * @warning If you call this method from SDLManager's `startWithReadyHandler` be sure to wrap the `stop` call inside a dispatch_async and send it to the main queue or a global queuee, otherwise calling `stop` may cause a deadlock.
+ *
+ * @warning If you call this method from SDLManager's `startWithReadyHandler` be sure to wrap the `stop` call inside a dispatch_async and send it to the main queue or a global queue, otherwise calling `stop` may cause a deadlock.
*/
- (void)stop;