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author | Joel Fischer <joeljfischer@gmail.com> | 2018-09-10 09:30:07 -0400 |
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committer | Joel Fischer <joeljfischer@gmail.com> | 2018-09-10 09:30:07 -0400 |
commit | e431c90d0163f26985559ca61ac8adc6efa61298 (patch) | |
tree | 94f6ade0dd5aa4ad66c55c685254dbaffbb95c0e /README.md | |
parent | b955317bda97608e569f448b594823ab09d02e88 (diff) | |
download | sdl_ios-e431c90d0163f26985559ca61ac8adc6efa61298.tar.gz |
Update readme
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 16 |
1 files changed, 5 insertions, 11 deletions
@@ -29,12 +29,10 @@ The mobile library component of SDL is meant to run on the end user’s smart-de ## SDL iOS -We're still working on creating documentation for each of these individual repositories, but in the meantime, you can find more information about SmartDeviceLink [on the SDL Core README](https://github.com/smartdevicelink/sdl_core/blob/master/README.md) and [on Genivi](http://projects.genivi.org/smartdevicelink/about). +We're still working on creating documentation for each of these individual repositories, but in the meantime, you can find more information about SmartDeviceLink [on the website](https://www.smartdevicelink.com). See the [changelog](https://github.com/smartdevicelink/sdl_ios/blob/master/CHANGELOG.md) for release notes. This project uses [Semantic Versioning](http://semver.org/). -See the [roadmap](https://github.com/smartdevicelink/sdl_ios/wiki/Roadmap) to see what we have planned for future versions. - ### Installing ##### Cocoapods @@ -79,8 +77,11 @@ If you see a bug, please post an issue on the appropriate repository. Please see ### SDL iOS Getting Started +#### Example Apps +To use the example apps, you can use `pod try SmartDeviceLink`, alternately, you can clone or download the project, but you must then also retrieve the submodules by running `git submodule init` and `git submodule update` in your terminal while in the main directory of the project. + #### Other Installation Requirements -You may want to build the [sdl_core project](https://github.com/smartdevicelink/sdl_core) to be able to see your application connecting if you don't have an iAP enabled head unit to test. +You can connect your application with [manticore](https://smartdevicelink.com/resources/manticore/) while running in TCP debug mode in order to test. For more information, [see the guildes](https://smartdevicelink.com/en/guides/iOS/getting-started/connecting-to-an-infotainment-system/). #### Enabling Background Capabilities iOS 5 introduced the capability for an iOS application to maintain a connection to an external accessory while the application is in the background. This capability must be explicitly enabled for your application. @@ -130,13 +131,6 @@ Your application must support a set of smartdevicelink protocol strings in order </array> ``` -#### Lock Screen Support -If you used CocoaPods to install the SDL SDK, you must complete the following steps to add the default lock screen resources to your project: - -1. Select your application's build target, go to Build Phases, Copy Bundle Resources. -2. Then in the Navigator window of Xcode, go to Target's Support Files, Pods-YourProjectName, and drag and drop the SmartDeviceLink.bundle file into Copy Bundle Resources. -3. After the bundle is dropped into Copy Bundle Resources check "copy items if need" from the popup box and click "Finish." - #### Continue Integrating Go through the [guide documentation](https://smartdevicelink.com/en/guides/iOS/getting-started/integration-basics/) to get started setting up your app to work with SDL! |